public static string GetParameterJson() { #if UNITY_WEBGL && !UNITY_EDITOR return(JSLib.GetParams()); #endif return(""); }
private static void Redirect(string url) { var preferences = JsonUtility.ToJson(PlatformPreferences.Current); #if UNITY_WEBGL && !UNITY_EDITOR if (preferences != "{}") { JSLib.RedirectWithParams(Config.BASE_URL + url + "/", preferences); } else { JSLib.Redirect(Config.BASE_URL + url + "/"); } #endif Debug.LogWarning($"Should open an encoded version of {Config.BASE_URL + url + "/?" + JsonUtility.ToJson(PlatformPreferences.Current)} now"); }