public void SetResultOfPlaying(PlayingStay ps) { parentStay = ps; gModel = ps.gModel; centerPlanet = ps.centerPlanet; rocket = ps.rocket; playingBorder = ps.playingBorder; fire = ps.fire; scale = ps.scale; controlerMessageTurn = ps.controlerMessageTurn; logicMessageTurn = ps.logicMessageTurn; visioMessageTurn = ps.visioMessageTurn; }
public void SetResultOfPlaying(PlayingStay ps) { currentGameStay = ps; }