public void SetWaypointsGroup(WayPointsGroup newGroup) { Waypoints = newGroup; waypointsList = null; if (newGroup != null) { waypointsList = newGroup.waypoints; } }
private void Awake() { tempobj = GameObject.Find("WayPoint"); Waypoints = tempobj.GetComponent <WayPointsGroup>(); if (Waypoints != null) { waypointsList = Waypoints.waypoints; } }
public void SetWayPointGroup(WayPointsGroup wpsg) { wpGroup = wpsg; }