/// <summary> /// Inits the Player to default values. /// </summary> private void Init() { Score = 0; Dice = new DieSide[AmountOfDiceToRoll]; for (int i = 0; i < Dice.Length; ++i) { // Create a new Die Side. Dice[i] = new DieSide(); } }
public DieSideUserControl(DieSide dieSide) { InitializeComponent(); this.DieSide = dieSide; }