示例#1
0
        public override void Connect()
        {
            if (State != TransportState.Connected)
            {
                State = TransportState.Connecting;

                if (socket == null)
                {
                    socket = new TCPSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                    socket.Connected += new EventHandler <SocketAsyncEventArgs>(socket_Connected);
                    socket.Sent      += new EventHandler <SocketAsyncEventArgs>(socket_Sent);
                    socket.Received  += new EventHandler <SocketAsyncEventArgs>(socket_Received);
                }

                socket.Connect(endPoint);
            }
        }
示例#2
0
        public override void Suspend()
        {
            if ((State != TransportState.Suspending) && (State != TransportState.Suspended))
            {
                State = TransportState.Suspending;

                socket.IsDeadParrot = true;

                socket.Connected -= socket_Connected;
                socket.Sent      -= socket_Sent;
                socket.Received  -= socket_Received;

                socket.Dispose();
                socket = null;

                isFirstSend    = true;
                isFirstReceive = true;

                State = TransportState.Suspended;
            }
        }