public void GenerateTextures() { rainbow = TextureUtils.GenerateRainbowGradient(120, 20); colorField = TextureUtils.GenerateColorField(colorFieldSize, colorFieldSize, currentRGBColor); if (sliderMode == 0) { slider1Texture = TextureUtils.GenerateGradientTexture(100, 20, new Color(0.0f, currentRGBColor.g, currentRGBColor.b, 1.0f), new Color(1.0f, currentRGBColor.g, currentRGBColor.b, 1.0f)); slider2Texture = TextureUtils.GenerateGradientTexture(100, 20, new Color(currentRGBColor.r, 0f, currentRGBColor.b, 1.0f), new Color(currentRGBColor.r, 1f, currentRGBColor.b, 1.0f)); slider3Texture = TextureUtils.GenerateGradientTexture(100, 20, new Color(currentRGBColor.r, currentRGBColor.g, 0f, 1.0f), new Color(currentRGBColor.r, currentRGBColor.g, 1f, 1.0f)); slider4Texture = TextureUtils.GenerateGradientTexture(100, 20, Color.black, Color.white); } else { slider1Texture = TextureUtils.GenerateRainbowGradient(120, 20); slider2Texture = TextureUtils.GenerateGradientTexture(100, 20, new ColorHSV(currentHSVColor.h, 0f, currentHSVColor.v).ToRGB(), new ColorHSV(currentHSVColor.h, 1f, currentHSVColor.v).ToRGB()); slider3Texture = TextureUtils.GenerateGradientTexture(100, 20, new ColorHSV(currentHSVColor.h, currentHSVColor.s, 0f).ToRGB(), new ColorHSV(currentHSVColor.h, currentHSVColor.s, 1f).ToRGB()); slider4Texture = TextureUtils.GenerateGradientTexture(100, 20, Color.black, Color.white); } swatch = TextureUtils.GenerateColorTexture(40, 20, currentRGBColor); barCarat = TextureUtils.GenerateSliderCarat(5, 20, new Color(1f, 1f, 1f, 0.75f), Color.black); fieldCarat = TextureUtils.GenerateRoundCarat(20, 20, Color.white, Color.black); }
public void Update() { if (!currentHSVColor.Equals(prevHSVColor)) { Debug.Log($"hsv change to {currentHSVColor} ,{currentHSVColor.ToRGB()}"); colorField = TextureUtils.GenerateColorField(colorFieldSize, colorFieldSize, currentHSVColor); prevHSVColor = currentHSVColor; currentRGBColor = currentHSVColor.ToRGB(); } if (!currentRGBColor.Equals(prevRGBColor)) { GenerateTextures(); currentHSVColor = new ColorHSV(currentRGBColor); // currentHSVColor = new HSBColor(currentRGBColor); // hueValue = currentHSVColor.h; // colorField = MaterialUtils.GenerateColorField(colorFieldSize, colorFieldSize, currentHSVColor.ToColor()); prevRGBColor = currentRGBColor; hueValue = currentHSVColor.h; } }