public TeamLeaderBoard( string leaderBoardName, string leaderBoardKey, LeaderBoardFormat format, LeaderBoardCalculation <team> calculation, int priority, bool ascending = true) : base(leaderBoardName, leaderBoardKey, format, calculation, priority, false, ascending) { }
public PlayerLeaderBoard( string leaderBoardName, string leaderBoardKey, LeaderBoardFormat format, LeaderBoardCalculation <player> calculation, int priority, bool ascending = true) : base(leaderBoardName, leaderBoardKey, format, calculation, priority, true, ascending) { }
public SingleEntityLeaderBoard( string leaderBoardName, string leaderBoardKey, LeaderBoardFormat format, LeaderBoardCalculation <T> calculation, int priority, bool isPlayerBoard = true, bool ascending = true) { this.LeaderBoardName = leaderBoardName; this.Format = format; this.IsPlayerBoard = isPlayerBoard; this.LeaderBoardKey = leaderBoardKey; this.Ascending = ascending; this.calc = calculation; this.Priority = priority; }