private void DrawSeries(MySeries s, Brush brush, float moveY, float scale) { int begin, end; begin = s.begin < this._minX ? (int)this._minX : s.begin; float maxX = this._minX + (renderControl.ClientSize.Width - 40) / this._scale_times_X; end = maxX > s.end ? s.end : (int)Math.Ceiling(maxX); RawVector2 p_current, p_next; if (begin - s.begin < s.data.Length) { p_current = getPixelPoint(begin, s.data[begin - s.begin], moveY, scale); } else { return; } for (int i = begin + 1; i <= end; i++) { p_next = getPixelPoint(i, s.data[i - s.begin], moveY, scale); _renderTarget.DrawLine(p_current, p_next, brush, 0.6f); p_current = p_next; } }
public void Clear() { this._wave = null; this._spec = null; this._specspec = null; this._cepstrum = null; this.Refresh(); }
private void DrawSeriesHalfLog(MySeries s, Brush brush, float moveY, float scale) { int begin, end; begin = s.begin < this._minX ? (int)this._minX : s.begin; float maxX = this._minX + (renderControl.ClientSize.Width - 40) / this._scale_times_X; end = maxX > s.end ? s.end : (int)Math.Ceiling(maxX); for (int i = begin + 1; i <= end && i - s.begin <= Setting.FrameLength / 2; i++) { _renderTarget.DrawLine(getPixelPoint(i - 1, (float)Math.Log10(s.data[i - s.begin - 1]), moveY, scale), getPixelPoint(i, (float)Math.Log10(s.data[i - s.begin]), moveY, scale), brush); } }