public Projectile(Vector2 position, Vector2 direction, float rotation, Actor actor) : base(position, direction) { spawnTime = SDL.SDL_GetTicks(); projectiles.Add(this); this.Rotation = rotation; Renderer = new ProjectileRenderer(this, (actor is Player)); }
protected override void Load(IntPtr rendererPtr) { background.LoadInit(rendererPtr, "assets/textures/stars01_brightstarts.png"); PlayerShipRenderer.LoadInit(rendererPtr, "assets/textures/playersheet.png"); ParticleRenderer.LoadInit(rendererPtr, "assets/textures/PlayerFire.png"); ProjectileRenderer.LoadInit(rendererPtr, "assets/textures/PlayerFire.png", "assets/textures/EnemyFire.png"); StellarRenderer.LoadInit(rendererPtr, "assets/textures/star01.png"); AnimatedStellarRenderer.LoadInit(rendererPtr, "assets/textures/star_blue_fixed.png"); ShieldRenderer.LoadInit(rendererPtr, "assets/textures/Shield.png"); ShieldParticleRenderer.LoadInit(rendererPtr, "assets/textures/ShieldParticle.png"); ExplosionParticleRenderer.LoadInit(rendererPtr, "assets/textures/ExplosionParticle.png"); EnemyShipRenderer.LoadInit(rendererPtr, "assets/textures/enemysheet.png"); ui.LoadInit(rendererPtr); }