public static Offset <global::FlatBuffersProtocol.Vec3> Encode(WebProtocol.FlatBuffersProtocol.Vec3 source, FlatBufferBuilder fbb) { global::FlatBuffersProtocol.Vec3.StartVec3(fbb); global::FlatBuffersProtocol.Vec3.AddX(fbb, source.x); global::FlatBuffersProtocol.Vec3.AddY(fbb, source.y); global::FlatBuffersProtocol.Vec3.AddZ(fbb, source.z); return(global::FlatBuffersProtocol.Vec3.EndVec3(fbb)); }
public static void Decode(WebProtocol.FlatBuffersProtocol.Vec3 destination, global::FlatBuffersProtocol.Vec3 source) { destination.x = source.X; destination.y = source.Y; destination.z = source.Z; }