public void FPSCalculation() { Animation anim = new Animation(2, 32, 32, 0, 0); //30 FPS = New frame every other update anim.FramesPerSecond = 30; int frame = anim.CurrentFrame; anim.Update(); Assert.That(anim.CurrentFrame, Is.EqualTo(frame)); anim.Update(); Assert.That(anim.CurrentFrame, Is.Not.EqualTo(frame)); }
public void Animate() { Animation anim = new Animation(2, 32, 32, 0, 0); anim.FramesPerSecond = 60; Rectangle frame1 = anim.CurrentFrameRect; anim.Update(); Rectangle frame2 = anim.CurrentFrameRect; Assert.That(frame1, Is.Not.EqualTo(frame2)); }
public void Clone() { Animation anim = new Animation(2, 32, 32, 0, 0); anim.FramesPerSecond = 60; anim.Update(); anim.Update(); anim.Update(); Animation clone = (Animation)anim.Clone(); Assert.That( (anim.CurrentFrame == clone.CurrentFrame) && (anim.CurrentFrameRect == clone.CurrentFrameRect) && (anim.FrameHeight == clone.FrameHeight) && (anim.FramesPerSecond == clone.FramesPerSecond) && (anim.FrameWidth == clone.FrameWidth) && (anim.Looped == clone.Looped), "Clone did not produce a copy of the Animation."); Assert.AreNotSame(anim, clone, "Clone produced a reference copy of the Animation."); }
public void Reset() { Animation anim = new Animation(2, 32, 32, 0, 0); anim.FramesPerSecond = 60; Rectangle frame1 = anim.CurrentFrameRect; anim.Update(); anim.Reset(); Rectangle resetFrame = anim.CurrentFrameRect; Assert.That(frame1, Is.EqualTo(resetFrame)); }