public WebSocketFrame Read(Stream stream, Socket socket) { byte byte1; try { byte1 = (byte)stream.ReadByte(); } catch (IOException) { if (socket.Connected) { throw; } else { return(null); } } // process first byte byte finBitFlag = 0x80; byte opCodeFlag = 0x0F; bool isFinBitSet = (byte1 & finBitFlag) == finBitFlag; WebSocketOpCode opCode = (WebSocketOpCode)(byte1 & opCodeFlag); // read and process second byte byte byte2 = (byte)stream.ReadByte(); byte maskFlag = 0x80; bool isMaskBitSet = (byte2 & maskFlag) == maskFlag; uint len = ReadLength(byte2, stream); byte[] payload; // use the masking key to decode the data if needed if (isMaskBitSet) { byte[] maskKey = BinaryReaderWriter.ReadExactly(WebSocketFrameCommon.MaskKeyLength, stream); payload = BinaryReaderWriter.ReadExactly((int)len, stream); // apply the mask key to the payload (which will be mutated) WebSocketFrameCommon.ToggleMask(maskKey, payload); } else { payload = BinaryReaderWriter.ReadExactly((int)len, stream); } WebSocketFrame frame = new WebSocketFrame(isFinBitSet, opCode, payload, true); return(frame); }
public void Write(WebSocketOpCode opCode, byte[] payload, bool isLastFrame) { // best to write everything to a memory stream before we push it onto the wire // not really necessary but I like it this way using (MemoryStream memoryStream = new MemoryStream()) { byte finBitSetAsByte = isLastFrame ? (byte)0x80 : (byte)0x00; byte byte1 = (byte)(finBitSetAsByte | (byte)opCode); memoryStream.WriteByte(byte1); // NB, set the mask flag if we are constructing a client frame byte maskBitSetAsByte = _isClient ? (byte)0x80 : (byte)0x00; // depending on the size of the length we want to write it as a byte, ushort or ulong if (payload.Length < 126) { byte byte2 = (byte)(maskBitSetAsByte | (byte)payload.Length); memoryStream.WriteByte(byte2); } else if (payload.Length <= ushort.MaxValue) { byte byte2 = (byte)(maskBitSetAsByte | 126); memoryStream.WriteByte(byte2); BinaryReaderWriter.WriteUShort((ushort)payload.Length, memoryStream, false); } else { byte byte2 = (byte)(maskBitSetAsByte | 127); memoryStream.WriteByte(byte2); BinaryReaderWriter.WriteULong((ulong)payload.Length, memoryStream, false); } // if we are creating a client frame then we MUST mack the payload as per the spec if (_isClient) { byte[] maskKey = new byte[WebSocketFrameCommon.MaskKeyLength]; _random.NextBytes(maskKey); memoryStream.Write(maskKey, 0, maskKey.Length); // mask the payload WebSocketFrameCommon.ToggleMask(maskKey, payload); } memoryStream.Write(payload, 0, payload.Length); byte[] buffer = memoryStream.ToArray(); _stream.Write(buffer, 0, buffer.Length); } }