static bool PatchOverlay(System.IO.FileStream nds, uint pos, uint len) { // http://sourceforge.net/p/devkitpro/ndstool/ci/master/tree/source/ndsextract.cpp // http://sourceforge.net/p/devkitpro/ndstool/ci/master/tree/source/overlay.h // header compression info from http://gbatemp.net/threads/recompressing-an-overlay-file.329576/ nds.Position = 0x048; uint fatOffset = nds.ReadUInt32(); bool modified = false; for (uint i = 0; i < len; i += 0x20) { nds.Position = pos + i; uint id = nds.ReadUInt32(); uint ramAddr = nds.ReadUInt32(); uint ramSize = nds.ReadUInt32(); uint bssSize = nds.ReadUInt32(); uint sinitInit = nds.ReadUInt32(); uint sinitInitEnd = nds.ReadUInt32(); uint fileId = nds.ReadUInt32(); uint compressedSize = nds.ReadUInt24(); byte compressedBitmask = (byte)nds.ReadByte(); nds.Position = fatOffset + 8 * id; uint overlayPositionStart = nds.ReadUInt32(); uint overlayPositionEnd = nds.ReadUInt32(); uint overlaySize = overlayPositionEnd - overlayPositionStart; if (overlaySize == 0) { continue; } nds.Position = overlayPositionStart; byte[] data = new byte[overlaySize]; nds.Read(data, 0, (int)overlaySize); blz blz = new blz(); byte[] decData; bool compressed = (compressedBitmask & 0x01) == 0x01; if (compressed) { try { decData = blz.BLZ_Decode(data); } catch (blzDecodingException) { Console.WriteLine("WARNING: Decompression of Overlay " + (i / 0x20) + " failed!"); decData = data; compressed = false; } } else { decData = data; } #if DEBUG System.IO.File.WriteAllBytes("overlay" + (i / 0x20) + "-dec.bin", decData); #endif if (ReplaceInData(decData)) { modified = true; int newOverlaySize; int diff; // if something was replaced, put it back into the ROM if (compressed) { Console.WriteLine("Replacing and recompressing overlay " + id + "..."); uint newCompressedSize = 0; data = blz.BLZ_Encode(decData, 0); newCompressedSize = (uint)data.Length; newOverlaySize = data.Length; diff = (int)overlaySize - newOverlaySize; if (diff < 0) { Console.WriteLine("Removing known debug strings and recompressing overlay " + id + "..."); RemoveDebugStrings(decData); data = blz.BLZ_Encode(decData, 0, supressWarnings: true); newCompressedSize = (uint)data.Length; newOverlaySize = data.Length; diff = (int)overlaySize - newOverlaySize; if (diff < 0) { Console.WriteLine("WARNING: Recompressed overlay is " + -diff + " bytes bigger than original!"); Console.WriteLine(" Patched game may be corrupted!"); } } // replace compressed size, if it was used before if (compressedSize == overlaySize) { byte[] newCompressedSizeBytes = BitConverter.GetBytes(newCompressedSize); nds.Position = pos + i + 0x1C; nds.Write(newCompressedSizeBytes, 0, 3); } } else { Console.WriteLine("Replacing overlay " + id + "..."); data = decData; } newOverlaySize = data.Length; diff = (int)overlaySize - newOverlaySize; nds.Position = overlayPositionStart; nds.Write(data, 0, data.Length); overlayPositionEnd = (uint)nds.Position; // padding for (int j = 0; j < diff; ++j) { nds.WriteByte(0xFF); } // new file end offset byte[] newPosEndData = BitConverter.GetBytes(overlayPositionEnd); nds.Position = fatOffset + 8 * id + 4; nds.Write(newPosEndData, 0, 4); } } return(modified); }
static bool PatchOverlay( System.IO.FileStream nds, uint pos, uint len ) { // http://sourceforge.net/p/devkitpro/ndstool/ci/master/tree/source/ndsextract.cpp // http://sourceforge.net/p/devkitpro/ndstool/ci/master/tree/source/overlay.h // header compression info from http://gbatemp.net/threads/recompressing-an-overlay-file.329576/ nds.Position = 0x048; uint fatOffset = nds.ReadUInt32(); bool modified = false; for ( uint i = 0; i < len; i += 0x20 ) { nds.Position = pos + i; uint id = nds.ReadUInt32(); uint ramAddr = nds.ReadUInt32(); uint ramSize = nds.ReadUInt32(); uint bssSize = nds.ReadUInt32(); uint sinitInit = nds.ReadUInt32(); uint sinitInitEnd = nds.ReadUInt32(); uint fileId = nds.ReadUInt32(); uint compressedSize = nds.ReadUInt24(); byte compressedBitmask = (byte)nds.ReadByte(); nds.Position = fatOffset + 8 * id; uint overlayPositionStart = nds.ReadUInt32(); uint overlayPositionEnd = nds.ReadUInt32(); uint overlaySize = overlayPositionEnd - overlayPositionStart; if ( overlaySize == 0 ) { continue; } nds.Position = overlayPositionStart; byte[] data = new byte[overlaySize]; nds.Read( data, 0, (int)overlaySize ); blz blz = new blz(); byte[] decData; bool compressed = ( compressedBitmask & 0x01 ) == 0x01; if ( compressed ) { try { decData = blz.BLZ_Decode( data ); } catch ( blzDecodingException ) { Console.WriteLine( "WARNING: Decompression of Overlay " + ( i / 0x20 ) + " failed!" ); decData = data; compressed = false; } } else { decData = data; } #if DEBUG System.IO.File.WriteAllBytes( "overlay" + ( i / 0x20 ) + "-dec.bin", decData ); #endif if ( ReplaceInData( decData ) ) { modified = true; int newOverlaySize; int diff; // if something was replaced, put it back into the ROM if ( compressed ) { Console.WriteLine( "Replacing and recompressing overlay " + id + "..." ); uint newCompressedSize = 0; data = blz.BLZ_Encode( decData, 0 ); newCompressedSize = (uint)data.Length; newOverlaySize = data.Length; diff = (int)overlaySize - newOverlaySize; if ( diff < 0 ) { Console.WriteLine( "Removing known debug strings and recompressing overlay " + id + "..." ); RemoveDebugStrings( decData ); data = blz.BLZ_Encode( decData, 0, supressWarnings: true ); newCompressedSize = (uint)data.Length; newOverlaySize = data.Length; diff = (int)overlaySize - newOverlaySize; if ( diff < 0 ) { Console.WriteLine( "WARNING: Recompressed overlay is " + -diff + " bytes bigger than original!" ); Console.WriteLine( " Patched game may be corrupted!" ); } } // replace compressed size, if it was used before if ( compressedSize == overlaySize ) { byte[] newCompressedSizeBytes = BitConverter.GetBytes( newCompressedSize ); nds.Position = pos + i + 0x1C; nds.Write( newCompressedSizeBytes, 0, 3 ); } } else { Console.WriteLine( "Replacing overlay " + id + "..." ); data = decData; } newOverlaySize = data.Length; diff = (int)overlaySize - newOverlaySize; nds.Position = overlayPositionStart; nds.Write( data, 0, data.Length ); overlayPositionEnd = (uint)nds.Position; // padding for ( int j = 0; j < diff; ++j ) { nds.WriteByte( 0xFF ); } // new file end offset byte[] newPosEndData = BitConverter.GetBytes( overlayPositionEnd ); nds.Position = fatOffset + 8 * id + 4; nds.Write( newPosEndData, 0, 4 ); } } return modified; }
static bool PatchArm9(System.IO.FileStream nds, uint pos, uint len) { nds.Position = pos; byte[] data = new byte[len]; nds.Read(data, 0, (int)len); // decompress size info: http://www.crackerscrap.com/docs/dsromstructure.html // TODO: Is there a better way to figure out if an ARM9 is compressed? nds.Position = nds.Position - 8; uint compressedSize = nds.ReadUInt24(); byte headerLength = (byte)nds.ReadByte(); uint additionalCompressedSize = nds.ReadUInt32(); uint decompressedSize = additionalCompressedSize + len; bool compressed = false; byte[] decData = data; #if DEBUG Console.WriteLine("ARM9 old dec size: 0x" + decompressedSize.ToString("X6")); Console.WriteLine("ARM9 old cmp size: 0x" + compressedSize.ToString("X6")); Console.WriteLine("ARM9 old filesize: 0x" + len.ToString("X6")); Console.WriteLine("ARM9 old diff: 0x" + additionalCompressedSize.ToString("X6")); System.IO.File.WriteAllBytes("arm9-raw.bin", data); #endif blz blz = new blz(); // if one of these isn't true then it can't be blz-compressed so don't even try bool headerLengthValid = (headerLength >= 8 && headerLength <= 11); bool compressedSizeValid = (data.Length >= compressedSize + 0x4000 && data.Length <= compressedSize + 0x400B); if (headerLengthValid && compressedSizeValid) { try { blz.arm9 = 1; byte[] maybeDecData = blz.BLZ_Decode(data); if (maybeDecData.Length == decompressedSize) { compressed = true; decData = maybeDecData; #if DEBUG System.IO.File.WriteAllBytes("arm9-dec.bin", decData); #endif } } catch (blzDecodingException) { compressed = false; } } byte[] decDataUnmodified = (byte[])decData.Clone(); if (ReplaceInData(decData, 0x00, true)) { if (compressed) { Console.WriteLine("Replacing and recompressing ARM9..."); data = blz.BLZ_Encode(decData, 0); uint newCompressedSize = (uint)data.Length; if (newCompressedSize > len) { // new ARM is actually bigger, redo without the additional nullterm replacement decData = decDataUnmodified; ReplaceInData(decData, 0x00, false); data = blz.BLZ_Encode(decData, 0, supressWarnings: true); newCompressedSize = (uint)data.Length; int arm9diff = (int)len - (int)newCompressedSize; if (arm9diff < 0) { // still too big, remove debug strings if (!RemoveStringsInKnownGames(GetGamecode(nds), decData)) { RemoveDebugStrings(decData); } #if DEBUG System.IO.File.WriteAllBytes("arm9-dec-without-debug.bin", decData); #endif data = blz.BLZ_Encode(decData, 0, supressWarnings: true); newCompressedSize = (uint)data.Length; arm9diff = (int)len - (int)newCompressedSize; if (arm9diff < 0) { Console.WriteLine("WARNING: Recompressed ARM9 is " + -arm9diff + " bytes bigger than original!"); Console.WriteLine(" Patched game may be corrupted!"); #if DEBUG System.IO.File.WriteAllBytes("arm9-too-big-recomp.bin", data); #endif } } } if (newCompressedSize != len) { // new ARM is (still) different, attempt to find the metadata in the ARM9 secure area and replace that bool foundSize = false; for (int i = 0; i < 0x4000; i += 4) { uint maybeSize = BitConverter.ToUInt32(data, i); if (maybeSize == len + 0x02000000u || maybeSize == len + 0x02004000u) { foundSize = true; byte[] newCmpSizeBytes; if (maybeSize == len + 0x02004000u) { newCmpSizeBytes = BitConverter.GetBytes(newCompressedSize + 0x02004000u); } else { newCmpSizeBytes = BitConverter.GetBytes(newCompressedSize + 0x02000000u); } data[i + 0] = newCmpSizeBytes[0]; data[i + 1] = newCmpSizeBytes[1]; data[i + 2] = newCmpSizeBytes[2]; data[i + 3] = newCmpSizeBytes[3]; break; } } if (!foundSize) { Console.WriteLine("WARNING: Recompressed ARM9 is different size, and size could not be found in secure area!"); Console.WriteLine(" Patched game will probably not boot!"); } } #if DEBUG uint newDecompressedSize = (uint)decData.Length; uint newAdditionalCompressedSize = newDecompressedSize - newCompressedSize; Console.WriteLine("ARM9 new dec size: 0x" + newDecompressedSize.ToString("X6")); Console.WriteLine("ARM9 new cmp size: 0x" + newCompressedSize.ToString("X6")); Console.WriteLine("ARM9 new diff: 0x" + newAdditionalCompressedSize.ToString("X6")); #endif } else { Console.WriteLine("Replacing ARM9..."); data = decData; } #if DEBUG System.IO.File.WriteAllBytes("arm9-new.bin", data); #endif nds.Position = pos; nds.Write(data, 0, data.Length); int newSize = data.Length; int diff = (int)len - newSize; // copy back footer if (diff > 0) { List <byte> footer = new List <byte>(); nds.Position = pos + len; if (nds.PeekUInt32() == 0xDEC00621) { for (int j = 0; j < 12; ++j) { footer.Add((byte)nds.ReadByte()); } nds.Position = pos + newSize; nds.Write(footer.ToArray(), 0, footer.Count); } // padding for (int j = 0; j < diff; ++j) { nds.WriteByte(0xFF); } } // write new size byte[] newSizeBytes = BitConverter.GetBytes(newSize); nds.Position = 0x2C; nds.Write(newSizeBytes, 0, 4); // recalculate checksums nds.Position = pos; ushort secureChecksum = new Crc16().ComputeChecksum(nds, 0x4000, 0xFFFF); nds.Position = 0x6C; nds.Write(BitConverter.GetBytes(secureChecksum), 0, 2); nds.Position = 0; ushort headerChecksum = new Crc16().ComputeChecksum(nds, 0x15E, 0xFFFF); nds.Write(BitConverter.GetBytes(headerChecksum), 0, 2); return(true); } return(false); }
static bool PatchArm9( System.IO.FileStream nds, uint pos, uint len ) { nds.Position = pos; byte[] data = new byte[len]; nds.Read( data, 0, (int)len ); // decompress size info: http://www.crackerscrap.com/docs/dsromstructure.html // TODO: Is there a better way to figure out if an ARM9 is compressed? nds.Position = nds.Position - 8; uint compressedSize = nds.ReadUInt24(); byte headerLength = (byte)nds.ReadByte(); uint additionalCompressedSize = nds.ReadUInt32(); uint decompressedSize = additionalCompressedSize + len; bool compressed = false; byte[] decData = data; #if DEBUG Console.WriteLine( "ARM9 old dec size: 0x" + decompressedSize.ToString( "X6" ) ); Console.WriteLine( "ARM9 old cmp size: 0x" + compressedSize.ToString( "X6" ) ); Console.WriteLine( "ARM9 old filesize: 0x" + len.ToString( "X6" ) ); Console.WriteLine( "ARM9 old diff: 0x" + additionalCompressedSize.ToString( "X6" ) ); System.IO.File.WriteAllBytes( "arm9-raw.bin", data ); #endif blz blz = new blz(); // if one of these isn't true then it can't be blz-compressed so don't even try bool headerLengthValid = ( headerLength >= 8 && headerLength <= 11 ); bool compressedSizeValid = ( data.Length >= compressedSize + 0x4000 && data.Length <= compressedSize + 0x400B ); if ( headerLengthValid && compressedSizeValid ) { try { blz.arm9 = 1; byte[] maybeDecData = blz.BLZ_Decode( data ); if ( maybeDecData.Length == decompressedSize ) { compressed = true; decData = maybeDecData; #if DEBUG System.IO.File.WriteAllBytes( "arm9-dec.bin", decData ); #endif } } catch ( blzDecodingException ) { compressed = false; } } byte[] decDataUnmodified = (byte[])decData.Clone(); if ( ReplaceInData( decData, 0x00, true ) ) { if ( compressed ) { Console.WriteLine( "Replacing and recompressing ARM9..." ); data = blz.BLZ_Encode( decData, 0 ); uint newCompressedSize = (uint)data.Length; if ( newCompressedSize > len ) { // new ARM is actually bigger, redo without the additional nullterm replacement decData = decDataUnmodified; ReplaceInData( decData, 0x00, false ); data = blz.BLZ_Encode( decData, 0, supressWarnings: true ); newCompressedSize = (uint)data.Length; int arm9diff = (int)len - (int)newCompressedSize; if ( arm9diff < 0 ) { // still too big, remove debug strings if ( !RemoveStringsInKnownGames( GetGamecode( nds ), decData ) ) { RemoveDebugStrings( decData ); } #if DEBUG System.IO.File.WriteAllBytes( "arm9-dec-without-debug.bin", decData ); #endif data = blz.BLZ_Encode( decData, 0, supressWarnings: true ); newCompressedSize = (uint)data.Length; arm9diff = (int)len - (int)newCompressedSize; if ( arm9diff < 0 ) { Console.WriteLine( "WARNING: Recompressed ARM9 is " + -arm9diff + " bytes bigger than original!" ); Console.WriteLine( " Patched game may be corrupted!" ); #if DEBUG System.IO.File.WriteAllBytes( "arm9-too-big-recomp.bin", data ); #endif } } } if ( newCompressedSize != len ) { // new ARM is (still) different, attempt to find the metadata in the ARM9 secure area and replace that bool foundSize = false; for ( int i = 0; i < 0x4000; i += 4 ) { uint maybeSize = BitConverter.ToUInt32( data, i ); if ( maybeSize == len + 0x02000000u || maybeSize == len + 0x02004000u ) { foundSize = true; byte[] newCmpSizeBytes; if ( maybeSize == len + 0x02004000u ) { newCmpSizeBytes = BitConverter.GetBytes( newCompressedSize + 0x02004000u ); } else { newCmpSizeBytes = BitConverter.GetBytes( newCompressedSize + 0x02000000u ); } data[i + 0] = newCmpSizeBytes[0]; data[i + 1] = newCmpSizeBytes[1]; data[i + 2] = newCmpSizeBytes[2]; data[i + 3] = newCmpSizeBytes[3]; break; } } if ( !foundSize ) { Console.WriteLine( "WARNING: Recompressed ARM9 is different size, and size could not be found in secure area!" ); Console.WriteLine( " Patched game will probably not boot!" ); } } #if DEBUG uint newDecompressedSize = (uint)decData.Length; uint newAdditionalCompressedSize = newDecompressedSize - newCompressedSize; Console.WriteLine( "ARM9 new dec size: 0x" + newDecompressedSize.ToString( "X6" ) ); Console.WriteLine( "ARM9 new cmp size: 0x" + newCompressedSize.ToString( "X6" ) ); Console.WriteLine( "ARM9 new diff: 0x" + newAdditionalCompressedSize.ToString( "X6" ) ); #endif } else { Console.WriteLine( "Replacing ARM9..." ); data = decData; } #if DEBUG System.IO.File.WriteAllBytes( "arm9-new.bin", data ); #endif nds.Position = pos; nds.Write( data, 0, data.Length ); int newSize = data.Length; int diff = (int)len - newSize; // copy back footer if ( diff > 0 ) { List<byte> footer = new List<byte>(); nds.Position = pos + len; if ( nds.PeekUInt32() == 0xDEC00621 ) { for ( int j = 0; j < 12; ++j ) { footer.Add( (byte)nds.ReadByte() ); } nds.Position = pos + newSize; nds.Write( footer.ToArray(), 0, footer.Count ); } // padding for ( int j = 0; j < diff; ++j ) { nds.WriteByte( 0xFF ); } } // write new size byte[] newSizeBytes = BitConverter.GetBytes( newSize ); nds.Position = 0x2C; nds.Write( newSizeBytes, 0, 4 ); // recalculate checksums nds.Position = pos; ushort secureChecksum = new Crc16().ComputeChecksum( nds, 0x4000, 0xFFFF ); nds.Position = 0x6C; nds.Write( BitConverter.GetBytes( secureChecksum ), 0, 2 ); nds.Position = 0; ushort headerChecksum = new Crc16().ComputeChecksum( nds, 0x15E, 0xFFFF ); nds.Write( BitConverter.GetBytes( headerChecksum ), 0, 2 ); return true; } return false; }