/// <summary> /// Fetches data about notes in the inventory for visually representing /// notes on hand in things like the inventory screen. /// </summary> /// <returns>An array of note data</returns> public FPENoteData[] getNoteData() { FPENoteData[] data = new FPENoteData[notes.Count]; for (int i = 0; i < notes.Count; i++) { data[i] = new FPENoteData(notes[i].NoteTitle, notes[i].NoteBody); } return(data); }
/// <summary> /// Fetches data about notes in the inventory for visually representing /// notes on hand in things like the inventory screen. /// </summary> /// <returns>An array of note data</returns> public FPENoteData[] getNoteData() { FPENoteData[] data = new FPENoteData[notes.Count]; // Sort by title //notes.Sort((p, q) => p.NoteTitle.CompareTo(q.NoteTitle)); for (int i = 0; i < notes.Count; i++) { data[i] = new FPENoteData(notes[i].NoteTitle, notes[i].NoteBody); } return(data); }