public FreeLook(float sensitivity) { this.sensitivity = sensitivity; CoreEngine.input.AddButtonMap("UnlockMouse", MouseButton.Middle); unlockMapping = CoreEngine.input.Mapping("UnlockMouse"); }
public FreeMove(float speed) { this.speed = speed; CoreEngine.input.AddKeyMap("forward", Key.W); CoreEngine.input.AddKeyMap("backward", Key.S); CoreEngine.input.AddKeyMap("left", Key.A); CoreEngine.input.AddKeyMap("right", Key.D); CoreEngine.input.AddKeyMap("up", Key.Space); CoreEngine.input.AddKeyMap("down", Key.LControl); forwardMap = CoreEngine.input.Mapping("forward"); backwardMap = CoreEngine.input.Mapping("backward"); leftMap = CoreEngine.input.Mapping("left"); rightMap = CoreEngine.input.Mapping("right"); upMap = CoreEngine.input.Mapping("up"); downMap = CoreEngine.input.Mapping("down"); }
public void AddButtonMap(string name, MouseButton button) { Mapping mapping = null; foreach(KeyValuePair<int, Mapping> entry in mappings) { mapping = entry.Value; if(mapping.Name.Equals(name)) { mapping.AddButton(button); } else { mapping = null; } } if(mapping == null) { mapping = new Mapping(name, button); mappings.Add((int)button, mapping); } }
public override void Awake() { base.Awake(); CoreEngine.input.AddKeyMap("Quit", Key.Escape); quitMap = CoreEngine.input.Mapping("Quit"); MeshRenderer mr = new MeshRenderer(ModelLoader.LoadModel("Content/Models/duck.dae"), new Material(TextureLoader.LoadTexture("Content/Models/duckCM.bmp"))); duckObject = new GameObject(); duckObject.AddComponent(new MeshRenderer(ModelLoader.LoadModel("Content/Models/duck.dae"), new Material(TextureLoader.LoadTexture("Content/Models/duckCM.bmp")))); duckObject.Transform.Scale = new Vector3(0.015f); duckObject.Transform.Position = new Vector3(0, 0, 0); Root.AddChild(duckObject); cameraObject = new GameObject(); cameraObject.AddComponent(new Camera(Matrix4.CreatePerspectiveFieldOfView((float)MathHelper.DegreesToRadians(90), (float)CoreEngine.Width / (float)CoreEngine.Height, 0.3f, 1000f))); cameraObject.AddComponent(new FreeMove(10)); cameraObject.AddComponent(new FreeLook(1)); Root.AddChild(cameraObject); cameraObject.Transform.Position = new Vector3(0, 0, -15); }
public void AddKeyMap(string name, Key key) { Mapping mapping = null; foreach(KeyValuePair<int, Mapping> entry in mappings) { mapping = entry.Value; if(mapping.Name.Equals(name)) { mapping.AddKey(key); } else { mapping = null; } } if(mapping == null) { mapping = new Mapping(name, key); mappings.Add((int)key, mapping); } }