public void Initialize(Vector2 pos, float mass, Vector2 velocity, int boundingBoxWidth, int boundingBoxHeight, AnimatedSpriteSheet animSS, AnimationTexture animTex, TimeSpan timeToLive, float scaler, Character owner) { this.position = pos; this.mass = mass; this.velocity = velocity; if (animSS != null) { Vector2 temp = animSS.getBoundingBox(); this.boundingBox.X = (int)pos.X; this.boundingBox.Y = (int)pos.Y; this.boundingBox.Width = (int)(temp.X * scaler); this.boundingBox.Height = (int)(temp.Y * scaler); this.aSS = animSS; } else if (animTex != null) { Vector2 temp = animTex.getBoundingBox(); this.boundingBox.X = (int)pos.X; this.boundingBox.Y = (int)pos.Y; this.boundingBox.Width = (int)(temp.X * scaler); this.boundingBox.Height = (int)(temp.Y * scaler); this.aT = animTex; } this.isActive = true; this.ttl = timeToLive; this.scaler = scaler; this.owner = owner; this.currentRotation = MathHelper.ToRadians(random.Next(75)); this.rotVal += MathHelper.ToRadians(random.Next(7) + 1); }
public Vector2 getBoundingBox() { if (aSS != null) { return(aSS.getBoundingBox()); } else if (aT != null) { return(aT.getBoundingBox()); } return(Vector2.Zero); }