// As Client private void sendRequestHandshake(RequestHandshake request) { #if DEBUG Console.WriteLine("WS: Info@sendRequestHandshake: Request handshake from client:\n"); Console.WriteLine(request.ToString()); #endif writeHandshake(request); }
// As client private void send(RequestHandshake request) { #if DEBUG Console.WriteLine("WS: Info@send: Request handshake to server:\n"); Console.WriteLine(request.ToString()); #endif _wsStream.Write(request); }
// As client private void send(RequestHandshake request) { #if DEBUG Console.WriteLine("WS: Info@send: Request handshake to server:\n"); Console.WriteLine(request.ToString()); #endif _wsStream.WriteHandshake(request); }
// As Client private void sendOpeningHandshake(RequestHandshake request) { #if DEBUG Console.WriteLine("WS: Info@sendOpeningHandshake: Opening handshake from client:\n"); Console.WriteLine(request.ToString()); #endif writeHandshake(request); }