public virtual void ReceiveChatText(CChatData chat) { this.m_CurrentChatList.Add(chat); var min = this.m_CurrentChatList.Count - 20 < 0 ? 0 : this.m_CurrentChatList.Count - 20; var max = this.m_CurrentChatList.Count; for (int i = 0; i < this.m_ChatItems.Length; i++) { var index = i + min; var chatStr = this.m_CurrentChatList[index].chatStr; var isMine = this.m_CurrentChatList [index].isMine; this.m_ChatItems [i].SetChatText(chatStr, isMine); this.m_ChatItems [i].gameObject.SetActive(true); } // NOTICE SHOW this.m_ChatNotice.gameObject.SetActive(true); this.m_NoticeText.text = this.m_CurrentChatList.Count.ToString(); }
public virtual void OnClientReceiveChat(SocketIOEvent obj) { Debug.LogWarning("clientReceiveChat " + obj.ToString()); var isHasChat = obj.data.HasField("chatStr"); if (isHasChat) { // WARNING if (CSceneManager.Instance.GetActiveSceneName() != this.taskName) { return; } var chatOwner = obj.data.GetField("chatOwner").ToString().Replace("\"", string.Empty); var chatStr = obj.data.GetField("chatStr").ToString().Replace("\"", string.Empty); var chat = chatOwner + ": " + chatStr; var chatData = new CChatData() { chatOwner = chatOwner, chatStr = chat, isMine = chatOwner == this.m_UserManager.currentHero.objectName }; CUILobbyManager.Instance.ReceiveChatText(chatData); } }