protected async void InitTimerTick(object sender, EventArgs e) { if (m_buffer == null) { return; } m_buffer.InitStage++; switch (m_buffer.InitStage) { case 1: string initialText = await LoadGameForRequest(); if (m_player == null) { tmrInit.Enabled = false; } else { RegisterExternalScripts(); RegisterExternalStylesheets(); } OutputTextNow(initialText); break; case 2: tmrInit.Enabled = false; m_player.BeginGame(); OutputTextNow(m_player.ClearBuffer()); break; } }
private string LoadGame(string gameFile, bool?isCompiled, string id, string folder, string loadData, AzureFileManager.ApiGame apiGameData) { if (string.IsNullOrEmpty(gameFile) && loadData == null) { return("No game specified"); } string rootPath = folder ?? ConfigurationManager.AppSettings["GameFolder"]; string libPath = ConfigurationManager.AppSettings["LibraryFolder"]; string filename; if (Config.ReadGameFileFromAzureBlob) { filename = gameFile; } else { filename = WebPlayer.Play.GetGameFilename(gameFile, rootPath); if (filename == null) { return("Invalid filename"); } } List <string> errors; try { m_player = new PlayerHandler(filename, m_buffer); m_player.LoadData = loadData; m_player.ApiGameData = apiGameData; m_player.GameId = m_gameId; m_player.LibraryFolder = libPath; Games[m_gameId] = m_player; m_player.BeginWait += m_player_BeginWait; m_player.BeginPause += m_player_BeginPause; m_player.ShowMenuDelegate = m_player_ShowMenu; m_player.ShowQuestionDelegate = m_player_ShowQuestion; m_player.AddResource += AddResource; m_player.PlayAudio += m_player_PlayAudio; m_player.StopAudio += m_player_StopAudio; if (Config.ReadGameFileFromAzureBlob) { m_player.ResourceUrlRoot = AzureFileManager.GetResourceUrlRoot(id); } if (m_player.Initialise(out errors, isCompiled)) { Resources.AddGame(m_player.Game); // Successful game start return(m_player.ClearBuffer()); } } catch (Exception ex) { return("<b>Error loading game:</b><br/>" + ex.Message); } string output = string.Empty; if (errors != null) { foreach (string error in errors) { output += error + "<br/>"; } } return(output); }
private string LoadGame(string gameFile) { if (string.IsNullOrEmpty(gameFile)) { return "No game specified"; } // Block attempts to access files outside the GameFolder if (gameFile.Contains("..")) { return "Invalid filename"; } string rootPath = ConfigurationManager.AppSettings["GameFolder"]; string libPath = ConfigurationManager.AppSettings["LibraryFolder"]; string filename = System.IO.Path.Combine(rootPath, gameFile); List<string> errors; try { m_player = new PlayerHandler(filename, m_buffer); m_player.GameId = m_gameId; m_player.LibraryFolder = libPath; m_gamesInSession[m_gameId] = m_player; m_player.BeginWait += m_player_BeginWait; m_player.BeginPause += m_player_BeginPause; m_player.ShowMenuDelegate = m_player_ShowMenu; m_player.ShowQuestionDelegate = m_player_ShowQuestion; m_player.AddResource += AddResource; m_player.PlayAudio += m_player_PlayAudio; m_player.StopAudio += m_player_StopAudio; if (m_player.Initialise(out errors)) { // Successful game start return m_player.ClearBuffer(); } } catch (Exception ex) { return "<b>Error loading game:</b><br/>" + ex.Message; } string output = string.Empty; foreach (string error in errors) { output += error + "<br/>"; } return output; }
private string LoadGame(string gameFile, bool? isCompiled, string id, string folder, string loadData, AzureFileManager.ApiGame apiGameData) { if (string.IsNullOrEmpty(gameFile) && loadData == null) { return "No game specified"; } string rootPath = folder ?? ConfigurationManager.AppSettings["GameFolder"]; string libPath = ConfigurationManager.AppSettings["LibraryFolder"]; string filename; if (Config.ReadGameFileFromAzureBlob) { filename = gameFile; } else { filename = WebPlayer.Play.GetGameFilename(gameFile, rootPath); if (filename == null) { return "Invalid filename"; } } List<string> errors; try { m_player = new PlayerHandler(filename, m_buffer); m_player.LoadData = loadData; m_player.ApiGameData = apiGameData; m_player.GameId = m_gameId; m_player.LibraryFolder = libPath; Games[m_gameId] = m_player; m_player.BeginWait += m_player_BeginWait; m_player.BeginPause += m_player_BeginPause; m_player.ShowMenuDelegate = m_player_ShowMenu; m_player.ShowQuestionDelegate = m_player_ShowQuestion; m_player.AddResource += AddResource; m_player.PlayAudio += m_player_PlayAudio; m_player.StopAudio += m_player_StopAudio; if (Config.ReadGameFileFromAzureBlob) { m_player.ResourceUrlRoot = AzureFileManager.GetResourceUrlRoot(id); } if (m_player.Initialise(out errors, isCompiled)) { Resources.AddGame(m_player.Game); // Successful game start return m_player.ClearBuffer(); } } catch (Exception ex) { return "<b>Error loading game:</b><br/>" + ex.Message; } string output = string.Empty; if (errors != null) { foreach (string error in errors) { output += error + "<br/>"; } } return output; }
private string LoadGame(string gameFile, string id, string folder) { if (string.IsNullOrEmpty(gameFile)) { return "No game specified"; } string rootPath = folder ?? ConfigurationManager.AppSettings["GameFolder"]; string libPath = ConfigurationManager.AppSettings["LibraryFolder"]; var filename = GetGameFilename(gameFile, rootPath); if (filename == null) { return "Invalid filename"; } List<string> errors; try { m_player = new PlayerHandler(filename, m_buffer, id, SessionManagerLoader.GetSessionManager().GetUser()); m_player.GameId = m_gameId; m_player.LibraryFolder = libPath; Games[m_gameId] = m_player; m_player.BeginWait += m_player_BeginWait; m_player.BeginPause += m_player_BeginPause; m_player.ShowMenuDelegate = m_player_ShowMenu; m_player.ShowQuestionDelegate = m_player_ShowQuestion; m_player.AddResource += AddResource; m_player.PlayAudio += m_player_PlayAudio; m_player.StopAudio += m_player_StopAudio; if (m_player.Initialise(out errors)) { Resources.AddGame(m_player.Game); // Successful game start return m_player.ClearBuffer(); } } catch (Exception ex) { return "<b>Error loading game:</b><br/>" + ex.Message; } string output = string.Empty; foreach (string error in errors) { output += error + "<br/>"; } return output; }