示例#1
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 partial void DeletePLAYER_GAME_RUSHING(PLAYER_GAME_RUSHING instance);
示例#2
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 partial void UpdatePLAYER_GAME_RUSHING(PLAYER_GAME_RUSHING instance);
示例#3
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		private void detach_PLAYER_GAME_RUSHINGs(PLAYER_GAME_RUSHING entity)
		{
			this.SendPropertyChanging();
			entity.GAME1 = null;
		}
示例#4
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 partial void InsertPLAYER_GAME_RUSHING(PLAYER_GAME_RUSHING instance);
示例#5
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		private void attach_PLAYER_GAME_RUSHINGs(PLAYER_GAME_RUSHING entity)
		{
			this.SendPropertyChanging();
			entity.PLAYER1 = this;
		}