public VerticesWithAttributesAndIndex(AbstractMeshAttribute[] meshComponents, AbstractMeshAttribute indexMeshAttribute, int positionComponentIndex) { verticesAndAttributes = new VerticesWithAttributes(meshComponents, positionComponentIndex); this.protectedIndexMeshComponent = indexMeshAttribute; Debug.Assert(indexMeshAttribute.dataType == AbstractMeshAttribute.EnumDataType.UINT32); checkIndexComponentIndicesInRange(indexMeshAttribute, (int)numberOfVertices); }
public static MeshWithExplicitFaces createBox(double sizeX, double sizeY, double sizeZ) { MeshWithExplicitFaces resultMesh = new MeshWithExplicitFaces(); double[] ppp = new double[] { sizeX / 2.0, sizeY / 2.0, sizeZ / 2.0, 1 }; uint ppp_i = 0; double[] npp = new double[] { -sizeX / 2.0, sizeY / 2.0, sizeZ / 2.0, 1 }; uint npp_i = 1; double[] pnp = new double[] { sizeX / 2.0, -sizeY / 2.0, sizeZ / 2.0, 1 }; uint pnp_i = 2; double[] nnp = new double[] { -sizeX / 2.0, -sizeY / 2.0, sizeZ / 2.0, 1 }; uint nnp_i = 3; double[] ppn = new double[] { sizeX / 2.0, sizeY / 2.0, -sizeZ / 2.0, 1 }; uint ppn_i = 4; double[] npn = new double[] { -sizeX / 2.0, sizeY / 2.0, -sizeZ / 2.0, 1 }; uint npn_i = 5; double[] pnn = new double[] { sizeX / 2.0, -sizeY / 2.0, -sizeZ / 2.0, 1 }; uint pnn_i = 6; double[] nnn = new double[] { -sizeX / 2.0, -sizeY / 2.0, -sizeZ / 2.0, 1 }; uint nnn_i = 7; { // create a VerticesWithAttributes with just positions MutableMeshAttribute positionMeshAttribute = MutableMeshAttribute.makeDouble4ByLength(8); positionMeshAttribute.getDouble4Accessor()[0] = ppp; positionMeshAttribute.getDouble4Accessor()[1] = npp; positionMeshAttribute.getDouble4Accessor()[2] = pnp; positionMeshAttribute.getDouble4Accessor()[3] = nnp; positionMeshAttribute.getDouble4Accessor()[4] = ppn; positionMeshAttribute.getDouble4Accessor()[5] = npn; positionMeshAttribute.getDouble4Accessor()[6] = pnn; positionMeshAttribute.getDouble4Accessor()[7] = nnn; VerticesWithAttributes verticesWithAttributes = new VerticesWithAttributes(new AbstractMeshAttribute[] { positionMeshAttribute }, 0); resultMesh.verticesWithAttributes = verticesWithAttributes; } resultMesh.faces = new MeshWithExplicitFaces.Face[] { new MeshWithExplicitFaces.Face(new uint[] { ppp_i, pnp_i, pnn_i, ppn_i, }), // +x face new MeshWithExplicitFaces.Face(new uint[] { npn_i, nnn_i, nnp_i, npp_i, }), // -x face (reversed +x) new MeshWithExplicitFaces.Face(new uint[] { ppp_i, ppn_i, npn_i, npp_i, }), // +y face new MeshWithExplicitFaces.Face(new uint[] { nnp_i, nnn_i, pnn_i, pnp_i, }), // -y face (reversed +y) new MeshWithExplicitFaces.Face(new uint[] { pnp_i, ppp_i, npp_i, nnp_i, }), // +z face new MeshWithExplicitFaces.Face(new uint[] { nnn_i, npn_i, ppn_i, pnn_i, }), // -z face (reversed +z) }; // check sideness // only required in debug build #if DEBUG { SpatialVectorDouble[] expectedNormalsOfFaces = new SpatialVectorDouble[] { new SpatialVectorDouble(new double[] { 1, 0, 0 }), new SpatialVectorDouble(new double[] { -1, 0, 0 }), new SpatialVectorDouble(new double[] { 0, 1, 0 }), new SpatialVectorDouble(new double[] { 0, -1, 0 }), new SpatialVectorDouble(new double[] { 0, 0, 1 }), new SpatialVectorDouble(new double[] { 0, 0, -1 }), }; for (int faceI = 0; faceI < 6; faceI++) { for (int subpolygonIndex = 0; subpolygonIndex < 4; subpolygonIndex++) { uint[] subpolygonVertexIndices = resultMesh.faces[faceI].calcSubPolygonVertexIndices(subpolygonIndex); SpatialVectorDouble p0 = resultMesh.getVertexPositionsAsVector4Array()[subpolygonVertexIndices[0]]; SpatialVectorDouble p1 = resultMesh.getVertexPositionsAsVector4Array()[subpolygonVertexIndices[1]]; SpatialVectorDouble p2 = resultMesh.getVertexPositionsAsVector4Array()[subpolygonVertexIndices[2]]; SpatialVectorDouble diff01 = p1 - p0; SpatialVectorDouble diff02 = p2 - p0; SpatialVectorDouble normal = SpatialVectorDouble.crossProduct(diff01, diff02).normalized(); Debug.Assert(System.Math.Abs(normal.x - expectedNormalsOfFaces[faceI].x) < 0.001); Debug.Assert(System.Math.Abs(normal.y - expectedNormalsOfFaces[faceI].y) < 0.001); Debug.Assert(System.Math.Abs(normal.z - expectedNormalsOfFaces[faceI].z) < 0.001); } } } #endif return(resultMesh); }