public bool SetTexture(string name, string path) { if (_scene == null) { return(false); } warp_Texture texture = null; try { texture = new warp_Texture(path); } catch (Exception) { return(false); } warp_Material material = (warp_Material)_scene.materialData[name]; if (material == null) { return(false); } material.setTexture(texture); return(true); }
public bool SetBackgroundMaterial(string path) { if (_scene == null) { return(false); } warp_Material material = null; try { material = new warp_Material(path); } catch (Exception) { return(false); } warp_Texture texture = material.getTexture(); if (texture == null) { return(false); } _scene.environment.setBackground(texture); return(true); }
public bool AddMaterial(string name, int color) { if (_scene == null) { return(false); } warp_Material material = new warp_Material(color); _scene.addMaterial(name, material); return(true); }
public void destroy() { name = null; material = null; matrix = null; normalmatrix = null; parent = null; fastvertex = null; fasttriangle = null; vertexData.Clear(); triangleData.Clear(); vertexData = null; triangleData = null; }
public void DisplayDefaultScene() { _scene = new warp_Scene(512, 512); warp_Material crystal = new warp_Material(warp_TextureFactory.MARBLE(128, 128, .15f)); _scene.addMaterial("crystal", crystal); warp_Material c = (warp_Material)_scene.materialData["crystal"]; c.setReflectivity(255); c.setTransparency(100); _scene.environment.setBackground(warp_TextureFactory.CHECKERBOARD(128, 128, 3, 0x000000, 0x999999)); _scene.addLight("light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xFFFFFF, 320, 80)); _scene.addLight("light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40)); warp_Vector[] path = new warp_Vector[15]; path[0] = new warp_Vector(0.0f, 0.2f, 0); path[1] = new warp_Vector(0.13f, 0.25f, 0); path[2] = new warp_Vector(0.33f, 0.3f, 0); path[3] = new warp_Vector(0.43f, 0.6f, 0); path[4] = new warp_Vector(0.48f, 0.9f, 0); path[5] = new warp_Vector(0.5f, 0.9f, 0); path[6] = new warp_Vector(0.45f, 0.6f, 0); path[7] = new warp_Vector(0.35f, 0.3f, 0); path[8] = new warp_Vector(0.25f, 0.2f, 0); path[9] = new warp_Vector(0.1f, 0.15f, 0); path[10] = new warp_Vector(0.1f, 0.0f, 0); path[11] = new warp_Vector(0.1f, -0.5f, 0); path[12] = new warp_Vector(0.35f, -0.55f, 0); path[13] = new warp_Vector(0.4f, -0.6f, 0); path[14] = new warp_Vector(0.0f, -0.6f, 0); _scene.addObject("wineglass", warp_ObjectFactory.ROTATIONOBJECT(path, 32)); _scene.sceneobject("wineglass").setMaterial(_scene.material("crystal")); _scene.sceneobject("wineglass").scale(0.8f, 0.8f, 0.8f); _scene.sceneobject("wineglass").rotate(0.5f, 0f, 0f); _scene.render(); //Refresh(); }
public bool SetReflectivity(string name, int r) { if (_scene == null) { return(false); } warp_Material material = (warp_Material)_scene.materialData[name]; if (material == null) { return(false); } material.setReflectivity(r); return(true); }
public bool SetWireframe(string name, bool w) { if (_scene == null) { return(false); } warp_Material material = ( warp_Material )_scene.materialData[name]; if (material == null) { return(false); } material.setWireframe(w); return(true); }
public bool SetObjectMaterial(string name, string m) { if (_scene == null) { return(false); } warp_Material material = (warp_Material)_scene.materialData[m]; if (material == null) { return(false); } _scene.sceneobject(name).setMaterial(material); return(true); }
public bool SetTransparency(string name, int t) { if (_scene == null) { return(false); } warp_Material material = (warp_Material)_scene.materialData[name]; if (material == null) { return(false); } material.setTransparency(t); return(true); }
public bool AddMaterial(string name, string path) { if (_scene == null) { return(false); } warp_Material material = null; try { material = new warp_Material(path); } catch (Exception) { return(false); } _scene.addMaterial(name, material); return(true); }
public void setMaterial(warp_Material m) { material = m; }
// Material loader public void loadMaterial(warp_Object obj) { warp_Material material = obj.material; color = material.color; reflectivity = material.reflectivity; texture = material.texture; if (material.envmap != null) { envmap = material.envmap.pixel; } else { envmap = null; } if (texture != null) { if (obj.projectedmaxMips < 2) { color = warp_Color.multiply(color, texture.averageColor); texture = null; } else { int mip = obj.projectedmaxMips - 1; if (mip > texture.maxmips) { mip = texture.maxmips; } if (texture.mips[mip] != null) { tpixels = texture.mips[mip]; tbitW = texture.mipsBitWidth[mip]; tbitH = texture.mipsBitHeight[mip]; tw = texture.mipstw[mip] - 1; th = texture.mipsth[mip] - 1; } else { tpixels = texture.pixel; tw = texture.width - 1; th = texture.height - 1; tbitW = texture.bitWidth; tbitH = texture.bitHeight; } } } mode = 0; if (!material.flat) { mode |= P; } if (envmap != null) { mode |= E; } if (texture != null) { mode |= T; } if (material.wireframe) { mode |= W; } shademode = mode & SHADED; materialLoaded = true; ready = lightmapLoaded; }
public void addMaterial(String key, warp_Material m) { materialData.Add(key, m); }