示例#1
0
        /// <summary>
        /// Given a permutation tree, we will convert each branch path into a list of cards represnting a unique permutation.
        /// </summary>
        /// <param name="permutations">List of permutations</param>
        /// <param name="node">Tree root</param>
        /// <param name="cardStack">Card stack for keeping track of branches</param>
        private static void BuildCardPermutationList(List<List<ProgramCardType>> permutations, PermutationNode node, Stack<ProgramCardType> cardStack = null)
        {
            if (node == null)
                throw new ArgumentNullException("node");
            if (permutations == null)
                throw new ArgumentNullException("permutations");

            cardStack = cardStack ?? new Stack<ProgramCardType>(5);

            if (cardStack.Count == Constants.RobotRegisters || node.Children == null)
            {
                var p = new List<ProgramCardType>(cardStack);
                p.Reverse();
                permutations.Add(p);
                return;
            }

            foreach (var child in node.Children)
            {
                if (child.Card == null)
                {
                    throw new InvalidOperationException();
                }

                cardStack.Push(child.Card.Value);
                BuildCardPermutationList(permutations, child, cardStack);
                cardStack.Pop();
            }
        }
示例#2
0
文件: Simulator.cs 项目: wbish/wirk
        /// <summary>
        /// Calculate all possible move permutations given a robots set of cards
        /// </summary>
        /// <param name="robot">Robot</param>
        /// <returns>List of permutations</returns>
        internal static List<List<ProgramCardType>> CalculateMovePermutations(Robot robot)
        {
            var permutations = new List<List<ProgramCardType>>();

            // This is the list of cards that can be placed. Locked registers are not included in this list
            // and should be appended to the end of each list if necessary
            IEnumerable<ProgramCardType> cards = robot.CardsToPlace().Select(ProgramCard.GetCardTypeByPriority);
            var root = new PermutationNode();

            BuildCardPermutationTree(root, cards);

            BuildCardPermutationList(permutations, root);

            return permutations;
        }
示例#3
0
文件: Simulator.cs 项目: wbish/wirk
        private static void BuildCardPermutationTree(PermutationNode node, IEnumerable<ProgramCardType> cardsToPlace, int depth = Constants.RobotRegisters)
        {
            if (depth == 0)
                return;

            var children = new List<PermutationNode>();
            var cards = new List<ProgramCardType>(cardsToPlace);
            var distinctCards = new List<ProgramCardType>(cards.Distinct());

            foreach (var distinctCard in distinctCards)
            {
                var child = new PermutationNode {Card = distinctCard};
                var remainingCards = new List<ProgramCardType>(cards);
                remainingCards.Remove(distinctCard);
                BuildCardPermutationTree(child, remainingCards, depth - 1);

                children.Add(child);
            }

            node.Children = children;
        }