Arrange() public method

Arranges the specified final size.
public Arrange ( RectangleF finalSize ) : void
finalSize RectangleF The final size.
return void
示例#1
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        /// <summary>
        /// Modifies the background image with the new asset path.
        /// </summary>
        /// <param name="imagePath">Path to the background image</param>
        private void ChangeBackgroundImage(string imagePath)
        {
            Entity       imageEntity     = this.entity.FindChild("ImageEntity");
            ImageControl newImageControl = new ImageControl(imagePath)
            {
                Stretch = Stretch.Fill,
            };

            if (imageEntity != null)
            {
                Transform2D transform = imageEntity.FindComponent <Transform2D>();
                RectangleF  rectangle = transform.Rectangle;

                rectangle.Offset(-rectangle.Width * transform.Origin.X, -rectangle.Height * transform.Origin.Y);

                // If imageEntity exist
                imageEntity.RemoveComponent <ImageControl>();
                imageEntity.AddComponent(newImageControl);
                imageEntity.RefreshDependencies();

                newImageControl.Arrange(rectangle);
            }
            else
            {
                // If imageEntity doesn't exist
                this.entity.AddChild(new Entity("ImageEntity")
                                     .AddComponent(new Transform2D()
                {
                    DrawOrder = 0.5f
                })
                                     .AddComponent(newImageControl)
                                     .AddComponent(new ImageControlRenderer()));

                this.entity.RefreshDependencies();
            }
        }
        /// <summary>
        /// Modifies the background image with the new asset path.
        /// </summary>
        /// <param name="imagePath">Path to the background image</param>
        private void ChangeBackgroundImage(string imagePath)
        {
            Entity imageEntity = this.entity.FindChild("ImageEntity");
            ImageControl newImageControl = new ImageControl(imagePath)
            {
                Stretch = Stretch.Fill,
            };

            if (imageEntity != null)
            {
                Transform2D transform = imageEntity.FindComponent<Transform2D>();
                RectangleF rectangle = transform.Rectangle;

                rectangle.Offset(-rectangle.Width * transform.Origin.X, -rectangle.Height * transform.Origin.Y);

                // If imageEntity exist
                imageEntity.RemoveComponent<ImageControl>();
                imageEntity.AddComponent(newImageControl);
                imageEntity.RefreshDependencies();

                newImageControl.Arrange(rectangle);
            }
            else
            {
                // If imageEntity doesn't exist
                this.entity.AddChild(new Entity("ImageEntity")
                    .AddComponent(new Transform2D()
                    {
                        DrawOrder = 0.5f
                    })
                    .AddComponent(newImageControl)
                    .AddComponent(new ImageControlRenderer()));

                this.entity.RefreshDependencies();
            }
        }