private void OnEnable() { unityPluginConfig = DirectoryUtil.CreateScriptableObject <UnityPluginConfig>("preset/plugins-script", false); unityPluginConfigEditor = Editor.CreateEditor(unityPluginConfig) as UnityPluginConfigEditor; projectScriptExportConfig = DirectoryUtil.CreateScriptableObject <ProjectExportConfig>("preset/project-script", false); projectScriptExportConfigEditor = Editor.CreateEditor(projectScriptExportConfig) as ProjectExportConfigEditor; // scenes hierarchyExportConfig = DirectoryUtil.CreateScriptableObject <HierarchyExportConfig>("quickexport/hierarchy", false); hierarchyExportConfigEditor = Editor.CreateEditor(hierarchyExportConfig) as HierarchyExportConfigEditor; sceneExportConfig = DirectoryUtil.CreateScriptableObject <ExportSceneList>("quickexport/scenes", false); sceneExportEditor = Editor.CreateEditor(sceneExportConfig) as ExportSceneListEditor; directoryExportConfig = DirectoryUtil.CreateScriptableObject <ExportDirectoryList>("quickexport/directories", false); directoryExportEditor = Editor.CreateEditor(directoryExportConfig) as ExportDirectoryListEditor; globalConfig = DirectoryUtil.CreateScriptableObject <GlobalConfig>("bridge/entry/GlobalConfig", false); globalConfigEditor = Editor.CreateEditor(globalConfig) as GlobalConfigEditor; rawResourceExportConfig = DirectoryUtil.CreateScriptableObject <RawResourceExportConfig>("quickexport/rawres", false); rawResourceExportConfigEditor = Editor.CreateEditor(rawResourceExportConfig) as RawResourceExportConfigEditor; BeefBall.DoInstallationCheck(); ConfigManager.Init(); }
public void SearchAndSaveAllResourcesDirectories() { var rootPath = Application.dataPath; string[] blackList = { "unity-export", "Editor", "editor", "WeChat" }; var dirs = Directory.EnumerateDirectories(rootPath, "*esources", SearchOption.AllDirectories) .Where(d => { foreach (var b in blackList) { if (d.IndexOf(b) >= 0) { return(false); } } return(true); }) .Where(d => d.IndexOf("Resources") >= 0 || d.IndexOf("resources") >= 0) .Select(d => { return(d.PathToAssets()); }); ExportDirectoryList exportDirectoryList = target as ExportDirectoryList; if (exportDirectoryList.exportDirectories == null) { exportDirectoryList.exportDirectories = new List <ExportDirectoryList.ExportDirectoryItem>(); } else { exportDirectoryList.exportDirectories.Clear(); } foreach (string path in dirs) { exportDirectoryList.exportDirectories.Add(new ExportDirectoryList.ExportDirectoryItem(path)); } //Debug.Log(serializedObject.FindProperty("exportDirectories") as List<ExportDirectoryItem>); //List<string> list = ; // create new ResourcesDirectory ScriptableObject //var i = ConfigManager.configEntry.resourcesDirectoryConfig.exportDirectories.Count + 1; //foreach (var dir in dirs.Except(existed)) //{ // var so = ScriptableObject.CreateInstance(typeof(ExportDirectoryItem)) as ExportDirectoryItem; // so.directory = AssetDatabase.LoadAssetAtPath(dir, typeof(UnityEngine.Object)); // var dstPath = Path.Combine(ConfigManager.resourcesPath.PathToAssets(), "WX_RES_DIRECTORY_" + i + ".asset"); // AssetDatabase.CreateAsset(so, dstPath); // i++; //} //AssetDatabase.SaveAssets(); //AssetDatabase.Refresh(); }