internal PartAnimation(PartAnimation copyFromAnimation) { EventTrigger = copyFromAnimation.EventTrigger; RotationSet = copyFromAnimation.RotationSet; RotCenterSet = copyFromAnimation.RotCenterSet; CurrentEmissivePart = copyFromAnimation.CurrentEmissivePart; AnimationId = copyFromAnimation.AnimationId; ResetEmissives = copyFromAnimation.ResetEmissives; EmissiveIds = copyFromAnimation.EmissiveIds; //Unique Animation ID _uid = Guid.NewGuid(); TypeSet = copyFromAnimation.TypeSet; Muzzle = copyFromAnimation.Muzzle; MoveToSetIndexer = copyFromAnimation.MoveToSetIndexer; NumberOfMoves = copyFromAnimation.NumberOfMoves; System = copyFromAnimation.System; SubpartId = copyFromAnimation.SubpartId; MotionDelay = copyFromAnimation.MotionDelay; DoesLoop = copyFromAnimation.DoesLoop; DoesReverse = copyFromAnimation.DoesReverse; TriggerOnce = copyFromAnimation.TriggerOnce; _currentMove = 0; MovesPivotPos = copyFromAnimation.MovesPivotPos; FinalPos = copyFromAnimation.FinalPos; HomePos = copyFromAnimation.HomePos; HasMovement = copyFromAnimation.HasMovement; EmissiveParts = copyFromAnimation.EmissiveParts; EventIdLookup = copyFromAnimation.EventIdLookup; }
protected bool Equals(PartAnimation other) { return(Equals(_uid, other._uid)); }