public static void ModuleManagerPostLoad() { WaterfallParticleLoader.LoadParticles(); ShaderLoader.LoadShaders(); ShaderLoader.LoadShaderProperties(); WaterfallTemplates.LoadTemplates(); }
protected void Start() { WaterfallParticleLoader.LoadParticles(); ShaderLoader.LoadShaders(); ShaderLoader.LoadShaderProperties(); WaterfallTemplates.LoadTemplates(); }
protected void Start() { ShaderLoader.LoadShaders(); WaterfallTemplates.LoadTemplates(); }