public void Test_Valid_And_Invalid_Actions_When_PASS_And_No_TROEL() { SpecialGameCase troel = new Troel(); do { createPlayers(); //Need to be sure that it isn't troel, otherwise, if it's troel, tests will fail } while (troel.AfterDealCheck(players.ToArray())); DealAndBidNormal dealAndBid = new DealAndBidNormal(players.ToArray()); dealAndBid.DoAction(Action.PASS); bool containsInvalidAction = false; bool containsActionPASS = false; bool containsActionASK = false; bool containsActionABONDANCE = false; bool containsActionMISERIE = false; bool containsActionSOLO = false; bool containsActionSOLOSLIM = false; foreach (Action action in dealAndBid.GetPossibleActions()) { if (action == Action.JOIN) { containsInvalidAction = true; break; } } foreach (Action action in dealAndBid.GetPossibleActions()) { if (action == Action.PASS) { containsActionPASS = true; } else if (action == Action.ASK) { containsActionASK = true; } else if (action == Action.ABONDANCE) { containsActionABONDANCE = true; } else if (action == Action.MISERIE) { containsActionMISERIE = true; } else if (action == Action.SOLO) { containsActionSOLO = true; } else if (action == Action.SOLOSLIM) { containsActionSOLOSLIM = true; } } Assert.IsFalse(containsInvalidAction); Assert.IsTrue(containsActionPASS); Assert.IsTrue(containsActionASK); Assert.IsTrue(containsActionABONDANCE); Assert.IsTrue(containsActionMISERIE); Assert.IsTrue(containsActionSOLO); Assert.IsTrue(containsActionSOLOSLIM); }
public void Test_Valid_And_Invalid_Actions_When_SOLOSLIM() { createPlayers(); //Independent of whether it's troel or not DealAndBidNormal dealAndBid = new DealAndBidNormal(players.ToArray()); dealAndBid.DoAction(Action.SOLOSLIM); bool containsInvalidAction = false; bool containsActionPASS = false; foreach (Action action in dealAndBid.GetPossibleActions()) { if (action == Action.ASK || action == Action.JOIN || action == Action.ABONDANCE || action == Action.MISERIE || action == Action.SOLO || action == Action.SOLOSLIM) { containsInvalidAction = true; break; } } foreach (Action action in dealAndBid.GetPossibleActions()) { if (action == Action.PASS) { containsActionPASS = true; } } Assert.IsFalse(containsInvalidAction); Assert.IsTrue(containsActionPASS); }
public void Test_Valid_And_Invalid_Actions_When_SOLOSLIM_And_PASS_And_PASS_And_PASS() { createPlayers(); //Independent of whether it's troel or not DealAndBidNormal dealAndBid = new DealAndBidNormal(players.ToArray()); dealAndBid.DoAction(Action.SOLOSLIM); dealAndBid.DoAction(Action.PASS); dealAndBid.DoAction(Action.PASS); dealAndBid.DoAction(Action.PASS); bool containsInvalidAction = false; bool containsActionPASS = false; foreach (Action action in dealAndBid.GetPossibleActions()) { if (action == Action.ASK || action == Action.JOIN || action == Action.ABONDANCE || action == Action.MISERIE || action == Action.SOLO || action == Action.SOLOSLIM || action == Action.HEARTS || action == Action.CLUBS || action == Action.DIAMONDS || action == Action.SPADES) { containsInvalidAction = true; break; } } foreach (Action action in dealAndBid.GetPossibleActions()) { if (action == Action.PASS) //actually this should be impossible(even if it doesn't really pass) { containsActionPASS = true; } } Assert.IsFalse(containsInvalidAction); Assert.IsTrue(containsActionPASS); }
public void Test_Valid_And_Invalid_Actions_When_TROEL() { createPlayers();//de attributen van de init en cleanup methodes werken blijkbaar niet... IList<Card> aces = new List<Card>() { new Card(1, 14), new Card(2, 14), new Card(3, 14), new Card(4, 14) }; players[0].hand.AddCard(aces[0]); players[0].hand.AddCard(aces[1]); players[0].hand.AddCard(aces[2]); for (int i = 2; i < 12; i++) { players[0].hand.AddCard(new Card(1, i)); } for (int i = 12; i < 14; i++) { players[1].hand.AddCard(new Card(1, i)); } for (int i = 2; i < 13; i++) { players[1].hand.AddCard(new Card(2, i)); } players[2].hand.AddCard(aces[3]); players[2].hand.AddCard(new Card(2, 13)); for (int i = 2; i < 13; i++) { players[2].hand.AddCard(new Card(3, i)); } players[3].hand.AddCard(new Card(3, 13)); for (int i = 2; i < 14; i++) { players[3].hand.AddCard(new Card(4, i)); } DealAndBidNormal dealAndBid = new DealAndBidNormal(players.ToArray()); bool containsInvalidAction = false; bool containsActionPASS = false; bool containsActionSOLO = false; bool containsActionSOLOSLIM = false; foreach (Action action in dealAndBid.GetPossibleActions()) { if (action == Action.ASK || action == Action.JOIN || action == Action.ABONDANCE || action == Action.MISERIE) { containsInvalidAction = true; break; } } foreach (Action action in dealAndBid.GetPossibleActions()) { if (action == Action.PASS) { containsActionPASS = true; } else if (action == Action.SOLO) { containsActionSOLO = true; } else if (action == Action.SOLOSLIM) { containsActionSOLOSLIM = true; } } Assert.IsFalse(containsInvalidAction); Assert.IsTrue(containsActionPASS); Assert.IsTrue(containsActionSOLO); Assert.IsTrue(containsActionSOLOSLIM); }