public void RemoveLightingBuilding(Building building) { lightingBuildings.Remove(building); }
public void Build(GameObject buildingPrefab) { // if (building) { return; } building = GameObject.Instantiate(buildingPrefab, transform).GetComponent <Building>(); building.hex = this; }
public void AddLightingBuilding(Building building) { lightingBuildings.Add(building); }