示例#1
0
        public override async void OnMessage(WebSocket socket, WebSocketHandler handler, JsonData message)
        {
            var json = new JsonData();

            var uid       = long.Parse(message["uid"].ToString());
            var userModel = ModelMgr.GetModel(ModelNames.User) as UserModel;

            if (userModel != null)
            {
                var list = new List <string>();
                list.Add("uid=" + uid);
                var dataset = userModel.Query(list);
                if (dataset.Tables[0].Rows.Count > 0)
                {
                    var row = dataset.Tables[0].Rows[0];
                    json["result"]   = (int)ResultCode.Success;
                    json["username"] = row["username"].ToString();
                }
                else
                {
                    json["result"] = (int)ResultCode.Failed;   //结果码
                }
            }
            else
            {
                json["result"] = (int)ResultCode.Failed;   //结果码
            }
            var retMssage = new WebSocketManager.Message()
            {
                CommandId   = Protocal.ReqUserInfo,
                MessageType = MessageType.Json,
                Data        = JsonMapper.ToJson(json)
            };
            await handler.SendMessageAsync(socket, retMssage);
        }
        public override async void OnMessage(WebSocket socket, WebSocketHandler handler, JsonData message)
        {
            base.OnMessage(socket, handler, message);

            var data    = message["Data"];
            var lobbyid = data["lobbyid"].ToString();

            RoomInfo room  = null;
            var      lobby = LobbyMgr.GetLobby(lobbyid);

            if (lobby != null)
            {
                room = lobby.OnMate(socket);
            }
            var json = new JsonData();

            if (room == null)
            {
                json["result"] = (int)ResultCode.Failed;
            }
            else
            {
                json["result"] = (int)ResultCode.Success;
                json["roomid"] = room.RoomId;
            }
            var retMssage = new WebSocketManager.Message()
            {
                CommandId   = Protocal.ReqMate,
                MessageType = MessageType.Json,
                Data        = JsonMapper.ToJson(json)
            };
            await handler.SendMessageAsync(socket, retMssage);

            logger.Info("OnMessage: " + json["result"]);
        }
示例#3
0
        public override async void OnMessage(WebSocket socket, WebSocketHandler handler, JsonData message)
        {
            base.OnMessage(socket, handler, message);

            var lobbys = LobbyMgr.GetLobbys();
            var json   = new JsonData();

            json["result"] = (int)ResultCode.Success;

            int i       = 0;
            var subjson = new JsonData();

            foreach (var de in lobbys)
            {
                subjson[i]["name"] = de.Value.lobbyName;
                subjson[i]["room"] = de.Value.roomCount;
                subjson[i]["user"] = de.Value.userCount;
                i++;
            }
            json["data"] = subjson;
            var retMssage = new WebSocketManager.Message()
            {
                CommandId   = Protocal.ReqLobbyList,
                MessageType = MessageType.Json,
                Data        = JsonMapper.ToJson(json)
            };
            await handler.SendMessageAsync(socket, retMssage);
        }
示例#4
0
        public override async void OnMessage(WebSocket socket, WebSocketHandler handler, JsonData message)
        {
            var json = new JsonData();
            var uid  = long.Parse(message["uid"].ToString());
            var seed = 10;

            var retMssage = new WebSocketManager.Message()
            {
                CommandId   = Protocal.Battle,
                MessageType = MessageType.Json,
                Data        = JsonMapper.ToJson(json)
            };
            await handler.SendMessageAsync(socket, retMssage);
        }
示例#5
0
        public override async void OnMessage(WebSocket socket, WebSocketHandler handler, JsonData message)
        {
            this.handler = handler;

            var data     = message["Data"];
            var username = data["username"].ToString();
            var password = data["password"].ToString();

            var uid       = 0L;
            var json      = new JsonData();
            var userModel = ModelMgr.GetModel(ModelNames.User) as UserModel;

            if (userModel != null)
            {
                var list = new List <string>();
                list.Add("username=\"" + username + "\"");
                list.Add("password=\"" + password + "\"");

                //uid = userModel.ExistUser(list);
            }
            if (uid > 0L)
            {
                json["result"] = (int)ResultCode.Success;
                json["uid"]    = uid;
                InitUser(uid, socket, userModel);
            }
            else
            {
                json["result"] = (int)ResultCode.Failed;
            }
            var retMssage = new WebSocketManager.Message()
            {
                CommandId   = Protocal.Login,
                MessageType = MessageType.Json,
                Data        = JsonMapper.ToJson(json)
            };
            await handler.SendMessageAsync(socket, retMssage);

            logger.Info(username + " " + password);
        }
示例#6
0
        public override async void OnMessage(WebSocket socket, WebSocketHandler handler, JsonData message)
        {
            long uid      = 0L;
            var  data     = message["Data"];
            var  username = data["username"].ToString();
            var  password = data["password"].ToString();

            var values = new List <string>();

            values.Add("\"" + username + "\"");
            values.Add("\"" + password + "\"");

            var userModel = ModelMgr.GetModel(ModelNames.User) as UserModel;

            if (userModel != null)
            {
                uid = userModel.AddUser(values);
            }
            var result = uid == 0 ? (int)ResultCode.Failed : (int)ResultCode.Success;

            var json = new JsonData();

            json["result"] = result;   //结果码
            if (uid >= 0L)
            {
                json["uid"] = uid;      //用户ID
            }
            var retMssage = new WebSocketManager.Message()
            {
                CommandId   = Protocal.Register,
                MessageType = MessageType.Json,
                Data        = JsonMapper.ToJson(json)
            };
            await handler.SendMessageAsync(socket, retMssage);

            logger.Info("OnMessage: " + uid);
        }