partial void DeletePLAYER_GAME_RUSHING(PLAYER_GAME_RUSHING instance);
partial void UpdatePLAYER_GAME_RUSHING(PLAYER_GAME_RUSHING instance);
private void detach_PLAYER_GAME_RUSHINGs(PLAYER_GAME_RUSHING entity) { this.SendPropertyChanging(); entity.GAME1 = null; }
partial void InsertPLAYER_GAME_RUSHING(PLAYER_GAME_RUSHING instance);
private void attach_PLAYER_GAME_RUSHINGs(PLAYER_GAME_RUSHING entity) { this.SendPropertyChanging(); entity.PLAYER1 = this; }