private static float ComputeTpr(ChangePoint cp) { return(ComputeRecall(cp)); }
private static float ComputePrecision(ChangePoint p) { return((float)p.TP / (p.TP + p.FP)); }
private static float ComputeRecall(ChangePoint p) { return((float)p.TP / (p.TP + p.FN)); }
private static float ComputeFpr(ChangePoint cp) { return((float)cp.FP / (cp.FP + cp.TN)); }