protected override void InitOtherThings()
        {
            base.InitOtherThings();

            // 获取引用

            LoadPart(ref _engine);
            LoadParts(ref _wheels);

            List <VCPVehicleWheel> steerWheelsList = new List <VCPVehicleWheel>(_wheels.Length);
            List <VCPVehicleWheel> motorWheelsList = new List <VCPVehicleWheel>(_wheels.Length);

            foreach (var wheel in _wheels)
            {
                if (wheel.isSteerWheel)
                {
                    steerWheelsList.Add(wheel);
                }
                if (wheel.isMotorWheel)
                {
                    motorWheelsList.Add(wheel);
                }
            }

            //_steerWheels = steerWheelsList.ToArray();
            _motorWheels = motorWheelsList.ToArray();

            // 轮胎边界框

            Vector3 lp = _wheels[0].transform.localPosition;

            float maxZ = lp.z;
            float minZ = lp.z;
            float maxX = lp.x;
            float minX = lp.x;

            foreach (var wheel in _wheels)
            {
                lp = wheel.transform.localPosition;

                if (lp.z > maxZ)
                {
                    maxZ = lp.z;
                }
                if (lp.z < minZ)
                {
                    minZ = lp.z;
                }
                if (lp.x > maxX)
                {
                    maxX = lp.x;
                }
                if (lp.x < minX)
                {
                    minX = lp.x;
                }
            }

            _wheelRangeWidth = maxX - minX;

            // 初始化轮胎转角
            float angle = PEVCConfig.instance.maxWheelSteerAngle;

            foreach (var wheel in _wheels)
            {
                Vector3 loc = wheel.transform.localPosition;

                float steerZ = (maxZ - minZ < 0.1f) ? 1f :
                               ((loc.z - (maxZ + minZ) * 0.5f) / ((maxZ - minZ) * 0.5f));

                float radius = Interpolation.EaseOut(Mathf.Clamp01(_wheelRangeWidth * 0.125f))
                               * PEVCConfig.instance.vehicleSteerRadiusExtend + PEVCConfig.instance.vehicleSteerRadiusBase;

                float steerXL = angle + Mathf.Asin((maxX - loc.x) * Mathf.Sin(angle) / radius);
                float steerXR = angle + Mathf.Asin((loc.x - minX) * Mathf.Sin(angle) / radius);

                wheel.Init(this, steerXL * steerZ, steerXR * steerZ);
            }
        }
示例#2
0
        public static float GetArmorDefence(float durability)
        {
            float d01 = Mathf.Clamp01(durability / PEVCConfig.instance.maxArmorDurability);

            return(Interpolation.EaseOut(d01) * PEVCConfig.instance.maxArmorDefence);
        }