public void AddEquip(CEquipmentInventory in_) { if (in_ is CHelmet) { Helmets.Add((CHelmet)in_); } if (in_ is CAmulet) { Amulets.Add((CAmulet)in_); } if (in_ is CPlate) { Plates.Add((CPlate)in_); } if (in_ is CBoots) { Boots.Add((CBoots)in_); } if (in_ is CLeggins) { Leggins.Add((CLeggins)in_); } if (in_ is CSword) { Swords.Add((CSword)in_); } }
public CEquipmentInventory Copy() { CEquipmentInventory out_ = new CEquipmentInventory(); out_.Bonus = Bonus.Copy(); out_.Id = Id; return(out_); }