/// <summary> /// Adds the building information to the string information. /// </summary> /// <param name="vehicle">The vehicle.</param> /// <param name="vehicles">The vehicles.</param> /// <param name="buildings">The buildings.</param> /// <param name="getHead">if set to <c>true</c> get for header instead of data.</param> /// <param name="buildingId">The building identifier.</param> /// <param name="buildingType">Type of the building.</param> /// <param name="info">The information.</param> private static void InfoStringInfoForBuilding(StuckVehicleInfo vehicle, Vehicle[] vehicles, Building[] buildings, bool getHead, ushort buildingId, string buildingType, Log.InfoList info) { if (getHead) { info.Add("[" + buildingType + "]", "<buildingId>", "[BuildingName]", "[districtId]", "[DistrictName]"); return; } if (buildingId == 0) { return; } byte districtId = BuildingHelper.GetDistrict(buildingId); if (districtId == 0) { info.Add( buildingType, buildingId, BuildingHelper.GetBuildingName(vehicles[vehicle.VehicleId].m_sourceBuilding)); } else { info.Add( buildingType, buildingId, BuildingHelper.GetBuildingName(vehicles[vehicle.VehicleId].m_sourceBuilding), districtId, DistrictHelper.GetDistrictName(districtId)); } }
/// <summary> /// Gets the name of the district. /// </summary> /// <param name="vehicleId">The vehicle identifier.</param> /// <returns>The name of the district.</returns> public static string GetDistrictName(ushort vehicleId) { if (!Log.LogNames) { return(null); } Vehicle[] vehicles = Singleton <VehicleManager> .instance.m_vehicles.m_buffer; if ((vehicles[vehicleId].m_flags & VehicleExists) == ~VehicleHelper.VehicleAll) { return(null); } return(DistrictHelper.GetDistrictName(vehicles[vehicleId].GetLastFramePosition())); }
/// <summary> /// Gets the district for a building. /// </summary> /// <param name="buildingId">The building identifier.</param> /// <returns> /// The district. /// </returns> public static byte GetDistrict(ushort buildingId) { try { Building[] buildings = Singleton <BuildingManager> .instance.m_buildings.m_buffer; if (buildings[buildingId].Info == null || (buildings[buildingId].m_flags & Building.Flags.Created) != Building.Flags.Created) { return(0); } return(DistrictHelper.GetDistrict(buildings[buildingId].m_position)); } catch { return(0); } }
/// <summary> /// Gets the name of the district for a building. /// </summary> /// <param name="buildingId">The building identifier.</param> /// <returns> /// The name of the district. /// </returns> public static string GetDistrictName(ushort buildingId) { if (!Log.LogNames) { return(null); } try { Building[] buildings = Singleton <BuildingManager> .instance.m_buildings.m_buffer; if (buildings[buildingId].Info == null || (buildings[buildingId].m_flags & Building.Flags.Created) != Building.Flags.Created) { return(null); } return(DistrictHelper.GetDistrictName(buildings[buildingId].m_position)); } catch { return(null); } }
/// <summary> /// Returns a <see cref="System.String" /> that represents this instance. /// </summary> /// <param name="vehicle">The vehicle.</param> /// <param name="vehicles">The vehicles.</param> /// <param name="buildings">The buildings.</param> /// <param name="getHead">if set to <c>true</c> get header instead of data.</param> /// <returns> /// A <see cref="System.String" /> that represents this instance. /// </returns> private static string InfoString(StuckVehicleInfo vehicle, Vehicle[] vehicles, Building[] buildings, bool getHead) { Log.InfoList info = new Log.InfoList(); List <string> status = null; List <string> dispatch = null; string ai = null; if (!getHead) { if (vehicles == null) { vehicles = Singleton <VehicleManager> .instance.m_vehicles.m_buffer; } if (buildings == null) { buildings = Singleton <BuildingManager> .instance.m_buildings.m_buffer; } status = new List <string>(1); if (vehicle.isStuck) { status.Add("Stuck"); } if (vehicle.isBroken) { status.Add("Broken"); } if (vehicle.isLost) { status.Add("Lost"); } if (vehicle.isConfused) { status.Add("Confused"); } if (vehicle.isFlagged) { status.Add("Flagged"); } if (status.Count == 0) { status.Add("Checking"); } dispatch = new List <string>(2); if (IsDispatchersResponsibility(vehicle.dispatcherType)) { dispatch.Add("IsResponsible"); } if (vehicle.dispatcherType != Dispatcher.DispatcherTypes.None) { dispatch.Add(vehicle.dispatcherType.ToString()); } try { if (vehicles[vehicle.VehicleId].Info != null) { if (vehicles[vehicle.VehicleId].Info.m_vehicleAI != null) { ai = vehicles[vehicle.VehicleId].Info.m_vehicleAI.GetType().ToString(); } } } catch { } } if (getHead) { info.Add("<Status>", "<Status>"); info.Add("<Vehicle>", "<VehicleId>", "[VehicleName]", "[VehicleAI]", "[ExtraInfo]"); } else { info.Add("Status", status); info.Add("Vehicle", vehicle.VehicleId, vehicle.VehicleName, ai, vehicle.ExtraInfo); } if (getHead) { info.Add("[Dispatch]", "[Responsibility]", "[DispatcherType]"); } else if (dispatch.Count > 0) { info.Add("Dispatch", dispatch); } if (getHead) { info.Add("[Confused]", "<ConfusedForSeconds>", "<ConfusedForFrames>"); } else if (vehicle.confusedSinceFrame > 0 || vehicle.confusedSinceTime > 0.0) { info.Add("Confused", vehicle.ConfusedForSeconds, vehicle.ConfusedForFrames); } if (getHead) { info.Add("[Flagged]", "<FlaggedForSeconds>", "<FlaggedForFrames>", "[Flags]", "[Position]"); } else if (vehicle.checkFlagSinceFrame > 0 || vehicle.checkFlagSinceTime > 0.0) { info.Add("Flagged", vehicle.CheckFlaggedForSeconds, vehicle.CheckFlaggedForFrames, vehicle.checkFlags, vehicle.checkFlagPosition); } if (getHead) { info.Add("[Lost]", "<LostForSeconds>", "<LostForFrames>", "[LostReason]"); } else if (vehicle.lostSinceFrame > 0 || vehicle.lostSinceTime > 0.0) { info.Add("Lost", vehicle.LostForSeconds, vehicle.LostForFrames, vehicle.lostReason); } if (getHead) { info.Add("[District]", "<districtId>", "[DistrictName]"); } else if (vehicle.checkFlagSinceFrame > 0 || vehicle.checkFlagSinceTime > 0.0) { try { byte districtId = DistrictHelper.GetDistrict(vehicle.checkFlagPosition); if (districtId != 0) { info.Add("District", districtId, DistrictHelper.GetDistrictName(districtId)); } } catch { } } if (getHead) { InfoStringInfoForBuilding(null, null, null, true, 0, "SourceBuilding", info); InfoStringInfoForBuilding(null, null, null, true, 0, "TargetBuilding", info); } else { try { InfoStringInfoForBuilding(vehicle, vehicles, buildings, false, vehicles[vehicle.VehicleId].m_sourceBuilding, "SourceBuilding", info); InfoStringInfoForBuilding(vehicle, vehicles, buildings, false, vehicles[vehicle.VehicleId].m_targetBuilding, "TargetBuilding", info); } catch { } } if (getHead) { info.Add("[Handling]", "<HandledForFrames>", "<HandlingErrors>"); } else if (vehicle.handlingErrors > 0 || vehicle.lastHandledStamp > 0) { info.Add("Handling", (vehicle.lastHandledStamp > 0 && vehicle.lastHandledStamp < Global.CurrentFrame) ? Global.CurrentFrame - vehicle.lastHandledStamp : 0, vehicle.handlingErrors); } return(info.ToString()); }