static void GetInitialValues() { Console.Clear(); columns = Console.WindowWidth; rows = Console.WindowHeight; horse = new Horse(0, rows / 2 - 1); area = new Areas(Console.WindowWidth - 1, 15); river = new River(rows - area.PositionY - area.Height - 5, columns, 0, area.PositionY + area.Height + 4); bridge = new Bridge(columns, 0, area.PositionY - 3, area.PositionY + area.Height); column = new List <Column>(); column.Add(new Column(columns / 4, bridge.DownWallPositionY + Bridge.Height)); column.Add(new Column(columns - columns / 4 - 1, bridge.DownWallPositionY + Bridge.Height)); clouds = new Clouds(0, bridge.UpWallPositionY - 6); bonus = 0; shot = new List <Shot>(); mouse = new List <Mouse>(); generator = new Random(); }
private static void GetInitialValues() { Console.Clear(); columns = Console.WindowWidth; rows = Console.WindowHeight; horse = new Horse(0, (rows / 2) - 1); area = new Areas(columns - 1, 15); river = new River((rows - area.PositionY - area.Height) - 5, columns, 0, (area.PositionY + area.Height) + 4); bridge = new Bridge(columns, 0, area.PositionY - 3, area.PositionY + area.Height); column = new List<Column>(); column.Add(new Column(columns / 4, bridge.DownWallPositionY + Bridge.Height)); column.Add(new Column(columns - (columns / 4) - 1, bridge.DownWallPositionY + Bridge.Height)); clouds = new Clouds(0, bridge.UpWallPositionY - 6); bonus = 0; shot = new List<Shot>(); mouse = new List<Mouse>(); generator = new Random(); }