partial void DeletePLAYER_GAME_PUNT_RETURN(PLAYER_GAME_PUNT_RETURN instance);
partial void UpdatePLAYER_GAME_PUNT_RETURN(PLAYER_GAME_PUNT_RETURN instance);
private void detach_PLAYER_GAME_PUNT_RETURNs(PLAYER_GAME_PUNT_RETURN entity) { this.SendPropertyChanging(); entity.GAME1 = null; }
partial void InsertPLAYER_GAME_PUNT_RETURN(PLAYER_GAME_PUNT_RETURN instance);
private void attach_PLAYER_GAME_PUNT_RETURNs(PLAYER_GAME_PUNT_RETURN entity) { this.SendPropertyChanging(); entity.PLAYER1 = this; }