protected virtual void OnRaiseAcourateVolumeEnabledEvent(VolumeEnabledEventArgs veea) { AcourateVolumeEnabledEventHandler handler = AcourateVolumeEnabledEvent; // Raise the event if (handler != null) { handler(this, veea); } }
void HandleVolumeEnableEvent(object sender, VolumeEnabledEventArgs veea) { playerControl.IsVolumeEnabled = veea.IsVolumeEnabled; }
void HandleAcourateVolumeEnableEvent(object sender, VolumeEnabledEventArgs veea) { playerControl.IsAcourateVolumeEnabled = veea.IsVolumeEnabled; }
protected virtual void OnRaiseVolumeEnabledEvent(VolumeEnabledEventArgs veea) { VolumeEnabledEventHandler handler = VolumeEnabledEvent; // Raise the event if (handler != null) handler(this, veea); }