示例#1
0
        public MainWindow()
        {
            try
            {
                Options.DeviceCount = GPU.GetDeviceCount();
                if (Options.DeviceCount <= 0)
                    throw new Exception();
            }
            catch (Exception)
            {
                MessageBox.Show("No CUDA devices found, shutting down.");
                Close();
            }

            GPU.MemoryChanged += () => Options.UpdateGPUStats();

            DataContext = Options;
            Options.PropertyChanged += Options_PropertyChanged;
            Closing += MainWindow_Closing;

            InitializeComponent();

            DisableWhenRunning = new List<UIElement>
            {
                GridOptionsIO,
                GridOptionsPreprocessing,
                GridOptionsParticles,
                GridOptionsCTF,
                GridOptionsMovement,
                GridOptionsGrids,
                GridOptionsPostprocessing
            };

            if (File.Exists("Previous.settings"))
                Options.Load("Previous.settings");

            for (int i = 0; i < GPU.GetDeviceCount(); i++)
            {
                GPU.SetDevice(i);
                Console.WriteLine($"Device {i}:");
                Console.WriteLine($"Free memory: {GPU.GetFreeMemory(i)} MB");
                Console.WriteLine($"Total memory: {GPU.GetTotalMemory(i)} MB");
            }
            GPU.SetDevice(0);

            Options.UpdateGPUStats();

            // Create mockup
            {
                float2[] SplinePoints = { new float2(0f, 0f), new float2(1f / 3f, 1f)};//, new float2(2f / 3f, 0f)};//, new float2(1f, 1f) };
                Cubic1D ReferenceSpline = new Cubic1D(SplinePoints);
                Cubic1DShort ShortSpline = Cubic1DShort.GetInterpolator(SplinePoints);
                for (float i = -1f; i < 2f; i += 0.01f)
                {
                    float Reference = ReferenceSpline.Interp(i);
                    float Test = ShortSpline.Interp(i);
                    if (Math.Abs(Reference - Test) > 1e-6f)
                        throw new Exception();
                }

                Random Rnd = new Random(123);
                int3 GridDim = new int3(1, 1, 1);
                float[] GridValues = new float[GridDim.Elements()];
                for (int i = 0; i < GridValues.Length; i++)
                    GridValues[i] = (float)Rnd.NextDouble();
                CubicGrid CGrid = new CubicGrid(GridDim, GridValues);
                float[] Managed = CGrid.GetInterpolated(new int3(16, 16, 16), new float3(0, 0, 0));
                float[] Native = CGrid.GetInterpolatedNative(new int3(16, 16, 16), new float3(0, 0, 0));
                for (int i = 0; i < Managed.Length; i++)
                    if (Math.Abs(Managed[i] - Native[i]) > 1e-6f)
                        throw new Exception();

                Matrix3 A = new Matrix3(1, 2, 3, 4, 5, 6, 7, 8, 9);
                Matrix3 B = new Matrix3(11, 12, 13, 14, 15, 16, 17, 18, 19);
                Matrix3 C = A * B;

                // Euler matrix
                {
                    Matrix3 E = Matrix3.Euler(0 * Helper.ToRad, 20 * Helper.ToRad, 0 * Helper.ToRad);
                    float3 EE = Matrix3.EulerFromMatrix(E.Transposed()) * Helper.ToDeg;

                    float3 Transformed = E * new float3(1, 0, 0);
                    Transformed.Y = 0;
                }

                //float3[] HealpixAngles = Helper.GetHealpixAngles(3, "D4");

                // Deconvolve reconstructions using a separate CTF
                //{
                //    for (int i = 1; i <= 24; i++)
                //    {
                //        Image Map = StageDataLoad.LoadMap($"F:\\stefanribo\\vlion\\warped_{i}.mrc", new int2(1, 1), 0, typeof(float));
                //        Image MapFT = Map.AsFFT(true);
                //        Map.Dispose();

                //        Image CTF = StageDataLoad.LoadMap($"F:\\stefanribo\\vlion\\warped_ctf_{i}.mrc", new int2(1, 1), 0, typeof(float));
                //        foreach (var slice in CTF.GetHost(Intent.ReadWrite))
                //            for (int s = 0; s < slice.Length; s++)
                //                slice[s] = Math.Max(1e-3f, slice[s]);

                //        MapFT.Divide(CTF);
                //        Map = MapFT.AsIFFT(true);
                //        MapFT.Dispose();

                //        Map.WriteMRC($"F:\\stefanribo\\vlion\\warped_deconv_{i}.mrc");
                //        Map.Dispose();
                //    }
                //}

                //{
                //    Image SumFT = new Image(new int3(220, 220, 220), true, true);
                //    Image SumWeights = new Image(new int3(220, 220, 220), true);

                //    int read = 0;
                //    foreach (var tomoPath in Directory.EnumerateFiles("F:\\stefanribo\\oridata\\particles", "tomo*.mrc"))
                //    {
                //        FileInfo Info = new FileInfo(tomoPath);

                //        Image Tomo = StageDataLoad.LoadMap(tomoPath, new int2(1, 1), 0, typeof(float));
                //        Image TomoFT = Tomo.AsFFT(true);
                //        Tomo.Dispose();

                //        Image TomoWeights = StageDataLoad.LoadMap("F:\\stefanribo\\oridata\\particlectf\\" + Info.Name, new int2(1, 1), 0, typeof(float));

                //        TomoFT.Multiply(TomoWeights);
                //        TomoWeights.Multiply(TomoWeights);

                //        SumFT.Add(TomoFT);
                //        SumWeights.Add(TomoWeights);

                //        TomoFT.Dispose();
                //        TomoWeights.Dispose();

                //        Debug.WriteLine(read++);
                //    }

                //    foreach (var slice in SumWeights.GetHost(Intent.ReadWrite))
                //    {
                //        for (int i = 0; i < slice.Length; i++)
                //        {
                //            slice[i] = Math.Max(1e-3f, slice[i]);
                //        }
                //    }

                //    SumFT.Divide(SumWeights);
                //    Image Sum = SumFT.AsIFFT(true);
                //    Sum.WriteMRC("F:\\stefanribo\\oridata\\particles\\weightedaverage.mrc");

                //    SumFT.Dispose();
                //    SumWeights.Dispose();
                //    Sum.Dispose();
                //}

                //{
                //    Image Subtrahend = StageDataLoad.LoadMap("E:\\martinsried\\stefan\\membranebound\\vlion\\relion_subtrahend.mrc", new int2(1, 1), 0, typeof(float));
                //    Image SubtrahendFT = Subtrahend.AsFFT(true);

                //    int read = 0;
                //    foreach (var tomoPath in Directory.EnumerateFiles("E:\\martinsried\\stefan\\membranebound\\oridata\\particles", "tomo*.mrc"))
                //    {
                //        FileInfo Info = new FileInfo(tomoPath);

                //        Image Tomo = StageDataLoad.LoadMap(tomoPath, new int2(1, 1), 0, typeof(float));
                //        Image TomoFT = Tomo.AsFFT(true);
                //        Tomo.Dispose();

                //        Image TomoWeights = StageDataLoad.LoadMap("E:\\martinsried\\stefan\\membranebound\\oridata\\particlectf\\" + Info.Name, new int2(1, 1), 0, typeof(float));

                //        Image SubtrahendFTMult = new Image(SubtrahendFT.GetDevice(Intent.Read), SubtrahendFT.Dims, true, true);
                //        SubtrahendFTMult.Multiply(TomoWeights);

                //        TomoFT.Subtract(SubtrahendFTMult);
                //        Tomo = TomoFT.AsIFFT(true);

                //        Tomo.WriteMRC("D:\\stefanribo\\particles\\" + Info.Name);

                //        Tomo.Dispose();
                //        TomoFT.Dispose();
                //        SubtrahendFTMult.Dispose();
                //        TomoWeights.Dispose();

                //        Debug.WriteLine(read++);
                //    }
                //}

                //{
                //    Image SubtRef1 = StageDataLoad.LoadMap("E:\\martinsried\\stefan\\membranebound\\vlion\\warp_subtrahend.mrc", new int2(1, 1), 0, typeof(float));
                //    Projector Subt = new Projector(SubtRef1, 2);
                //    SubtRef1.Dispose();

                //    Image ProjFT = Subt.Project(new int2(220, 220), new[] { new float3(0, 0, 0) }, 110);
                //    Image Proj = ProjFT.AsIFFT();
                //    Proj.RemapFromFT();

                //    Proj.WriteMRC("d_testproj.mrc");
                //}

                // Projector
                /*{
                    Image MapForProjector = StageDataLoad.LoadMap("E:\\youwei\\run36_half1_class001_unfil.mrc", new int2(1, 1), 0, typeof (float));
                    Projector Proj = new Projector(MapForProjector, 2);
                    Image Projected = Proj.Project(new int2(240, 240), new[] { new float3(0, 0, 0) }, 120);
                    Projected = Projected.AsIFFT();
                    Projected.RemapFromFT();
                    Projected.WriteMRC("d_projected.mrc");
                }*/

                // Backprojector
                /*{
                    Image Dot = new Image(new int3(32, 32, 360));
                    for (int a = 0; a < 360; a++)
                        Dot.GetHost(Intent.Write)[a][0] = 1;
                    Dot = Dot.AsFFT();
                    Dot.AsAmplitudes().WriteMRC("d_dot.mrc");

                    Image DotWeights = new Image(new int3(32, 32, 360), true);
                    for (int a = 0; a < 360; a++)
                        for (int i = 0; i < DotWeights.ElementsSliceReal; i++)
                            DotWeights.GetHost(Intent.Write)[a][i] = 1;

                    float3[] Angles = new float3[360];
                    for (int a = 0; a < 360; a++)
                        Angles[a] = new float3(0, a * Helper.ToRad * 0.05f, 0);

                    Projector Proj = new Projector(new int3(32, 32, 32), 2);
                    Proj.BackProject(Dot, DotWeights, Angles);

                    Proj.Weights.WriteMRC("d_weights.mrc");
                    //Image Re = Proj.Data.AsImaginary();
                    //Re.WriteMRC("d_projdata.mrc");

                    Image Rec = Proj.Reconstruct(true);
                    Rec.WriteMRC("d_rec.mrc");
                }*/

                //Star Models = new Star("D:\\rado27\\Refine3D\\run1_ct5_it005_half1_model.star", "data_model_group_2");
                //Debug.WriteLine(Models.GetRow(0)[0]);

                /*Image Volume = StageDataLoad.LoadMap("F:\\carragher20s\\ref256.mrc", new int2(1, 1), 0, typeof (float));
                Image VolumePadded = Volume.AsPadded(new int3(512, 512, 512));
                VolumePadded.WriteMRC("d_padded.mrc");
                Volume.Dispose();
                VolumePadded.RemapToFT(true);
                Image VolumeFT = VolumePadded.AsFFT(true);
                VolumePadded.Dispose();

                Image VolumeProjFT = VolumeFT.AsProjections(new[] { new float3(Helper.ToRad * 0, Helper.ToRad * 0, Helper.ToRad * 0) }, new int2(256, 256), 2f);
                Image VolumeProj = VolumeProjFT.AsIFFT();
                VolumeProjFT.Dispose();
                VolumeProj.RemapFromFT();
                VolumeProj.WriteMRC("d_proj.mrc");
                VolumeProj.Dispose();*/

                /*Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.44.54.mrc"));
                Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.49.06.mrc"));
                Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.50.48.mrc"));
                Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.52.16.mrc"));
                Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.53.43.mrc"));

                CTFDisplay.PS2D = new BitmapImage();*/

                /*float2[] SimCoords = new float2[512 * 512];
                for (int y = 0; y < 512; y++)
                    for (int x = 0; x < 512; x++)
                    {
                        int xcoord = x - 512, ycoord = y - 512;
                        SimCoords[y * 512 + x] = new float2((float) Math.Sqrt(xcoord * xcoord + ycoord * ycoord),
                            (float) Math.Atan2(ycoord, xcoord));
                    }
                float[] Sim2D = new CTF {Defocus = -2M}.Get2D(SimCoords, 512, true);
                byte[] Sim2DBytes = new byte[Sim2D.Length];
                for (int i = 0; i < 512 * 512; i++)
                    Sim2DBytes[i] = (byte) (Sim2D[i] * 255f);
                BitmapSource Sim2DSource = BitmapSource.Create(512, 512, 96, 96, PixelFormats.Indexed8, BitmapPalettes.Gray256, Sim2DBytes, 512);
                CTFDisplay.Simulated2D = Sim2DSource;*/

                /*float2[] PointsPS1D = new float2[512];
                for (int i = 0; i < PointsPS1D.Length; i++)
                    PointsPS1D[i] = new float2(i, (float) Math.Exp(-i / 300f));
                CTFDisplay.PS1D = PointsPS1D;

                float[] SimCTF = new CTF { Defocus = -2M }.Get1D(512, true);
                float2[] PointsSim1D = new float2[SimCTF.Length];
                for (int i = 0; i < SimCTF.Length; i++)
                    PointsSim1D[i] = new float2(i, SimCTF[i] * (float)Math.Exp(-i / 100f) + (float)Math.Exp(-i / 300f));
                CTFDisplay.Simulated1D = PointsSim1D;*/

                /*CubicGrid Grid = new CubicGrid(new int3(5, 5, 5), 0, 0, Dimension.X);
                Grid.Values[2, 2, 2] = 1f;
                float[] Data = new float[11 * 11 * 11];
                int i = 0;
                for (float z = 0f; z < 1.05f; z += 0.1f)
                    for (float y = 0f; y < 1.05f; y += 0.1f)
                        for (float x = 0f; x < 1.05f; x += 0.1f)
                            Data[i++] = Grid.GetInterpolated(new float3(x, y, z));
                Image DataImage = new Image(Data, new int3(11, 11, 11));
                DataImage.WriteMRC("bla.mrc");

                Image GPUImage = new Image(DataImage.GetDevice(Intent.Read), new int3(11, 11, 11));
                GPUImage.WriteMRC("gpu.mrc");*/

                /*CubicGrid WiggleGrid = new CubicGrid(new int3(2, 2, 1));
                float[][] WiggleWeights = WiggleGrid.GetWiggleWeights(new int3(3, 3, 1));*/
            }
        }
示例#2
0
        public void ProcessCTFOneAngle(Image angleImage,
                                       float angle,
                                       bool fromScratch,
                                       bool fixAstigmatism,
                                       float2 astigmatism,
                                       CTF previousCTF,
                                       CubicGrid previousGrid,
                                       Cubic1D previousBackground,
                                       Cubic1D previousScale,
                                       out CTF thisCTF,
                                       out CubicGrid thisGrid,
                                       out float2[] thisPS1D,
                                       out Cubic1D thisBackground,
                                       out Cubic1D thisScale,
                                       out Image thisPS2D)
        {
            CTF TempCTF = previousCTF != null ? previousCTF.GetCopy() : new CTF();
            float2[] TempPS1D = null;
            Cubic1D TempBackground = null, TempScale = null;
            CubicGrid TempGrid = null;

            #region Dimensions and grids

            int NFrames = angleImage.Dims.Z;
            int2 DimsImage = angleImage.DimsSlice;
            int2 DimsRegion = new int2(MainWindow.Options.CTFWindow, MainWindow.Options.CTFWindow);

            float OverlapFraction = 0.5f;
            int2 DimsPositionGrid;
            int3[] PositionGrid = Helper.GetEqualGridSpacing(DimsImage, new int2(DimsRegion.X, DimsRegion.Y), OverlapFraction, out DimsPositionGrid);
            int NPositions = (int)DimsPositionGrid.Elements();

            if (previousGrid == null)
                TempGrid = new CubicGrid(new int3(2, 2, 1));
            else
                TempGrid = new CubicGrid(new int3(2, 2, 1), previousGrid.FlatValues);

            bool CTFSpace = true;
            bool CTFTime = false;
            int3 CTFSpectraGrid = new int3(DimsPositionGrid.X, DimsPositionGrid.Y, 1);

            int MinFreqInclusive = (int)(MainWindow.Options.CTFRangeMin * DimsRegion.X / 2);
            int MaxFreqExclusive = (int)(MainWindow.Options.CTFRangeMax * DimsRegion.X / 2);
            int NFreq = MaxFreqExclusive - MinFreqInclusive;

            #endregion

            #region Allocate GPU memory

            Image CTFSpectra = new Image(IntPtr.Zero, new int3(DimsRegion.X, DimsRegion.X, (int)CTFSpectraGrid.Elements()), true);
            Image CTFMean = new Image(IntPtr.Zero, new int3(DimsRegion), true);
            Image CTFCoordsCart = new Image(new int3(DimsRegion), true, true);
            Image CTFCoordsPolarTrimmed = new Image(new int3(NFreq, DimsRegion.X, 1), false, true);

            #endregion

            // Extract movie regions, create individual spectra in Cartesian coordinates and their mean.

            #region Create spectra

            GPU.CreateSpectra(angleImage.GetDevice(Intent.Read),
                              DimsImage,
                              NFrames,
                              PositionGrid,
                              NPositions,
                              DimsRegion,
                              CTFSpectraGrid,
                              CTFSpectra.GetDevice(Intent.Write),
                              CTFMean.GetDevice(Intent.Write));
            angleImage.FreeDevice(); // Won't need it in this method anymore.

            #endregion

            // Populate address arrays for later.

            #region Init addresses

            {
                float2[] CoordsData = new float2[CTFCoordsCart.ElementsSliceComplex];

                Helper.ForEachElementFT(DimsRegion, (x, y, xx, yy, r, a) => CoordsData[y * (DimsRegion.X / 2 + 1) + x] = new float2(r, a));
                CTFCoordsCart.UpdateHostWithComplex(new[] { CoordsData });

                CoordsData = new float2[NFreq * DimsRegion.X];
                Helper.ForEachElement(CTFCoordsPolarTrimmed.DimsSlice, (x, y) =>
                {
                    float Angle = ((float)y / DimsRegion.X + 0.5f) * (float)Math.PI;
                    float Ny = 1f / DimsRegion.X;
                    CoordsData[y * NFreq + x] = new float2((x + MinFreqInclusive) * Ny, Angle);
                });
                CTFCoordsPolarTrimmed.UpdateHostWithComplex(new[] { CoordsData });
            }

            #endregion

            // Retrieve average 1D spectrum from CTFMean (not corrected for astigmatism yet).

            #region Initial 1D spectrum

            {
                Image CTFAverage1D = new Image(IntPtr.Zero, new int3(DimsRegion.X / 2, 1, 1));

                GPU.CTFMakeAverage(CTFMean.GetDevice(Intent.Read),
                                   CTFCoordsCart.GetDevice(Intent.Read),
                                   (uint)CTFMean.ElementsSliceReal,
                                   (uint)DimsRegion.X,
                                   new[] { new CTF().ToStruct() },
                                   new CTF().ToStruct(),
                                   0,
                                   (uint)DimsRegion.X / 2,
                                   null,
                                   1,
                                   CTFAverage1D.GetDevice(Intent.Write));

                //CTFAverage1D.WriteMRC("CTFAverage1D.mrc");

                float[] CTFAverage1DData = CTFAverage1D.GetHost(Intent.Read)[0];
                float2[] ForPS1D = new float2[DimsRegion.X / 2];
                for (int i = 0; i < ForPS1D.Length; i++)
                    ForPS1D[i] = new float2((float)i / DimsRegion.X, (float)Math.Round(CTFAverage1DData[i], 4));
                TempPS1D = ForPS1D;

                CTFAverage1D.Dispose();
            }

            #endregion

            #region Background fitting methods

            Action UpdateBackgroundFit = () =>
            {
                float2[] ForPS1D = TempPS1D.Skip(Math.Max(5, MinFreqInclusive / 2)).ToArray();
                Cubic1D.FitCTF(ForPS1D,
                               v => v.Select(x => TempCTF.Get1D(x / (float)TempCTF.PixelSize, true)).ToArray(),
                               TempCTF.GetZeros(),
                               TempCTF.GetPeaks(),
                               out TempBackground,
                               out TempScale);
            };

            Action<bool> UpdateRotationalAverage = keepbackground =>
            {
                float[] MeanData = CTFMean.GetHost(Intent.Read)[0];

                Image CTFMeanCorrected = new Image(new int3(DimsRegion), true);
                float[] MeanCorrectedData = CTFMeanCorrected.GetHost(Intent.Write)[0];

                // Subtract current background estimate from spectra, populate coords.
                Helper.ForEachElementFT(DimsRegion,
                                        (x, y, xx, yy, r, a) =>
                                        {
                                            int i = y * (DimsRegion.X / 2 + 1) + x;
                                            MeanCorrectedData[i] = MeanData[i] - TempBackground.Interp(r / DimsRegion.X);
                                        });

                Image CTFAverage1D = new Image(IntPtr.Zero, new int3(DimsRegion.X / 2, 1, 1));

                GPU.CTFMakeAverage(CTFMeanCorrected.GetDevice(Intent.Read),
                                   CTFCoordsCart.GetDevice(Intent.Read),
                                   (uint)CTFMeanCorrected.DimsEffective.ElementsSlice(),
                                   (uint)DimsRegion.X,
                                   new[] { TempCTF.ToStruct() },
                                   TempCTF.ToStruct(),
                                   0,
                                   (uint)DimsRegion.X / 2,
                                   null,
                                   1,
                                   CTFAverage1D.GetDevice(Intent.Write));

                //CTFAverage1D.WriteMRC("CTFAverage1D.mrc");

                float[] RotationalAverageData = CTFAverage1D.GetHost(Intent.Read)[0];
                float2[] ForPS1D = new float2[TempPS1D.Length];
                if (keepbackground)
                    for (int i = 0; i < ForPS1D.Length; i++)
                        ForPS1D[i] = new float2((float)i / DimsRegion.X, RotationalAverageData[i] + TempBackground.Interp((float)i / DimsRegion.X));
                else
                    for (int i = 0; i < ForPS1D.Length; i++)
                        ForPS1D[i] = new float2((float)i / DimsRegion.X, RotationalAverageData[i]);
                MathHelper.UnNaN(ForPS1D);

                TempPS1D = ForPS1D;

                CTFMeanCorrected.Dispose();
                CTFAverage1D.Dispose();
            };

            #endregion

            // Fit background to currently best average (not corrected for astigmatism yet).
            {
                float2[] ForPS1D = TempPS1D.Skip(MinFreqInclusive).Take(Math.Max(2, NFreq / 2)).ToArray();

                float[] CurrentBackground;
                //if (previousBackground == null)
                {
                    int NumNodes = Math.Max(3, (int)((MainWindow.Options.CTFRangeMax - MainWindow.Options.CTFRangeMin) * 5M));
                    TempBackground = Cubic1D.Fit(ForPS1D, NumNodes); // This won't fit falloff and scale, because approx function is 0

                    CurrentBackground = TempBackground.Interp(TempPS1D.Select(p => p.X).ToArray()).Skip(MinFreqInclusive).Take(NFreq / 2).ToArray();
                }
                /*else
                {
                    CurrentBackground = previousBackground.Interp(TempPS1D.Select(p => p.X).ToArray()).Skip(MinFreqInclusive).Take(NFreq / 2).ToArray();
                    TempBackground = new Cubic1D(previousBackground.Data);
                }*/

                float[] Subtracted1D = new float[ForPS1D.Length];
                for (int i = 0; i < ForPS1D.Length; i++)
                    Subtracted1D[i] = ForPS1D[i].Y - CurrentBackground[i];
                MathHelper.NormalizeInPlace(Subtracted1D);

                float ZMin = (float)MainWindow.Options.CTFZMin;
                float ZMax = (float)MainWindow.Options.CTFZMax;
                float PhaseMin = 0f;
                float PhaseMax = MainWindow.Options.CTFDoPhase ? 1f : 0f;

                if (previousCTF != null)
                {
                    ZMin = (float)previousCTF.Defocus - 0.5f;
                    ZMax = (float)previousCTF.Defocus + 0.5f;
                    if (PhaseMax > 0)
                    {
                        PhaseMin = (float)previousCTF.PhaseShift - 0.3f;
                        PhaseMax = (float)previousCTF.PhaseShift + 0.3f;
                    }
                }

                float ZStep = (ZMax - ZMin) / 100f;

                float BestZ = 0, BestPhase = 0, BestScore = -999;
                for (float z = ZMin; z <= ZMax + 1e-5f; z += ZStep)
                {
                    for (float p = PhaseMin; p <= PhaseMax; p += 0.01f)
                    {
                        CTF CurrentParams = new CTF
                        {
                            PixelSize = (MainWindow.Options.CTFPixelMin + MainWindow.Options.CTFPixelMax) * 0.5M,

                            Defocus = (decimal)z,
                            PhaseShift = (decimal)p,

                            Cs = MainWindow.Options.CTFCs,
                            Voltage = MainWindow.Options.CTFVoltage,
                            Amplitude = MainWindow.Options.CTFAmplitude
                        };
                        float[] SimulatedCTF = CurrentParams.Get1D(TempPS1D.Length, true).Skip(MinFreqInclusive).Take(Math.Max(2, NFreq / 2)).ToArray();
                        MathHelper.NormalizeInPlace(SimulatedCTF);
                        float Score = MathHelper.CrossCorrelate(Subtracted1D, SimulatedCTF);
                        if (Score > BestScore)
                        {
                            BestScore = Score;
                            BestZ = z;
                            BestPhase = p;
                        }
                    }
                }

                TempCTF = new CTF
                {
                    PixelSize = (MainWindow.Options.CTFPixelMin + MainWindow.Options.CTFPixelMax) * 0.5M,

                    Defocus = (decimal)BestZ,
                    PhaseShift = (decimal)BestPhase,

                    Cs = MainWindow.Options.CTFCs,
                    Voltage = MainWindow.Options.CTFVoltage,
                    Amplitude = MainWindow.Options.CTFAmplitude
                };

                UpdateRotationalAverage(true); // This doesn't have a nice background yet.
                UpdateBackgroundFit(); // Now get a reasonably nice background.
            }

            // Fit defocus, (phase shift), (astigmatism) to average background-subtracted spectrum,
            // which is in polar coords at this point (for equal weighting of all frequencies).

            #region Grid search

            if (fromScratch)
            {
                Image CTFMeanPolarTrimmed = CTFMean.AsPolar((uint)MinFreqInclusive, (uint)(MinFreqInclusive + NFreq / 1));

                // Subtract current background.
                Image CurrentBackground = new Image(TempBackground.Interp(TempPS1D.Select(p => p.X).ToArray()).Skip(MinFreqInclusive).Take(NFreq / 1).ToArray());
                CTFMeanPolarTrimmed.SubtractFromLines(CurrentBackground);
                CurrentBackground.Dispose();

                // Normalize for CC (not strictly needed, but it's converted for fp16 later, so let's be on the safe side of the fp16 range.
                GPU.Normalize(CTFMeanPolarTrimmed.GetDevice(Intent.Read), CTFMeanPolarTrimmed.GetDevice(Intent.Write), (uint)CTFMeanPolarTrimmed.ElementsReal, 1);
                //CTFMeanPolarTrimmed.WriteMRC("ctfmeanpolartrimmed.mrc");

                CTF StartParams = new CTF
                {
                    PixelSize = (MainWindow.Options.CTFPixelMin + MainWindow.Options.CTFPixelMax) * 0.5M,
                    PixelSizeDelta = Math.Abs(MainWindow.Options.CTFPixelMax - MainWindow.Options.CTFPixelMin),
                    PixelSizeAngle = MainWindow.Options.CTFPixelAngle,

                    Defocus = TempCTF.Defocus, // (MainWindow.Options.CTFZMin + MainWindow.Options.CTFZMax) * 0.5M,
                    DefocusDelta = 0,
                    DefocusAngle = 0,

                    PhaseShift = TempCTF.PhaseShift,

                    Cs = MainWindow.Options.CTFCs,
                    Voltage = MainWindow.Options.CTFVoltage,
                    Amplitude = MainWindow.Options.CTFAmplitude
                };

                CTFFitStruct FitParams = new CTFFitStruct
                {
                    Defocus = new float3(-0.4e-6f,
                                         0.4e-6f,
                                         0.025e-6f),

                    Defocusdelta = new float3(0, 0.8e-6f, 0.02e-6f),
                    Astigmatismangle = new float3(0, 2 * (float)Math.PI, 1 * (float)Math.PI / 18),
                    Phaseshift = MainWindow.Options.CTFDoPhase ? new float3(-0.2f * (float)Math.PI, 0.2f * (float)Math.PI, 0.025f * (float)Math.PI) : new float3(0, 0, 0)
                };

                CTFStruct ResultStruct = GPU.CTFFitMean(CTFMeanPolarTrimmed.GetDevice(Intent.Read),
                                                        CTFCoordsPolarTrimmed.GetDevice(Intent.Read),
                                                        CTFMeanPolarTrimmed.DimsSlice,
                                                        StartParams.ToStruct(),
                                                        FitParams,
                                                        true);
                TempCTF.FromStruct(ResultStruct);
                TempCTF.Defocus = Math.Max(TempCTF.Defocus, MainWindow.Options.CTFZMin);

                CTFMeanPolarTrimmed.Dispose();

                UpdateRotationalAverage(true); // This doesn't have a nice background yet.
                UpdateBackgroundFit(); // Now get a reasonably nice background.

                UpdateRotationalAverage(true); // This time, with the nice background.
                UpdateBackgroundFit(); // Make the background even nicer!
            }
            else if (previousCTF != null)
            {
                TempCTF.DefocusDelta = previousCTF.DefocusDelta;
                TempCTF.DefocusAngle = previousCTF.DefocusAngle;
            }

            if (fixAstigmatism)
            {
                TempCTF.DefocusDelta = (decimal)astigmatism.X;
                TempCTF.DefocusAngle = (decimal)astigmatism.Y;
            }

            #endregion

            if (previousGrid == null)
                TempGrid = new CubicGrid(TempGrid.Dimensions, (float)TempCTF.Defocus, (float)TempCTF.Defocus, Dimension.X);

            // Do BFGS optimization of defocus, astigmatism and phase shift,
            // using 2D simulation for comparison

            #region BFGS

            bool[] CTFSpectraConsider = new bool[CTFSpectraGrid.Elements()];
            for (int i = 0; i < CTFSpectraConsider.Length; i++)
                CTFSpectraConsider[i] = true;
            int NCTFSpectraConsider = CTFSpectraConsider.Length;

            {
                Image CTFSpectraPolarTrimmed = CTFSpectra.AsPolar((uint)MinFreqInclusive, (uint)(MinFreqInclusive + NFreq));
                CTFSpectra.FreeDevice(); // This will only be needed again for the final PS1D.

                #region Create background and scale

                float[] CurrentScale = TempScale.Interp(TempPS1D.Select(p => p.X).ToArray());

                Image CTFSpectraScale = new Image(new int3(NFreq, DimsRegion.X, 1));
                float[] CTFSpectraScaleData = CTFSpectraScale.GetHost(Intent.Write)[0];

                // Trim polar to relevant frequencies, and populate coordinates.
                Parallel.For(0, DimsRegion.X, y =>
                {
                    for (int x = 0; x < NFreq; x++)
                        CTFSpectraScaleData[y * NFreq + x] = CurrentScale[x + MinFreqInclusive];
                });
                //CTFSpectraScale.WriteMRC("ctfspectrascale.mrc");

                // Background is just 1 line since we're in polar.
                Image CurrentBackground = new Image(TempBackground.Interp(TempPS1D.Select(p => p.X).ToArray()).Skip(MinFreqInclusive).Take(NFreq).ToArray());

                #endregion

                CTFSpectraPolarTrimmed.SubtractFromLines(CurrentBackground);
                CurrentBackground.Dispose();

                // Normalize background-subtracted spectra.
                GPU.Normalize(CTFSpectraPolarTrimmed.GetDevice(Intent.Read),
                              CTFSpectraPolarTrimmed.GetDevice(Intent.Write),
                              (uint)CTFSpectraPolarTrimmed.ElementsSliceReal,
                              (uint)CTFSpectraGrid.Elements());
                //CTFSpectraPolarTrimmed.WriteMRC("ctfspectrapolartrimmed.mrc");

                #region Convert to fp16

                Image CTFSpectraPolarTrimmedHalf = CTFSpectraPolarTrimmed.AsHalf();
                CTFSpectraPolarTrimmed.Dispose();

                Image CTFSpectraScaleHalf = CTFSpectraScale.AsHalf();
                CTFSpectraScale.Dispose();
                Image CTFCoordsPolarTrimmedHalf = CTFCoordsPolarTrimmed.AsHalf();

                #endregion

                // Wiggle weights show how the defocus on the spectra grid is altered
                // by changes in individual anchor points of the spline grid.
                // They are used later to compute the dScore/dDefocus values for each spectrum
                // only once, and derive the values for each anchor point from them.
                float[][] WiggleWeights = TempGrid.GetWiggleWeights(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, 0));

                // Helper method for getting CTFStructs for the entire spectra grid.
                Func<double[], CTF, float[], CTFStruct[]> EvalGetCTF = (input, ctf, defocusValues) =>
                {
                    decimal AlteredPhase = MainWindow.Options.CTFDoPhase ? (decimal)input[input.Length - 3] : 0;
                    decimal AlteredDelta = (decimal)input[input.Length - 2];
                    decimal AlteredAngle = (decimal)(input[input.Length - 1] * 20 / (Math.PI / 180));

                    CTF Local = ctf.GetCopy();
                    Local.PhaseShift = AlteredPhase;
                    Local.DefocusDelta = AlteredDelta;
                    Local.DefocusAngle = AlteredAngle;

                    CTFStruct LocalStruct = Local.ToStruct();
                    CTFStruct[] LocalParams = new CTFStruct[defocusValues.Length];
                    for (int i = 0; i < LocalParams.Length; i++)
                    {
                        LocalParams[i] = LocalStruct;
                        LocalParams[i].Defocus = defocusValues[i] * -1e-6f;
                    }

                    return LocalParams;
                };

                // Simulate with adjusted CTF, compare to originals

                #region Eval and Gradient methods

                Func<double[], double> Eval = input =>
                {
                    CubicGrid Altered = new CubicGrid(TempGrid.Dimensions, input.Take((int)TempGrid.Dimensions.Elements()).Select(v => (float)v).ToArray());
                    float[] DefocusValues = Altered.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, 0));

                    CTFStruct[] LocalParams = EvalGetCTF(input, TempCTF, DefocusValues);

                    float[] Result = new float[LocalParams.Length];

                    GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                        CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                        CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                        (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                        LocalParams,
                                        Result,
                                        (uint)LocalParams.Length);

                    float Score = 0;
                    for (int i = 0; i < Result.Length; i++)
                        if (CTFSpectraConsider[i])
                            Score += Result[i];

                    Score /= NCTFSpectraConsider;

                    if (float.IsNaN(Score) || float.IsInfinity(Score))
                        throw new Exception("Bad score.");

                    return (1.0 - Score) * 1000.0;
                };

                Func<double[], double[]> Gradient = input =>
                {
                    const float Step = 0.005f;
                    double[] Result = new double[input.Length];

                    // In 0D grid case, just get gradient for all 4 parameters.
                    // In 1+D grid case, do simple gradient for astigmatism and phase...
                    int StartComponent = input.Length - 3;
                    //int StartComponent = 0;
                    for (int i = StartComponent; i < input.Length; i++)
                    {
                        if (fixAstigmatism && i > StartComponent)
                            continue;

                        double[] UpperInput = new double[input.Length];
                        input.CopyTo(UpperInput, 0);
                        UpperInput[i] += Step;
                        double UpperValue = Eval(UpperInput);

                        double[] LowerInput = new double[input.Length];
                        input.CopyTo(LowerInput, 0);
                        LowerInput[i] -= Step;
                        double LowerValue = Eval(LowerInput);

                        Result[i] = (UpperValue - LowerValue) / (2f * Step);
                    }

                    float[] ResultPlus = new float[CTFSpectraGrid.Elements()];
                    float[] ResultMinus = new float[CTFSpectraGrid.Elements()];

                    // ..., take shortcut for defoci...
                    {
                        {
                            CubicGrid AlteredPlus = new CubicGrid(TempGrid.Dimensions, input.Take((int)TempGrid.Dimensions.Elements()).Select(v => (float)v + Step).ToArray());
                            float[] DefocusValues = AlteredPlus.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, 0));

                            CTFStruct[] LocalParams = EvalGetCTF(input, TempCTF, DefocusValues);

                            GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                                (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                                LocalParams,
                                                ResultPlus,
                                                (uint)LocalParams.Length);
                        }
                        {
                            CubicGrid AlteredMinus = new CubicGrid(TempGrid.Dimensions, input.Take((int)TempGrid.Dimensions.Elements()).Select(v => (float)v - Step).ToArray());
                            float[] DefocusValues = AlteredMinus.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, 0));

                            CTFStruct[] LocalParams = EvalGetCTF(input, TempCTF, DefocusValues);

                            GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                                (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                                LocalParams,
                                                ResultMinus,
                                                (uint)LocalParams.Length);
                        }
                        float[] LocalGradients = new float[ResultPlus.Length];
                        for (int i = 0; i < LocalGradients.Length; i++)
                            LocalGradients[i] = ResultMinus[i] - ResultPlus[i];

                        // Now compute gradients per grid anchor point using the precomputed individual gradients and wiggle factors.
                        Parallel.For(0, TempGrid.Dimensions.Elements(), i => Result[i] = MathHelper.ReduceWeighted(LocalGradients, WiggleWeights[i]) / LocalGradients.Length / (2f * Step) * 1000f);
                    }

                    foreach (var i in Result)
                        if (double.IsNaN(i) || double.IsInfinity(i))
                            throw new Exception("Bad score.");

                    return Result;
                };

                #endregion

                #region Minimize first time with potential outpiers

                double[] StartParams = new double[TempGrid.Dimensions.Elements() + 3];
                for (int i = 0; i < TempGrid.Dimensions.Elements(); i++)
                    StartParams[i] = TempGrid.FlatValues[i];
                StartParams[StartParams.Length - 3] = (double)TempCTF.PhaseShift;
                StartParams[StartParams.Length - 2] = (double)TempCTF.DefocusDelta;
                StartParams[StartParams.Length - 1] = (double)TempCTF.DefocusAngle / 20 * (Math.PI / 180);

                // Compute correlation for individual spectra, and throw away those that are >.75 sigma worse than mean.

                BroydenFletcherGoldfarbShanno Optimizer = new BroydenFletcherGoldfarbShanno(StartParams.Length, Eval, Gradient)
                {
                    Past = 1,
                    Delta = 1e-6,
                    MaxLineSearch = 15,
                    Corrections = 20
                };
                Optimizer.Minimize(StartParams);

                #endregion

                #region Retrieve parameters

                TempCTF.Defocus = (decimal)MathHelper.Mean(Optimizer.Solution.Take((int)TempGrid.Dimensions.Elements()).Select(v => (float)v));
                TempCTF.PhaseShift = (decimal)Optimizer.Solution[StartParams.Length - 3];
                TempCTF.DefocusDelta = (decimal)Optimizer.Solution[StartParams.Length - 2];
                TempCTF.DefocusAngle = (decimal)(Optimizer.Solution[StartParams.Length - 1] * 20 / (Math.PI / 180));

                if (TempCTF.DefocusDelta < 0)
                {
                    TempCTF.DefocusAngle += 90;
                    TempCTF.DefocusDelta *= -1;
                }
                TempCTF.DefocusAngle = ((int)TempCTF.DefocusAngle + 180 * 99) % 180;

                TempGrid = new CubicGrid(TempGrid.Dimensions, Optimizer.Solution.Take((int)TempGrid.Dimensions.Elements()).Select(v => (float)v).ToArray());

                #endregion

                // Dispose GPU resources manually because GC can't be bothered to do it in time.
                CTFSpectraPolarTrimmedHalf.Dispose();
                CTFCoordsPolarTrimmedHalf.Dispose();
                CTFSpectraScaleHalf.Dispose();

                #region Get nicer envelope fit

                {
                    {
                        Image CTFSpectraBackground = new Image(new int3(DimsRegion), true);
                        float[] CTFSpectraBackgroundData = CTFSpectraBackground.GetHost(Intent.Write)[0];

                        // Construct background in Cartesian coordinates.
                        Helper.ForEachElementFT(DimsRegion, (x, y, xx, yy, r, a) =>
                        {
                            CTFSpectraBackgroundData[y * CTFSpectraBackground.DimsEffective.X + x] = TempBackground.Interp(r / DimsRegion.X);
                        });

                        CTFSpectra.SubtractFromSlices(CTFSpectraBackground);

                        float[] DefocusValues = TempGrid.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, 0));
                        CTFStruct[] LocalParams = DefocusValues.Select(v =>
                        {
                            CTF Local = TempCTF.GetCopy();
                            Local.Defocus = (decimal)v + 0.0M;

                            return Local.ToStruct();
                        }).ToArray();

                        Image CTFAverage1D = new Image(IntPtr.Zero, new int3(DimsRegion.X / 2, 1, 1));

                        CTF CTFAug = TempCTF.GetCopy();
                        CTFAug.Defocus += 0.0M;
                        GPU.CTFMakeAverage(CTFSpectra.GetDevice(Intent.Read),
                                           CTFCoordsCart.GetDevice(Intent.Read),
                                           (uint)CTFSpectra.ElementsSliceReal,
                                           (uint)DimsRegion.X,
                                           LocalParams,
                                           CTFAug.ToStruct(),
                                           0,
                                           (uint)DimsRegion.X / 2,
                                           CTFSpectraConsider.Select(v => v ? 1 : 0).ToArray(),
                                           (uint)CTFSpectraGrid.Elements(),
                                           CTFAverage1D.GetDevice(Intent.Write));

                        CTFSpectra.AddToSlices(CTFSpectraBackground);

                        float[] RotationalAverageData = CTFAverage1D.GetHost(Intent.Read)[0];
                        float2[] ForPS1D = new float2[TempPS1D.Length];
                        for (int i = 0; i < ForPS1D.Length; i++)
                            ForPS1D[i] = new float2((float)i / DimsRegion.X, (float)Math.Round(RotationalAverageData[i], 4) + TempBackground.Interp((float)i / DimsRegion.X));
                        MathHelper.UnNaN(ForPS1D);
                        TempPS1D = ForPS1D;

                        CTFSpectraBackground.Dispose();
                        CTFAverage1D.Dispose();
                        CTFSpectra.FreeDevice();
                    }

                    TempCTF.Defocus = Math.Max(TempCTF.Defocus, MainWindow.Options.CTFZMin);
                    UpdateBackgroundFit();
                }

                #endregion
            }

            #endregion

            // Subtract background from 2D average and write it to disk.
            // This image is used for quick visualization purposes only.

            #region PS2D update

            {
                int3 DimsAverage = new int3(DimsRegion.X, DimsRegion.X / 2, 1);
                float[] Average2DData = new float[DimsAverage.Elements()];
                float[] OriginalAverageData = CTFMean.GetHost(Intent.Read)[0];

                for (int y = 0; y < DimsAverage.Y; y++)
                {
                    int yy = y * y;
                    for (int x = 0; x < DimsAverage.Y; x++)
                    {
                        int xx = DimsRegion.X / 2 - x - 1;
                        xx *= xx;
                        float r = (float)Math.Sqrt(xx + yy) / DimsRegion.X;
                        Average2DData[y * DimsAverage.X + x] = OriginalAverageData[(y + DimsRegion.X / 2) * (DimsRegion.X / 2 + 1) + x] - TempBackground.Interp(r);
                    }

                    for (int x = 0; x < DimsRegion.X / 2; x++)
                    {
                        int xx = x * x;
                        float r = (float)Math.Sqrt(xx + yy) / DimsRegion.X;
                        Average2DData[y * DimsAverage.X + x + DimsRegion.X / 2] = OriginalAverageData[(DimsRegion.X / 2 - y) * (DimsRegion.X / 2 + 1) + (DimsRegion.X / 2 - 1 - x)] - TempBackground.Interp(r);
                    }
                }

                thisPS2D = new Image(Average2DData, DimsAverage);
            }

            #endregion

            for (int i = 0; i < TempPS1D.Length; i++)
                TempPS1D[i].Y -= TempBackground.Interp(TempPS1D[i].X);

            CTFSpectra.Dispose();
            CTFMean.Dispose();
            CTFCoordsCart.Dispose();
            CTFCoordsPolarTrimmed.Dispose();

            thisPS1D = TempPS1D;
            thisBackground = TempBackground;
            thisScale = TempScale;
            thisCTF = TempCTF;
            thisGrid = TempGrid;
        }
示例#3
0
        public static void FitCTF(float2[] data, float[] simulation, float[] zeros, float[] peaks, out Cubic1D background, out Cubic1D scale)
        {
            if (zeros.Length < 2 || peaks.Length < 1)
            {
                background = new Cubic1D(new[] { new float2(0, 0), new float2(1, 0) });
                scale      = new Cubic1D(new[] { new float2(0, 1), new float2(1, 1) });

                return;
            }

            float MinX = MathHelper.Min(data.Select(p => p.X)), MaxX = MathHelper.Max(data.Select(p => p.X)), ScaleX = 1f / (MaxX - MinX);

            peaks = peaks.Where(v => v >= MinX && v <= MaxX).Where((v, i) => i % 1 == 0).ToArray();
            zeros = zeros.Where(v => v >= MinX && v <= MaxX).Where((v, i) => i % 1 == 0).ToArray();

            List <float2> Peaks = new List <float2>(), Zeros = new List <float2>();

            foreach (var zero in zeros)
            {
                int   Pos    = (int)((zero - MinX) * ScaleX * data.Length);
                int   First  = Math.Max(0, Pos - 1);
                int   Last   = Math.Min(data.Length - 1, Pos + 1);
                float MinVal = data[First].Y;
                for (int i = First; i < Last; i++)
                {
                    MinVal = Math.Min(MinVal, data[i].Y);
                }
                Zeros.Add(new float2(zero, MinVal));
            }
            float[]  Background     = (new Cubic1D(Zeros.ToArray())).Interp(data.Select(v => v.X).ToArray());
            float2[] DataSubtracted = Helper.ArrayOfFunction(i => new float2(data[i].X, data[i].Y - Background[i]), Background.Length);

            for (int z = 0; z < Zeros.Count; z++)
            {
                float2 Zero = Zeros[z];

                int   Pos    = (int)((Zero.X - MinX) * ScaleX * DataSubtracted.Length);
                int   First  = Math.Max(0, Pos - 1);
                int   Last   = Math.Min(DataSubtracted.Length, Pos + 1);
                float MinVal = DataSubtracted[First].Y;
                for (int i = First; i < Last; i++)
                {
                    MinVal = Math.Min(MinVal, DataSubtracted[i].Y);
                }

                Zeros[z] = new float2(Zero.X, Zero.Y + MinVal);
            }
            Background     = (new Cubic1D(Zeros.ToArray())).Interp(data.Select(v => v.X).ToArray());
            DataSubtracted = Helper.ArrayOfFunction(i => new float2(data[i].X, data[i].Y - Background[i]), Background.Length);

            float GlobalMax = 0;

            foreach (var peak in peaks)
            {
                int   Pos    = (int)((peak - MinX) * ScaleX * DataSubtracted.Length);
                int   First  = Math.Max(0, Pos - 1);
                int   Last   = Math.Min(DataSubtracted.Length, Pos + 1);
                float MaxVal = GlobalMax * 0.05f;// DataSubtracted[First].Y;
                for (int i = First; i < Last; i++)
                {
                    MaxVal = Math.Max(MaxVal, DataSubtracted[i].Y);
                }
                Peaks.Add(new float2(peak, MaxVal));
                GlobalMax = Math.Max(MaxVal, GlobalMax);
            }

            background = Zeros.Count > 1 ? new Cubic1D(Zeros.ToArray()) : new Cubic1D(new[] { new float2(0, 0), new float2(1, 0) });
            scale      = Peaks.Count > 1 ? new Cubic1D(Peaks.ToArray()) : new Cubic1D(new[] { new float2(0, 1), new float2(1, 1) });

            return;

            int EveryNth = 1;

            float[] ZerosX = new float[Zeros.Count / EveryNth];
            for (int i = 0; i < ZerosX.Length; i++)
            {
                ZerosX[i] = Zeros[i * EveryNth].X;
            }

            float[] PeaksX = new float[Peaks.Count / EveryNth];
            for (int i = 0; i < PeaksX.Length; i++)
            {
                PeaksX[i] = Peaks[i * EveryNth].X;
            }

            float[] DataX = data.Select(v => v.X).ToArray();
            float[] DataY = data.Select(v => v.Y).ToArray();

            Func <double[], double> Eval = (input) =>
            {
                Cubic1D SplineBackground = new Cubic1D(Helper.ArrayOfFunction(i => new float2(ZerosX[i], (float)Math.Exp(input[i])), ZerosX.Length));
                Cubic1D SplineScale      = new Cubic1D(Helper.ArrayOfFunction(i => new float2(PeaksX[i], (float)Math.Exp(input[i + ZerosX.Length])), PeaksX.Length));

                float[] ContinuumBackground = SplineBackground.Interp(DataX);
                float[] ContinuumScale      = SplineScale.Interp(DataX);

                float[] Diff   = Helper.ArrayOfFunction(i => ContinuumBackground[i] + ContinuumScale[i] * simulation[i] - DataY[i], ContinuumBackground.Length);
                float   DiffSq = 0;
                for (int i = 0; i < Diff.Length; i++)
                {
                    DiffSq += Diff[i] * Diff[i];
                }

                return(DiffSq);
            };

            Func <double[], double[]> Grad = (input) =>
            {
                double   CurrentValue = Eval(input);
                double[] Result       = new double[input.Length];

                Parallel.For(0, input.Length, i =>
                {
                    double Delta       = 1e-5;
                    double[] InputPlus = input.ToArray();
                    InputPlus[i]      += Delta;

                    Result[i] = (Eval(InputPlus) - CurrentValue) / Delta;
                });

                return(Result);
            };

            double[] ResampledBackground = background.Interp(ZerosX).Select(v => Math.Log(Math.Max(v, 1e-5))).ToArray();
            double[] ResampledScale      = scale.Interp(PeaksX).Select(v => Math.Log(Math.Max(v, 1e-5))).ToArray();
            double[] StartParams         = Helper.Combine(ResampledBackground, ResampledScale);

            BroydenFletcherGoldfarbShanno Optimizer = new BroydenFletcherGoldfarbShanno(StartParams.Length, Eval, Grad);

            Optimizer.MaxIterations = 10;

            Optimizer.Minimize(StartParams);

            background = new Cubic1D(Helper.ArrayOfFunction(i => new float2(ZerosX[i], (float)Math.Exp(StartParams[i])), ZerosX.Length));
            scale      = new Cubic1D(Helper.ArrayOfFunction(i => new float2(PeaksX[i], (float)Math.Exp(StartParams[i + ZerosX.Length])), PeaksX.Length));
        }
示例#4
0
        public override void ProcessCTF(MapHeader originalHeader, Image originalStack, bool doastigmatism, decimal scaleFactor)
        {
            if (!Directory.Exists(PowerSpectrumDir))
                Directory.CreateDirectory(PowerSpectrumDir);

            AreAnglesInverted = false;
            float LastFittedAngle = 9999f;
            float AverageDose = Dose[IndicesSortedDose.Last()] / NTilts;
            List<int> ProcessedIndices = new List<int>();

            CTF[] FitCTF = new CTF[NTilts];
            CubicGrid[] FitGrids = new CubicGrid[NTilts];
            float2[][] FitPS1D = new float2[NTilts][];
            Cubic1D[] FitBackground = new Cubic1D[NTilts];
            Cubic1D[] FitScale = new Cubic1D[NTilts];
            Image[] FitPS2D = new Image[NTilts];

            float[][] StackData = originalStack.GetHost(Intent.Read);

            #region Get astigmatism from lower tilts

            List<float> AstigmatismDeltas = new List<float>();
            List<float> AstigmatismAngles = new List<float>();

            for (int i = 0; i < Math.Min(NTilts, 6); i++)
            {
                int AngleID = IndicesSortedAbsoluteAngle[i];
                Image UncroppedAngleImage = new Image(StackData[AngleID], originalStack.Dims.Slice());
                Image AngleImage = UncroppedAngleImage.AsPadded(new int2(3500, 3500));
                UncroppedAngleImage.Dispose();

                int BestPrevious = -1;
                if (Math.Abs(LastFittedAngle - Angles[AngleID]) <= 5.1f)
                    BestPrevious = IndicesSortedAbsoluteAngle[i - 1];
                else if (ProcessedIndices.Count > 0)
                {
                    List<int> SortedProcessed = new List<int>(ProcessedIndices);
                    SortedProcessed.Sort((a, b) => Math.Abs(Angles[AngleID] - Angles[a]).CompareTo(Math.Abs(Angles[AngleID] - Angles[b])));
                    if (Math.Abs(Dose[SortedProcessed.First()] - Dose[AngleID]) < AverageDose * 5f)
                        BestPrevious = SortedProcessed.First();
                }

                CTF ThisCTF;
                CubicGrid ThisGrid;
                float2[] ThisPS1D;
                Cubic1D ThisBackground, ThisScale;
                Image ThisPS2D;

                CTF PrevCTF = BestPrevious >= 0 ? FitCTF[BestPrevious] : null;
                CubicGrid PrevGrid = BestPrevious >= 0 ? FitGrids[BestPrevious] : null;
                Cubic1D PrevBackground = BestPrevious >= 0 ? FitBackground[BestPrevious] : null;
                Cubic1D PrevScale = BestPrevious >= 0 ? FitScale[BestPrevious] : null;

                ProcessCTFOneAngle(AngleImage,
                                   Angles[AngleID],
                                   BestPrevious < 0,
                                   false,
                                   new float2(0, 0),
                                   PrevCTF,
                                   PrevGrid,
                                   PrevBackground,
                                   PrevScale,
                                   out ThisCTF,
                                   out ThisGrid,
                                   out ThisPS1D,
                                   out ThisBackground,
                                   out ThisScale,
                                   out ThisPS2D);
                AngleImage.Dispose();

                FitCTF[AngleID] = ThisCTF;
                FitGrids[AngleID] = ThisGrid;
                FitPS1D[AngleID] = ThisPS1D;
                FitBackground[AngleID] = ThisBackground;
                FitScale[AngleID] = ThisScale;
                FitPS2D[AngleID] = ThisPS2D;

                LastFittedAngle = Angles[AngleID];
                ProcessedIndices.Add(AngleID);

                AstigmatismDeltas.Add((float)ThisCTF.DefocusDelta);
                AstigmatismAngles.Add((float)ThisCTF.DefocusAngle);
            }

            ProcessedIndices.Clear();
            LastFittedAngle = 9999;
            int[] GoodIndices = MathHelper.WithinNStdFromMedianIndices(AstigmatismDeltas.ToArray(), 1f);
            float MeanAstigmatismDelta = MathHelper.Mean(GoodIndices.Select(i => AstigmatismDeltas[i]));
            float2 MeanAstigmatismVector = MathHelper.Mean(GoodIndices.Select(i => new float2((float)Math.Cos(AstigmatismAngles[i] * Helper.ToRad),
                                                                                              (float)Math.Sin(AstigmatismAngles[i] * Helper.ToRad))));
            float MeanAstigmatismAngle = (float)Math.Atan2(MeanAstigmatismVector.Y, MeanAstigmatismVector.X) * Helper.ToDeg;

            #endregion

            #region Fit every tilt

            for (int i = 0; i < NTilts; i++)
            {
                int AngleID = IndicesSortedDose[i];
                Image UncroppedAngleImage = new Image(StackData[AngleID], originalStack.Dims.Slice());
                Image AngleImage = UncroppedAngleImage.AsPadded(new int2(3500, 3500));
                UncroppedAngleImage.Dispose();

                int BestPrevious = -1;
                if (Math.Abs(LastFittedAngle - Angles[AngleID]) <= 5.1f)
                    BestPrevious = IndicesSortedDose[i - 1];
                else if (ProcessedIndices.Count > 0)
                {
                    List<int> SortedProcessed = new List<int>(ProcessedIndices);
                    SortedProcessed.Sort((a, b) => Math.Abs(Angles[AngleID] - Angles[a]).CompareTo(Math.Abs(Angles[AngleID] - Angles[b])));
                    if (Math.Abs(Dose[SortedProcessed.First()] - Dose[AngleID]) < AverageDose * 5f)
                        BestPrevious = SortedProcessed.First();
                }

                CTF ThisCTF;
                CubicGrid ThisGrid;
                float2[] ThisPS1D;
                Cubic1D ThisBackground, ThisScale;
                Image ThisPS2D;

                CTF PrevCTF = BestPrevious >= 0 ? FitCTF[BestPrevious] : null;
                CubicGrid PrevGrid = BestPrevious >= 0 ? FitGrids[BestPrevious] : null;
                Cubic1D PrevBackground = BestPrevious >= 0 ? FitBackground[BestPrevious] : null;
                Cubic1D PrevScale = BestPrevious >= 0 ? FitScale[BestPrevious] : null;

                ProcessCTFOneAngle(AngleImage,
                                   Angles[AngleID],
                                   BestPrevious < 0,
                                   true,
                                   new float2(MeanAstigmatismDelta, MeanAstigmatismAngle),
                                   PrevCTF,
                                   PrevGrid,
                                   PrevBackground,
                                   PrevScale,
                                   out ThisCTF,
                                   out ThisGrid,
                                   out ThisPS1D,
                                   out ThisBackground,
                                   out ThisScale,
                                   out ThisPS2D);
                AngleImage.Dispose();

                FitCTF[AngleID] = ThisCTF;
                FitGrids[AngleID] = ThisGrid;
                FitPS1D[AngleID] = ThisPS1D;
                FitBackground[AngleID] = ThisBackground;
                FitScale[AngleID] = ThisScale;
                FitPS2D[AngleID] = ThisPS2D;

                LastFittedAngle = Angles[AngleID];
                ProcessedIndices.Add(AngleID);
            }

            #endregion

            CTF = FitCTF[IndicesSortedDose[0]];

            #region Determine if angles are inverted compared to actual defocus

            {
                float[] UnbiasedAngles = FitGrids.Select(g =>
                {
                    float X1 = (g.FlatValues[0] + g.FlatValues[2]) * 0.5f;
                    float X2 = (g.FlatValues[1] + g.FlatValues[3]) * 0.5f;
                    float Delta = (X2 - X1) * 10000;
                    float Distance = (float)MainWindow.Options.BinnedPixelSize * 3000;// originalHeader.Dimensions.X;
                    return (float)Math.Atan2(Delta, Distance) * Helper.ToDeg;
                }).ToArray();

                float Unbiased1 = 0, Unbiased2 = 0, Original1 = 0, Original2 = 0;
                for (int i = 0; i < NTilts; i++)
                {
                    int ii = IndicesSortedAngle[i];
                    if (i < NTilts / 2)
                    {
                        Unbiased1 += UnbiasedAngles[ii];
                        Original1 += Angles[ii];
                    }
                    else
                    {
                        Unbiased2 += UnbiasedAngles[ii];
                        Original2 += Angles[ii];
                    }
                }

                if ((Unbiased1 > Unbiased2) != (Original1 > Original2))
                    AreAnglesInverted = true;
            }

            #endregion

            // Create grids for fitted CTF params
            {
                float[] DefocusValues = new float[NTilts];
                float[] DeltaValues = new float[NTilts];
                float[] AngleValues = new float[NTilts];
                for (int i = 0; i < NTilts; i++)
                {
                    DefocusValues[i] = (float)FitCTF[i].Defocus;
                    DeltaValues[i] = (float)FitCTF[i].DefocusDelta;
                    AngleValues[i] = (float)FitCTF[i].DefocusAngle;
                }

                GridCTF = new CubicGrid(new int3(1, 1, NTilts), DefocusValues);
                GridCTFDefocusDelta = new CubicGrid(new int3(1, 1, NTilts), DeltaValues);
                GridCTFDefocusAngle = new CubicGrid(new int3(1, 1, NTilts), AngleValues);
            }

            // Put all 2D spectra into one stack and write it to disk for display purposes
            {
                Image AllPS2D = new Image(new int3(FitPS2D[0].Dims.X, FitPS2D[0].Dims.Y, NTilts));
                float[][] AllPS2DData = AllPS2D.GetHost(Intent.Write);
                for (int i = 0; i < NTilts; i++)
                {
                    AllPS2DData[i] = FitPS2D[i].GetHost(Intent.Read)[0];
                    FitPS2D[i].Dispose();
                }

                AllPS2D.WriteMRC(PowerSpectrumPath);
            }

            // Store 1D spectrum data
            TiltPS1D.Clear();
            TiltSimulatedBackground.Clear();
            TiltSimulatedScale.Clear();
            for (int i = 0; i < NTilts; i++)
            {
                TiltPS1D.Add(FitPS1D[i]);
                TiltSimulatedBackground.Add(new Cubic1D(FitBackground[i].Data.Select(v => new float2(v.X, 0)).ToArray()));
                TiltSimulatedScale.Add(FitScale[i]);
            }

            PS1D = FitPS1D[IndicesSortedDose[0]];
            SimulatedBackground = TiltSimulatedBackground[IndicesSortedDose[0]];
            SimulatedScale = FitScale[IndicesSortedDose[0]];

            OnPropertyChanged("PS1D");

            Simulated1D = GetSimulated1D();
            CTFQuality = GetCTFQuality();

            SaveMeta();
        }
示例#5
0
文件: Cubic1D.cs 项目: dtegunov/warp
        public static void FitCTF(float2[] data, Func<float[], float[]> approximation, float[] zeros, float[] peaks, out Cubic1D background, out Cubic1D scale)
        {
            float MinX = MathHelper.Min(data.Select(p => p.X)), MaxX = MathHelper.Max(data.Select(p => p.X)), ScaleX = 1f / (MaxX - MinX);
            float MinY = MathHelper.Min(data.Select(p => p.Y)), MaxY = MathHelper.Max(data.Select(p => p.Y)), ScaleY = 1f / (MaxY - MinY);
            if (float.IsNaN(ScaleY))
                ScaleY = 1f;

            peaks = peaks.Where(v => v >= MinX && v <= MaxX).Where((v, i) => i % 1 == 0).ToArray();
            zeros = zeros.Where(v => v >= MinX && v <= MaxX).Where((v, i) => i % 1 == 0).ToArray();

            float2[] ScaledData = data.Select(p => new float2((p.X - MinX) * ScaleX, (p.Y - MinY) * ScaleY)).ToArray();
            float StdY = MathHelper.StdDev(data.Select(p => p.Y).ToArray());

            double[] Start = new double[zeros.Length + peaks.Length];
            double[] NodeX = new double[zeros.Length + peaks.Length];
            Cubic1D DataSpline = new Cubic1D(data);
            for (int i = 0; i < zeros.Length; i++)
            {
                NodeX[i] = (zeros[i] - MinX) * ScaleX;
                Start[i] = DataSpline.Interp(zeros[i]) - MinY;
            }
            {
                Cubic1D PreliminaryBackground = new Cubic1D(Helper.Zip(NodeX.Take(zeros.Length).Select(v => (float)v).ToArray(),
                                                                       Start.Take(zeros.Length).Select(v => (float)v).ToArray()));
                float[] PreliminaryInterpolated = PreliminaryBackground.Interp(data.Select(v => (v.X - MinX) * ScaleX).ToArray());
                float2[] BackgroundSubtracted = data.Select((v, i) => new float2(v.X, v.Y - MinY - PreliminaryInterpolated[i])).ToArray();
                Cubic1D BackgroundSpline = new Cubic1D(BackgroundSubtracted);

                for (int i = 0; i < peaks.Length; i++)
                {
                    NodeX[i + zeros.Length] = (peaks[i] - MinX) * ScaleX;
                    float PeakValue = BackgroundSpline.Interp(peaks[i]);
                    Start[i + zeros.Length] = Math.Max(0.0001f, PeakValue);
                }
            }

            float[] DataX = ScaledData.Select(p => p.X).ToArray();
            float[] OriginalDataX = data.Select(p => p.X).ToArray();
            float[] SimulatedCTF = approximation(OriginalDataX);

            float2[] NodesBackground = new float2[zeros.Length];
            for (int i = 0; i < NodesBackground.Length; i++)
                NodesBackground[i] = new float2((float)NodeX[i], 0f);
            float2[] NodesScale = new float2[peaks.Length];
            for (int i = 0; i < NodesScale.Length; i++)
                NodesScale[i] = new float2((float)NodeX[i + zeros.Length], 0f);

            Func<double[], double> Eval = input =>
            {
                float2[] NodesBackgroundCopy = new float2[NodesBackground.Length];
                for (int i = 0; i < zeros.Length; i++)
                    NodesBackgroundCopy[i] = new float2(NodesBackground[i].X, (float)input[i]);

                float2[] NodesScaleCopy = new float2[NodesScale.Length];
                for (int i = 0; i < peaks.Length; i++)
                    NodesScaleCopy[i] = new float2(NodesScale[i].X, (float)input[i + zeros.Length]);

                float[] InterpolatedBackground = new Cubic1D(NodesBackgroundCopy).Interp(DataX);
                float[] InterpolatedScale = new Cubic1D(NodesScaleCopy).Interp(DataX);

                double Sum = 0f;
                for (int i = 0; i < ScaledData.Length; i++)
                {
                    double Diff = ScaledData[i].Y - (InterpolatedBackground[i] + SimulatedCTF[i] * (double)InterpolatedScale[i]) * ScaleY;
                    Sum += Diff * Diff;
                    if (InterpolatedScale[i] < 0.0005f)
                        Sum += (0.0005 - InterpolatedScale[i]) * 10;
                }

                //return Math.Sqrt(Sum / data.Length) * 10;
                return 0;
            };

            Func<double[], double[]> Gradient = input =>
            {
                double[] Result = new double[input.Length];

                //Parallel.For(0, input.Length, i =>
                for (int i = 0; i < input.Length; i++)
                {
                    double[] UpperInput = new double[input.Length];
                    input.CopyTo(UpperInput, 0);
                    UpperInput[i] += 0.0001;
                    double UpperValue = Eval(UpperInput);

                    double[] LowerInput = new double[input.Length];
                    input.CopyTo(LowerInput, 0);
                    LowerInput[i] -= 0.0001;
                    double LowerValue = Eval(LowerInput);

                    Result[i] = (UpperValue - LowerValue) / 0.0002;
                }//);

                return Result;
            };

            BroydenFletcherGoldfarbShanno Optimizer = new BroydenFletcherGoldfarbShanno(Start.Length, Eval, Gradient);
            Optimizer.Minimize(Start);

            {
                for (int i = 0; i < zeros.Length; i++)
                    NodesBackground[i] = new float2((float) NodeX[i] / ScaleX + MinX, (float) Optimizer.Solution[i] + MinY);
                for (int i = 0; i < peaks.Length; i++)
                    NodesScale[i] = new float2((float)NodeX[i + zeros.Length] / ScaleX + MinX, Math.Max(0.001f, (float)Optimizer.Solution[i + zeros.Length]));

                background = new Cubic1D(NodesBackground);
                scale = new Cubic1D(NodesScale);
            }
        }
示例#6
0
文件: Cubic1D.cs 项目: bHimes/warp
        public static void FitCTF(float2[] data, Func <float[], float[]> approximation, float[] zeros, float[] peaks, out Cubic1D background, out Cubic1D scale)
        {
            float MinX = MathHelper.Min(data.Select(p => p.X)), MaxX = MathHelper.Max(data.Select(p => p.X)), ScaleX = 1f / (MaxX - MinX);
            float MinY = MathHelper.Min(data.Select(p => p.Y)), MaxY = MathHelper.Max(data.Select(p => p.Y)), ScaleY = 1f / (MaxY - MinY);

            if (float.IsNaN(ScaleY))
            {
                ScaleY = 1f;
            }

            peaks = peaks.Where(v => v >= MinX && v <= MaxX).Where((v, i) => i % 1 == 0).ToArray();
            zeros = zeros.Where(v => v >= MinX && v <= MaxX).Where((v, i) => i % 1 == 0).ToArray();

            float2[] ScaledData = data.Select(p => new float2((p.X - MinX) * ScaleX, (p.Y - MinY) * ScaleY)).ToArray();
            float    StdY       = MathHelper.StdDev(data.Select(p => p.Y).ToArray());

            double[] Start      = new double[zeros.Length + peaks.Length];
            double[] NodeX      = new double[zeros.Length + peaks.Length];
            Cubic1D  DataSpline = new Cubic1D(data);

            for (int i = 0; i < zeros.Length; i++)
            {
                NodeX[i] = (zeros[i] - MinX) * ScaleX;
                Start[i] = DataSpline.Interp(zeros[i]) - MinY;
            }
            {
                Cubic1D PreliminaryBackground = new Cubic1D(Helper.Zip(NodeX.Take(zeros.Length).Select(v => (float)v).ToArray(),
                                                                       Start.Take(zeros.Length).Select(v => (float)v).ToArray()));
                float[]  PreliminaryInterpolated = PreliminaryBackground.Interp(data.Select(v => (v.X - MinX) * ScaleX).ToArray());
                float2[] BackgroundSubtracted    = data.Select((v, i) => new float2(v.X, v.Y - MinY - PreliminaryInterpolated[i])).ToArray();
                Cubic1D  BackgroundSpline        = new Cubic1D(BackgroundSubtracted);

                for (int i = 0; i < peaks.Length; i++)
                {
                    NodeX[i + zeros.Length] = (peaks[i] - MinX) * ScaleX;
                    float PeakValue = BackgroundSpline.Interp(peaks[i]);
                    Start[i + zeros.Length] = Math.Max(0.0001f, PeakValue);
                }
            }

            float[] DataX         = ScaledData.Select(p => p.X).ToArray();
            float[] OriginalDataX = data.Select(p => p.X).ToArray();
            float[] SimulatedCTF  = approximation(OriginalDataX);

            float2[] NodesBackground = new float2[zeros.Length];
            for (int i = 0; i < NodesBackground.Length; i++)
            {
                NodesBackground[i] = new float2((float)NodeX[i], 0f);
            }
            float2[] NodesScale = new float2[peaks.Length];
            for (int i = 0; i < NodesScale.Length; i++)
            {
                NodesScale[i] = new float2((float)NodeX[i + zeros.Length], 0f);
            }

            Func <double[], double> Eval = input =>
            {
                float2[] NodesBackgroundCopy = new float2[NodesBackground.Length];
                for (int i = 0; i < zeros.Length; i++)
                {
                    NodesBackgroundCopy[i] = new float2(NodesBackground[i].X, (float)input[i]);
                }

                float2[] NodesScaleCopy = new float2[NodesScale.Length];
                for (int i = 0; i < peaks.Length; i++)
                {
                    NodesScaleCopy[i] = new float2(NodesScale[i].X, (float)input[i + zeros.Length]);
                }

                float[] InterpolatedBackground = new Cubic1D(NodesBackgroundCopy).Interp(DataX);
                float[] InterpolatedScale      = new Cubic1D(NodesScaleCopy).Interp(DataX);

                double Sum = 0f;
                for (int i = 0; i < ScaledData.Length; i++)
                {
                    double Diff = ScaledData[i].Y - (InterpolatedBackground[i] + SimulatedCTF[i] * (double)InterpolatedScale[i]) * ScaleY;
                    Sum += Diff * Diff;
                    if (InterpolatedScale[i] < 0.0005f)
                    {
                        Sum += (0.0005 - InterpolatedScale[i]) * 10;
                    }
                }

                //return Math.Sqrt(Sum / data.Length) * 10;
                return(0);
            };

            Func <double[], double[]> Gradient = input =>
            {
                double[] Result = new double[input.Length];

                //Parallel.For(0, input.Length, i =>
                for (int i = 0; i < input.Length; i++)
                {
                    double[] UpperInput = new double[input.Length];
                    input.CopyTo(UpperInput, 0);
                    UpperInput[i] += 0.0001;
                    double UpperValue = Eval(UpperInput);

                    double[] LowerInput = new double[input.Length];
                    input.CopyTo(LowerInput, 0);
                    LowerInput[i] -= 0.0001;
                    double LowerValue = Eval(LowerInput);

                    Result[i] = (UpperValue - LowerValue) / 0.0002;
                }//);

                return(Result);
            };

            BroydenFletcherGoldfarbShanno Optimizer = new BroydenFletcherGoldfarbShanno(Start.Length, Eval, Gradient);

            Optimizer.Minimize(Start);

            {
                for (int i = 0; i < zeros.Length; i++)
                {
                    NodesBackground[i] = new float2((float)NodeX[i] / ScaleX + MinX, (float)Optimizer.Solution[i] + MinY);
                }
                for (int i = 0; i < peaks.Length; i++)
                {
                    NodesScale[i] = new float2((float)NodeX[i + zeros.Length] / ScaleX + MinX, Math.Max(0.001f, (float)Optimizer.Solution[i + zeros.Length]));
                }

                background = new Cubic1D(NodesBackground);
                scale      = new Cubic1D(NodesScale);
            }
        }
示例#7
0
文件: Movie.cs 项目: dtegunov/warp
        public virtual void ProcessCTF(MapHeader originalHeader, Image originalStack, bool doastigmatism, decimal scaleFactor)
        {
            if (!Directory.Exists(PowerSpectrumDir))
                Directory.CreateDirectory(PowerSpectrumDir);

            //CTF = new CTF();
            PS1D = null;
            _SimulatedBackground = null;
            _SimulatedScale = new Cubic1D(new[] { new float2(0, 1), new float2(1, 1) });

            #region Dimensions and grids

            int NFrames = originalHeader.Dimensions.Z;
            int2 DimsImage = new int2(originalHeader.Dimensions);
            int2 DimsRegion = new int2(MainWindow.Options.CTFWindow, MainWindow.Options.CTFWindow);

            float OverlapFraction = 0.5f;
            int2 DimsPositionGrid;
            int3[] PositionGrid = Helper.GetEqualGridSpacing(DimsImage, new int2(DimsRegion.X / 1, DimsRegion.Y / 1), OverlapFraction, out DimsPositionGrid);
            int NPositions = (int)DimsPositionGrid.Elements();

            int CTFGridX = Math.Min(DimsPositionGrid.X, MainWindow.Options.GridCTFX);
            int CTFGridY = Math.Min(DimsPositionGrid.Y, MainWindow.Options.GridCTFY);
            int CTFGridZ = Math.Min(NFrames, MainWindow.Options.GridCTFZ);
            GridCTF = new CubicGrid(new int3(CTFGridX, CTFGridY, CTFGridZ));
            GridCTFPhase = new CubicGrid(new int3(1, 1, CTFGridZ));

            bool CTFSpace = CTFGridX * CTFGridY > 1;
            bool CTFTime = CTFGridZ > 1;
            int3 CTFSpectraGrid = new int3(CTFSpace ? DimsPositionGrid.X : 1,
                                           CTFSpace ? DimsPositionGrid.Y : 1,
                                           CTFTime ? CTFGridZ : 1);

            int MinFreqInclusive = (int)(MainWindow.Options.CTFRangeMin * DimsRegion.X / 2);
            int MaxFreqExclusive = (int)(MainWindow.Options.CTFRangeMax * DimsRegion.X / 2);
            int NFreq = MaxFreqExclusive - MinFreqInclusive;

            float PixelSize = (float)(MainWindow.Options.CTFPixelMin + MainWindow.Options.CTFPixelMax) * 0.5f;
            float PixelDelta = (float)(MainWindow.Options.CTFPixelMax - MainWindow.Options.CTFPixelMin) * 0.5f;
            float PixelAngle = (float)MainWindow.Options.CTFPixelAngle / 180f * (float)Math.PI;

            #endregion

            #region Allocate GPU memory

            Image CTFSpectra = new Image(IntPtr.Zero, new int3(DimsRegion.X, DimsRegion.X, (int)CTFSpectraGrid.Elements()), true);
            Image CTFMean = new Image(IntPtr.Zero, new int3(DimsRegion), true);
            Image CTFCoordsCart = new Image(new int3(DimsRegion), true, true);
            Image CTFCoordsPolarTrimmed = new Image(new int3(NFreq, DimsRegion.X, 1), false, true);

            #endregion

            // Extract movie regions, create individual spectra in Cartesian coordinates and their mean.

            #region Create spectra

            GPU.CreateSpectra(originalStack.GetDevice(Intent.Read),
                              DimsImage,
                              NFrames,
                              PositionGrid,
                              NPositions,
                              DimsRegion,
                              CTFSpectraGrid,
                              CTFSpectra.GetDevice(Intent.Write),
                              CTFMean.GetDevice(Intent.Write));
            originalStack.FreeDevice(); // Won't need it in this method anymore.

            #endregion

            // Populate address arrays for later.

            #region Init addresses

            {
                float2[] CoordsData = new float2[CTFCoordsCart.ElementsSliceComplex];

                Helper.ForEachElementFT(DimsRegion, (x, y, xx, yy, r, a) => CoordsData[y * (DimsRegion.X / 2 + 1) + x] = new float2(r, a));
                CTFCoordsCart.UpdateHostWithComplex(new[] { CoordsData });

                CoordsData = new float2[NFreq * DimsRegion.X];
                Helper.ForEachElement(CTFCoordsPolarTrimmed.DimsSlice, (x, y) =>
                {
                    float Angle = ((float)y / DimsRegion.X + 0.5f) * (float)Math.PI;
                    float Ny = 1f / DimsRegion.X;
                    CoordsData[y * NFreq + x] = new float2((x + MinFreqInclusive) * Ny, Angle);
                });
                CTFCoordsPolarTrimmed.UpdateHostWithComplex(new[] { CoordsData });
            }

            #endregion

            // Retrieve average 1D spectrum from CTFMean (not corrected for astigmatism yet).

            #region Initial 1D spectrum

            {
                Image CTFAverage1D = new Image(IntPtr.Zero, new int3(DimsRegion.X / 2, 1, 1));

                GPU.CTFMakeAverage(CTFMean.GetDevice(Intent.Read),
                                   CTFCoordsCart.GetDevice(Intent.Read),
                                   (uint)CTFMean.ElementsSliceReal,
                                   (uint)DimsRegion.X,
                                   new[] { new CTF().ToStruct() },
                                   new CTF().ToStruct(),
                                   0,
                                   (uint)DimsRegion.X / 2,
                                   null,
                                   1,
                                   CTFAverage1D.GetDevice(Intent.Write));

                //CTFAverage1D.WriteMRC("CTFAverage1D.mrc");

                float[] CTFAverage1DData = CTFAverage1D.GetHost(Intent.Read)[0];
                float2[] ForPS1D = new float2[DimsRegion.X / 2];
                for (int i = 0; i < ForPS1D.Length; i++)
                    ForPS1D[i] = new float2((float)i / DimsRegion.X, (float)Math.Round(CTFAverage1DData[i], 4));
                _PS1D = ForPS1D;

                CTFAverage1D.Dispose();
            }

            #endregion

            #region Background fitting methods

            Action UpdateBackgroundFit = () =>
            {
                float2[] ForPS1D = PS1D.Skip(Math.Max(5, MinFreqInclusive / 2)).ToArray();
                Cubic1D.FitCTF(ForPS1D,
                               v => v.Select(x => CTF.Get1D(x / (float)CTF.PixelSize, true)).ToArray(),
                               CTF.GetZeros(),
                               CTF.GetPeaks(),
                               out _SimulatedBackground,
                               out _SimulatedScale);
            };

            Action<bool> UpdateRotationalAverage = keepbackground =>
            {
                float[] MeanData = CTFMean.GetHost(Intent.Read)[0];

                Image CTFMeanCorrected = new Image(new int3(DimsRegion), true);
                float[] MeanCorrectedData = CTFMeanCorrected.GetHost(Intent.Write)[0];

                // Subtract current background estimate from spectra, populate coords.
                Helper.ForEachElementFT(DimsRegion,
                                        (x, y, xx, yy, r, a) =>
                                        {
                                            int i = y * (DimsRegion.X / 2 + 1) + x;
                                            MeanCorrectedData[i] = MeanData[i] - _SimulatedBackground.Interp(r / DimsRegion.X);
                                        });

                Image CTFAverage1D = new Image(IntPtr.Zero, new int3(DimsRegion.X / 2, 1, 1));

                GPU.CTFMakeAverage(CTFMeanCorrected.GetDevice(Intent.Read),
                                   CTFCoordsCart.GetDevice(Intent.Read),
                                   (uint)CTFMeanCorrected.DimsEffective.ElementsSlice(),
                                   (uint)DimsRegion.X,
                                   new[] { CTF.ToStruct() },
                                   CTF.ToStruct(),
                                   0,
                                   (uint)DimsRegion.X / 2,
                                   null,
                                   1,
                                   CTFAverage1D.GetDevice(Intent.Write));

                //CTFAverage1D.WriteMRC("CTFAverage1D.mrc");

                float[] RotationalAverageData = CTFAverage1D.GetHost(Intent.Read)[0];
                float2[] ForPS1D = new float2[PS1D.Length];
                if (keepbackground)
                    for (int i = 0; i < ForPS1D.Length; i++)
                        ForPS1D[i] = new float2((float)i / DimsRegion.X, RotationalAverageData[i] + _SimulatedBackground.Interp((float)i / DimsRegion.X));
                else
                    for (int i = 0; i < ForPS1D.Length; i++)
                        ForPS1D[i] = new float2((float)i / DimsRegion.X, RotationalAverageData[i]);
                MathHelper.UnNaN(ForPS1D);

                _PS1D = ForPS1D;

                CTFMeanCorrected.Dispose();
                CTFAverage1D.Dispose();
            };

            #endregion

            // Fit background to currently best average (not corrected for astigmatism yet).
            {
                float2[] ForPS1D = PS1D.Skip(MinFreqInclusive).Take(Math.Max(2, NFreq / 2)).ToArray();

                int NumNodes = Math.Max(3, (int)((MainWindow.Options.CTFRangeMax - MainWindow.Options.CTFRangeMin) * 5M));
                _SimulatedBackground = Cubic1D.Fit(ForPS1D, NumNodes); // This won't fit falloff and scale, because approx function is 0

                float[] CurrentBackground = _SimulatedBackground.Interp(PS1D.Select(p => p.X).ToArray()).Skip(MinFreqInclusive).Take(NFreq / 2).ToArray();
                float[] Subtracted1D = new float[ForPS1D.Length];
                for (int i = 0; i < ForPS1D.Length; i++)
                    Subtracted1D[i] = ForPS1D[i].Y - CurrentBackground[i];
                MathHelper.NormalizeInPlace(Subtracted1D);

                float ZMin = (float)MainWindow.Options.CTFZMin;
                float ZMax = (float)MainWindow.Options.CTFZMax;
                float ZStep = (ZMax - ZMin) / 100f;

                float BestZ = 0, BestPhase = 0, BestScore = -999;
                for (float z = ZMin; z <= ZMax + 1e-5f; z += ZStep)
                {
                    for (float p = 0; p <= (MainWindow.Options.CTFDoPhase ? 1f : 0f); p += 0.01f)
                    {
                        CTF CurrentParams = new CTF
                        {
                            PixelSize = (MainWindow.Options.CTFPixelMin + MainWindow.Options.CTFPixelMax) * 0.5M,

                            Defocus = (decimal)z,
                            PhaseShift = (decimal)p,

                            Cs = MainWindow.Options.CTFCs,
                            Voltage = MainWindow.Options.CTFVoltage,
                            Amplitude = MainWindow.Options.CTFAmplitude
                        };
                        float[] SimulatedCTF = CurrentParams.Get1D(PS1D.Length, true).Skip(MinFreqInclusive).Take(Math.Max(2, NFreq / 2)).ToArray();
                        MathHelper.NormalizeInPlace(SimulatedCTF);
                        float Score = MathHelper.CrossCorrelate(Subtracted1D, SimulatedCTF);
                        if (Score > BestScore)
                        {
                            BestScore = Score;
                            BestZ = z;
                            BestPhase = p;
                        }
                    }
                }

                CTF = new CTF
                {
                    PixelSize = (MainWindow.Options.CTFPixelMin + MainWindow.Options.CTFPixelMax) * 0.5M,

                    Defocus = (decimal)BestZ,
                    PhaseShift = (decimal)BestPhase,

                    Cs = MainWindow.Options.CTFCs,
                    Voltage = MainWindow.Options.CTFVoltage,
                    Amplitude = MainWindow.Options.CTFAmplitude
                };

                UpdateRotationalAverage(true); // This doesn't have a nice background yet.
                UpdateBackgroundFit(); // Now get a reasonably nice background.
            }

            

            // Fit defocus, (phase shift), (astigmatism) to average background-subtracted spectrum, 
            // which is in polar coords at this point (for equal weighting of all frequencies).

            #region Grid search

            {
                Image CTFMeanPolarTrimmed = CTFMean.AsPolar((uint)MinFreqInclusive, (uint)(MinFreqInclusive + NFreq / 1));

                // Subtract current background.
                Image CurrentBackground = new Image(_SimulatedBackground.Interp(PS1D.Select(p => p.X).ToArray()).Skip(MinFreqInclusive).Take(NFreq / 1).ToArray());
                CTFMeanPolarTrimmed.SubtractFromLines(CurrentBackground);
                CurrentBackground.Dispose();

                /*Image WaterMask = new Image(new int3(NFreq, 1, 1));
                float[] WaterData = WaterMask.GetHost(Intent.Write)[0];
                for (int i = 0; i < NFreq; i++)
                {
                    float f = (i + MinFreqInclusive) / (float)DimsRegion.X * 2f;
                    WaterData[i] = f > 0.2f && f < 0.6f ? 0f : 1f;
                }
                //CTFMeanPolarTrimmed.MultiplyLines(WaterMask);
                WaterMask.Dispose();*/

                // Normalize for CC (not strictly needed, but it's converted for fp16 later, so let's be on the safe side of the fp16 range.
                GPU.Normalize(CTFMeanPolarTrimmed.GetDevice(Intent.Read), CTFMeanPolarTrimmed.GetDevice(Intent.Write), (uint)CTFMeanPolarTrimmed.ElementsReal, 1);
                //CTFMeanPolarTrimmed.WriteMRC("ctfmeanpolartrimmed.mrc");

                CTF StartParams = new CTF
                {
                    PixelSize = (MainWindow.Options.CTFPixelMin + MainWindow.Options.CTFPixelMax) * 0.5M,
                    PixelSizeDelta = Math.Abs(MainWindow.Options.CTFPixelMax - MainWindow.Options.CTFPixelMin),
                    PixelSizeAngle = MainWindow.Options.CTFPixelAngle,

                    Defocus = CTF.Defocus,// (MainWindow.Options.CTFZMin + MainWindow.Options.CTFZMax) * 0.5M,
                    DefocusDelta = doastigmatism ? 0 : MainWindow.Options.CTFAstigmatism,
                    DefocusAngle = doastigmatism ? 0 : MainWindow.Options.CTFAstigmatismAngle,

                    Cs = MainWindow.Options.CTFCs,
                    Voltage = MainWindow.Options.CTFVoltage,
                    Amplitude = MainWindow.Options.CTFAmplitude
                };

                CTFFitStruct FitParams = new CTFFitStruct
                {
                    //Pixelsize = new float3(-0.02e-10f, 0.02e-10f, 0.01e-10f),
                    //Pixeldelta = new float3(0.0f, 0.02e-10f, 0.01e-10f),
                    //Pixelangle = new float3(0, 2 * (float)Math.PI, 1 * (float)Math.PI / 18),

                    //Defocus = new float3((float)(MainWindow.Options.CTFZMin - StartParams.Defocus) * 1e-6f,
                    //                     (float)(MainWindow.Options.CTFZMax - StartParams.Defocus) * 1e-6f,
                    //                     0.025e-6f),
                    Defocus = new float3(-0.4e-6f,
                                         0.4e-6f,
                                         0.025e-6f),

                    Defocusdelta = doastigmatism ? new float3(0, 0.8e-6f, 0.02e-6f) : new float3(0, 0, 0),
                    Astigmatismangle = doastigmatism ? new float3(0, 2 * (float)Math.PI, 1 * (float)Math.PI / 18) : new float3(0, 0, 0),
                    Phaseshift = MainWindow.Options.CTFDoPhase ? new float3(0, (float)Math.PI, 0.025f * (float)Math.PI) : new float3(0, 0, 0)
                };

                CTFStruct ResultStruct = GPU.CTFFitMean(CTFMeanPolarTrimmed.GetDevice(Intent.Read),
                                                        CTFCoordsPolarTrimmed.GetDevice(Intent.Read),
                                                        CTFMeanPolarTrimmed.DimsSlice,
                                                        StartParams.ToStruct(),
                                                        FitParams,
                                                        doastigmatism);
                CTF.FromStruct(ResultStruct);
                CTF.Defocus = Math.Max(CTF.Defocus, MainWindow.Options.CTFZMin);

                CTFMeanPolarTrimmed.Dispose();

                UpdateRotationalAverage(true); // This doesn't have a nice background yet.
                UpdateBackgroundFit(); // Now get a reasonably nice background.

                UpdateRotationalAverage(true); // This time, with the nice background.
                UpdateBackgroundFit(); // Make the background even nicer!
            }

            #endregion

            /*for (int i = 0; i < PS1D.Length; i++)
                PS1D[i].Y -= SimulatedBackground.Interp(PS1D[i].X);
            SimulatedBackground = new Cubic1D(SimulatedBackground.Data.Select(v => new float2(v.X, 0f)).ToArray());
            OnPropertyChanged("PS1D");

            CTFSpectra.Dispose();
            CTFMean.Dispose();
            CTFCoordsCart.Dispose();
            CTFCoordsPolarTrimmed.Dispose();

            Simulated1D = GetSimulated1D();
            CTFQuality = GetCTFQuality();

            return;*/

            // Do BFGS optimization of defocus, astigmatism and phase shift,
            // using 2D simulation for comparison

            #region BFGS

            bool[] CTFSpectraConsider = new bool[CTFSpectraGrid.Elements()];
            for (int i = 0; i < CTFSpectraConsider.Length; i++)
                CTFSpectraConsider[i] = true;
            int NCTFSpectraConsider = CTFSpectraConsider.Length;

            GridCTF = new CubicGrid(GridCTF.Dimensions, (float)CTF.Defocus, (float)CTF.Defocus, Dimension.X);
            GridCTFPhase = new CubicGrid(GridCTFPhase.Dimensions, (float)CTF.PhaseShift, (float)CTF.PhaseShift, Dimension.X);

            for (int preciseFit = 2; preciseFit < 3; preciseFit++)
            {
                NFreq = (MaxFreqExclusive - MinFreqInclusive) * (preciseFit + 1) / 3;
                //if (preciseFit >= 2)
                //    NFreq = MaxFreqExclusive - MinFreqInclusive;

                Image CTFSpectraPolarTrimmed = CTFSpectra.AsPolar((uint)MinFreqInclusive, (uint)(MinFreqInclusive + NFreq));
                CTFSpectra.FreeDevice(); // This will only be needed again for the final PS1D.

                #region Create background and scale

                float[] CurrentScale = _SimulatedScale.Interp(PS1D.Select(p => p.X).ToArray());

                Image CTFSpectraScale = new Image(new int3(NFreq, DimsRegion.X, 1));
                float[] CTFSpectraScaleData = CTFSpectraScale.GetHost(Intent.Write)[0];

                // Trim polar to relevant frequencies, and populate coordinates.
                Parallel.For(0, DimsRegion.X, y =>
                {
                    float Angle = ((float)y / DimsRegion.X + 0.5f) * (float)Math.PI;
                    for (int x = 0; x < NFreq; x++)
                        CTFSpectraScaleData[y * NFreq + x] = CurrentScale[x + MinFreqInclusive];
                });
                //CTFSpectraScale.WriteMRC("ctfspectrascale.mrc");

                // Background is just 1 line since we're in polar.
                Image CurrentBackground = new Image(_SimulatedBackground.Interp(PS1D.Select(p => p.X).ToArray()).Skip(MinFreqInclusive).Take(NFreq).ToArray());

                #endregion

                CTFSpectraPolarTrimmed.SubtractFromLines(CurrentBackground);
                CurrentBackground.Dispose();

                // Normalize background-subtracted spectra.
                GPU.Normalize(CTFSpectraPolarTrimmed.GetDevice(Intent.Read),
                              CTFSpectraPolarTrimmed.GetDevice(Intent.Write),
                              (uint)CTFSpectraPolarTrimmed.ElementsSliceReal,
                              (uint)CTFSpectraGrid.Elements());
                //CTFSpectraPolarTrimmed.WriteMRC("ctfspectrapolartrimmed.mrc");

                #region Convert to fp16

                Image CTFSpectraPolarTrimmedHalf = CTFSpectraPolarTrimmed.AsHalf();
                CTFSpectraPolarTrimmed.Dispose();

                Image CTFSpectraScaleHalf = CTFSpectraScale.AsHalf();
                CTFSpectraScale.Dispose();
                Image CTFCoordsPolarTrimmedHalf = CTFCoordsPolarTrimmed.AsHalf();

                #endregion

                // Wiggle weights show how the defocus on the spectra grid is altered 
                // by changes in individual anchor points of the spline grid.
                // They are used later to compute the dScore/dDefocus values for each spectrum 
                // only once, and derive the values for each anchor point from them.
                float[][] WiggleWeights = GridCTF.GetWiggleWeights(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, 1f / (CTFGridZ + 1)));
                float[][] WiggleWeightsPhase = GridCTFPhase.GetWiggleWeights(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, 1f / (CTFGridZ + 1)));

                // Helper method for getting CTFStructs for the entire spectra grid.
                Func<double[], CTF, float[], float[], CTFStruct[]> EvalGetCTF = (input, ctf, defocusValues, phaseValues) =>
                {
                    decimal AlteredDelta = (decimal)input[input.Length - 2];
                    decimal AlteredAngle = (decimal)(input[input.Length - 1] * 20 / (Math.PI / 180));

                    CTF Local = ctf.GetCopy();
                    Local.DefocusDelta = AlteredDelta;
                    Local.DefocusAngle = AlteredAngle;

                    CTFStruct LocalStruct = Local.ToStruct();
                    CTFStruct[] LocalParams = new CTFStruct[defocusValues.Length];
                    for (int i = 0; i < LocalParams.Length; i++)
                    {
                        LocalParams[i] = LocalStruct;
                        LocalParams[i].Defocus = defocusValues[i] * -1e-6f;
                        LocalParams[i].PhaseShift = phaseValues[i] * (float)Math.PI;
                    }

                    return LocalParams;
                };

                // Simulate with adjusted CTF, compare to originals

                #region Eval and Gradient methods

                float BorderZ = 0.5f / CTFGridZ;

                Func<double[], double> Eval = input =>
                {
                    CubicGrid Altered = new CubicGrid(GridCTF.Dimensions, input.Take((int)GridCTF.Dimensions.Elements()).Select(v => (float)v).ToArray());
                    float[] DefocusValues = Altered.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));
                    CubicGrid AlteredPhase = new CubicGrid(GridCTFPhase.Dimensions, input.Skip((int)GridCTF.Dimensions.Elements()).Take((int)GridCTFPhase.Dimensions.Elements()).Select(v => (float)v).ToArray());
                    float[] PhaseValues = AlteredPhase.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));

                    CTFStruct[] LocalParams = EvalGetCTF(input, CTF, DefocusValues, PhaseValues);

                    float[] Result = new float[LocalParams.Length];

                    GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                        CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                        CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                        (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                        LocalParams,
                                        Result,
                                        (uint)LocalParams.Length);

                    float Score = 0;
                    for (int i = 0; i < Result.Length; i++)
                        if (CTFSpectraConsider[i])
                            Score += Result[i];

                    Score /= NCTFSpectraConsider;

                    if (float.IsNaN(Score) || float.IsInfinity(Score))
                        throw new Exception("Bad score.");

                    return (1.0 - Score) * 1000.0;
                };

                Func<double[], double[]> Gradient = input =>
                {
                    const float Step = 0.005f;
                    double[] Result = new double[input.Length];

                    // In 0D grid case, just get gradient for all 4 parameters.
                    // In 1+D grid case, do simple gradient for astigmatism and phase...
                    int StartComponent = input.Length - 2;
                    //int StartComponent = 0;
                    for (int i = StartComponent; i < input.Length; i++)
                    {
                        double[] UpperInput = new double[input.Length];
                        input.CopyTo(UpperInput, 0);
                        UpperInput[i] += Step;
                        double UpperValue = Eval(UpperInput);

                        double[] LowerInput = new double[input.Length];
                        input.CopyTo(LowerInput, 0);
                        LowerInput[i] -= Step;
                        double LowerValue = Eval(LowerInput);

                        Result[i] = (UpperValue - LowerValue) / (2f * Step);
                    }

                    float[] ResultPlus = new float[CTFSpectraGrid.Elements()];
                    float[] ResultMinus = new float[CTFSpectraGrid.Elements()];

                    // ..., take shortcut for defoci...
                    {
                        CubicGrid AlteredPhase = new CubicGrid(GridCTFPhase.Dimensions, input.Skip((int)GridCTF.Dimensions.Elements()).Take((int)GridCTFPhase.Dimensions.Elements()).Select(v => (float)v).ToArray());
                        float[] PhaseValues = AlteredPhase.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));

                        {
                            CubicGrid AlteredPlus = new CubicGrid(GridCTF.Dimensions, input.Take((int)GridCTF.Dimensions.Elements()).Select(v => (float)v + Step).ToArray());
                            float[] DefocusValues = AlteredPlus.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));

                            CTFStruct[] LocalParams = EvalGetCTF(input, CTF, DefocusValues, PhaseValues);

                            GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                                (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                                LocalParams,
                                                ResultPlus,
                                                (uint)LocalParams.Length);
                        }
                        {
                            CubicGrid AlteredMinus = new CubicGrid(GridCTF.Dimensions, input.Take((int)GridCTF.Dimensions.Elements()).Select(v => (float)v - Step).ToArray());
                            float[] DefocusValues = AlteredMinus.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));

                            CTFStruct[] LocalParams = EvalGetCTF(input, CTF, DefocusValues, PhaseValues);

                            GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                                (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                                LocalParams,
                                                ResultMinus,
                                                (uint)LocalParams.Length);
                        }
                        float[] LocalGradients = new float[ResultPlus.Length];
                        for (int i = 0; i < LocalGradients.Length; i++)
                            LocalGradients[i] = ResultMinus[i] - ResultPlus[i];

                        // Now compute gradients per grid anchor point using the precomputed individual gradients and wiggle factors.
                        Parallel.For(0, GridCTF.Dimensions.Elements(), i => Result[i] = MathHelper.ReduceWeighted(LocalGradients, WiggleWeights[i]) / LocalGradients.Length / (2f * Step) * 1000f);
                    }

                    // ..., and take shortcut for phases.
                    if (MainWindow.Options.CTFDoPhase)
                    {
                        CubicGrid AlteredPlus = new CubicGrid(GridCTF.Dimensions, input.Take((int)GridCTF.Dimensions.Elements()).Select(v => (float)v).ToArray());
                        float[] DefocusValues = AlteredPlus.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));

                        {
                            CubicGrid AlteredPhasePlus = new CubicGrid(GridCTFPhase.Dimensions, input.Skip((int)GridCTF.Dimensions.Elements()).Take((int)GridCTFPhase.Dimensions.Elements()).Select(v => (float)v + Step).ToArray());
                            float[] PhaseValues = AlteredPhasePlus.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));
                            CTFStruct[] LocalParams = EvalGetCTF(input, CTF, DefocusValues, PhaseValues);

                            GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                                (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                                LocalParams,
                                                ResultPlus,
                                                (uint)LocalParams.Length);
                        }
                        {
                            CubicGrid AlteredPhaseMinus = new CubicGrid(GridCTFPhase.Dimensions, input.Skip((int)GridCTF.Dimensions.Elements()).Take((int)GridCTFPhase.Dimensions.Elements()).Select(v => (float)v - Step).ToArray());
                            float[] PhaseValues = AlteredPhaseMinus.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));
                            CTFStruct[] LocalParams = EvalGetCTF(input, CTF, DefocusValues, PhaseValues);

                            GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                                CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                                (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                                LocalParams,
                                                ResultMinus,
                                                (uint)LocalParams.Length);
                        }
                        float[] LocalGradients = new float[ResultPlus.Length];
                        for (int i = 0; i < LocalGradients.Length; i++)
                            LocalGradients[i] = ResultMinus[i] - ResultPlus[i];

                        // Now compute gradients per grid anchor point using the precomputed individual gradients and wiggle factors.
                        Parallel.For(0, GridCTFPhase.Dimensions.Elements(), i => Result[i + GridCTF.Dimensions.Elements()] = MathHelper.ReduceWeighted(LocalGradients, WiggleWeightsPhase[i]) / LocalGradients.Length / (2f * Step) * 1000f);
                    }

                    foreach (var i in Result)
                        if (double.IsNaN(i) || double.IsInfinity(i))
                            throw new Exception("Bad score.");

                    return Result;
                };

                #endregion

                #region Minimize first time with potential outpiers

                double[] StartParams = new double[GridCTF.Dimensions.Elements() + GridCTFPhase.Dimensions.Elements() + 2];
                for (int i = 0; i < GridCTF.Dimensions.Elements(); i++)
                    StartParams[i] = GridCTF.FlatValues[i];
                for (int i = 0; i < GridCTFPhase.Dimensions.Elements(); i++)
                    StartParams[i + GridCTF.Dimensions.Elements()] = GridCTFPhase.FlatValues[i];
                StartParams[StartParams.Length - 2] = (double)CTF.DefocusDelta;
                StartParams[StartParams.Length - 1] = (double)CTF.DefocusAngle / 20 * (Math.PI / 180);

                // Compute correlation for individual spectra, and throw away those that are >.75 sigma worse than mean.

                #region Discard outliers

                if (CTFSpace || CTFTime)
                {
                    CubicGrid Altered = new CubicGrid(GridCTF.Dimensions, StartParams.Take((int)GridCTF.Dimensions.Elements()).Select(v => (float)v).ToArray());
                    float[] DefocusValues = Altered.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));
                    CubicGrid AlteredPhase = new CubicGrid(GridCTFPhase.Dimensions, StartParams.Skip((int)GridCTF.Dimensions.Elements()).Take((int)GridCTFPhase.Dimensions.Elements()).Select(v => (float)v).ToArray());
                    float[] PhaseValues = AlteredPhase.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));

                    CTFStruct[] LocalParams = EvalGetCTF(StartParams, CTF, DefocusValues, PhaseValues);

                    float[] Result = new float[LocalParams.Length];

                    GPU.CTFCompareToSim(CTFSpectraPolarTrimmedHalf.GetDevice(Intent.Read),
                                        CTFCoordsPolarTrimmedHalf.GetDevice(Intent.Read),
                                        CTFSpectraScaleHalf.GetDevice(Intent.Read),
                                        (uint)CTFSpectraPolarTrimmedHalf.ElementsSliceReal,
                                        LocalParams,
                                        Result,
                                        (uint)LocalParams.Length);

                    float MeanResult = MathHelper.Mean(Result);
                    float StdResult = MathHelper.StdDev(Result);
                    CTFSpectraConsider = new bool[CTFSpectraGrid.Elements()];
                    Parallel.For(0, CTFSpectraConsider.Length, i =>
                    {
                        //if (Result[i] > MeanResult - StdResult * 1.5f)
                        CTFSpectraConsider[i] = true;
                        /*else
                        {
                            CTFSpectraConsider[i] = false;
                            for (int j = 0; j < WiggleWeights.Length; j++)
                                // Make sure the spectrum's gradient doesn't affect the overall gradient.
                                WiggleWeights[j][i] = 0;
                        }*/
                    });
                    NCTFSpectraConsider = CTFSpectraConsider.Where(v => v).Count();
                }

                #endregion

                BroydenFletcherGoldfarbShanno Optimizer = new BroydenFletcherGoldfarbShanno(StartParams.Length, Eval, Gradient)
                {
                    Past = 1,
                    Delta = 1e-6,
                    MaxLineSearch = 15,
                    Corrections = 20
                };
                Optimizer.Minimize(StartParams);

                #endregion

                #region Retrieve parameters

                CTF.Defocus = (decimal)MathHelper.Mean(Optimizer.Solution.Take((int)GridCTF.Dimensions.Elements()).Select(v => (float)v));
                CTF.DefocusDelta = (decimal)Optimizer.Solution[StartParams.Length - 2];
                CTF.DefocusAngle = (decimal)(Optimizer.Solution[StartParams.Length - 1] * 20 / (Math.PI / 180));
                CTF.PhaseShift = (decimal)MathHelper.Mean(Optimizer.Solution.Skip((int)GridCTF.Dimensions.Elements()).Take((int)GridCTFPhase.Dimensions.Elements()).Select(v => (float)v));

                if (CTF.DefocusDelta < 0)
                {
                    CTF.DefocusAngle += 90;
                    CTF.DefocusDelta *= -1;
                }
                CTF.DefocusAngle = ((int)CTF.DefocusAngle + 180 * 99) % 180;

                GridCTF = new CubicGrid(GridCTF.Dimensions, Optimizer.Solution.Take((int)GridCTF.Dimensions.Elements()).Select(v => (float)v).ToArray());
                GridCTFPhase = new CubicGrid(GridCTFPhase.Dimensions, Optimizer.Solution.Skip((int)GridCTF.Dimensions.Elements()).Take((int)GridCTFPhase.Dimensions.Elements()).Select(v => (float)v).ToArray());

                #endregion

                // Dispose GPU resources manually because GC can't be bothered to do it in time.
                CTFSpectraPolarTrimmedHalf.Dispose();
                CTFCoordsPolarTrimmedHalf.Dispose();
                CTFSpectraScaleHalf.Dispose();

                #region Get nicer envelope fit

                if (preciseFit >= 2)
                {
                    if (!CTFSpace && !CTFTime)
                    {
                        UpdateRotationalAverage(true);
                    }
                    else
                    {
                        Image CTFSpectraBackground = new Image(new int3(DimsRegion), true);
                        float[] CTFSpectraBackgroundData = CTFSpectraBackground.GetHost(Intent.Write)[0];

                        // Construct background in Cartesian coordinates.
                        Helper.ForEachElementFT(DimsRegion, (x, y, xx, yy, r, a) =>
                        {
                            CTFSpectraBackgroundData[y * CTFSpectraBackground.DimsEffective.X + x] = _SimulatedBackground.Interp(r / DimsRegion.X);
                        });

                        CTFSpectra.SubtractFromSlices(CTFSpectraBackground);

                        float[] DefocusValues = GridCTF.GetInterpolatedNative(CTFSpectraGrid, new float3(DimsRegion.X / 2f / DimsImage.X, DimsRegion.Y / 2f / DimsImage.Y, BorderZ));
                        CTFStruct[] LocalParams = DefocusValues.Select(v =>
                        {
                            CTF Local = CTF.GetCopy();
                            Local.Defocus = (decimal)v + 0.0M;

                            return Local.ToStruct();
                        }).ToArray();

                        Image CTFAverage1D = new Image(IntPtr.Zero, new int3(DimsRegion.X / 2, 1, 1));

                        CTF CTFAug = CTF.GetCopy();
                        CTFAug.Defocus += 0.0M;
                        GPU.CTFMakeAverage(CTFSpectra.GetDevice(Intent.Read),
                                           CTFCoordsCart.GetDevice(Intent.Read),
                                           (uint)CTFSpectra.ElementsSliceReal,
                                           (uint)DimsRegion.X,
                                           LocalParams,
                                           CTFAug.ToStruct(),
                                           0,
                                           (uint)DimsRegion.X / 2,
                                           CTFSpectraConsider.Select(v => v ? 1 : 0).ToArray(),
                                           (uint)CTFSpectraGrid.Elements(),
                                           CTFAverage1D.GetDevice(Intent.Write));

                        CTFSpectra.AddToSlices(CTFSpectraBackground);

                        float[] RotationalAverageData = CTFAverage1D.GetHost(Intent.Read)[0];
                        float2[] ForPS1D = new float2[PS1D.Length];
                        for (int i = 0; i < ForPS1D.Length; i++)
                            ForPS1D[i] = new float2((float)i / DimsRegion.X, (float)Math.Round(RotationalAverageData[i], 4) + _SimulatedBackground.Interp((float)i / DimsRegion.X));
                        MathHelper.UnNaN(ForPS1D);
                        _PS1D = ForPS1D;

                        CTFSpectraBackground.Dispose();
                        CTFAverage1D.Dispose();
                        CTFSpectra.FreeDevice();
                    }

                    CTF.Defocus = Math.Max(CTF.Defocus, MainWindow.Options.CTFZMin);
                    UpdateBackgroundFit();
                }

                #endregion
            }

            #endregion

            // Subtract background from 2D average and write it to disk. 
            // This image is used for quick visualization purposes only.

            #region PS2D update

            {
                int3 DimsAverage = new int3(DimsRegion.X, DimsRegion.X / 2, 1);
                float[] Average2DData = new float[DimsAverage.Elements()];
                float[] OriginalAverageData = CTFMean.GetHost(Intent.Read)[0];

                for (int y = 0; y < DimsAverage.Y; y++)
                {
                    int yy = y * y;
                    for (int x = 0; x < DimsAverage.Y; x++)
                    {
                        int xx = DimsRegion.X / 2 - x - 1;
                        xx *= xx;
                        float r = (float)Math.Sqrt(xx + yy) / DimsRegion.X;
                        Average2DData[y * DimsAverage.X + x] = OriginalAverageData[(y + DimsRegion.X / 2) * (DimsRegion.X / 2 + 1) + x] - SimulatedBackground.Interp(r);
                    }

                    for (int x = 0; x < DimsRegion.X / 2; x++)
                    {
                        int xx = x * x;
                        float r = (float)Math.Sqrt(xx + yy) / DimsRegion.X;
                        Average2DData[y * DimsAverage.X + x + DimsRegion.X / 2] = OriginalAverageData[(DimsRegion.X / 2 - y) * (DimsRegion.X / 2 + 1) + (DimsRegion.X / 2 - 1 - x)] - SimulatedBackground.Interp(r);
                    }
                }

                IOHelper.WriteMapFloat(PowerSpectrumPath,
                                       new HeaderMRC
                                       {
                                           Dimensions = DimsAverage,
                                           MinValue = MathHelper.Min(Average2DData),
                                           MaxValue = MathHelper.Max(Average2DData)
                                       },
                                       Average2DData);

                PS2DTemp = null;
                OnPropertyChanged("PS2D");
            }

            #endregion

            for (int i = 0; i < PS1D.Length; i++)
                PS1D[i].Y -= SimulatedBackground.Interp(PS1D[i].X);
            SimulatedBackground = new Cubic1D(SimulatedBackground.Data.Select(v => new float2(v.X, 0f)).ToArray());
            OnPropertyChanged("PS1D");

            CTFSpectra.Dispose();
            CTFMean.Dispose();
            CTFCoordsCart.Dispose();
            CTFCoordsPolarTrimmed.Dispose();

            Simulated1D = GetSimulated1D();
            CTFQuality = GetCTFQuality();

            SaveMeta();
        }
示例#8
0
文件: Movie.cs 项目: dtegunov/warp
        public virtual void LoadMeta()
        {
            if (!File.Exists(XMLPath))
                return;

            using (Stream SettingsStream = File.OpenRead(XMLPath))
            {
                XPathDocument Doc = new XPathDocument(SettingsStream);
                XPathNavigator Reader = Doc.CreateNavigator();
                Reader.MoveToRoot();
                Reader.MoveToFirstChild();

                {
                    string StatusString = Reader.GetAttribute("Status", "");
                    if (StatusString != null && StatusString.Length > 0)
                    {
                        switch (StatusString)
                        {
                            case "Processed":
                                _Status = ProcessingStatus.Processed;
                                break;
                            case "Outdated":
                                _Status = ProcessingStatus.Outdated;
                                break;
                            case "Unprocessed":
                                _Status = ProcessingStatus.Unprocessed;
                                break;
                            case "Skip":
                                _Status = ProcessingStatus.Skip;
                                break;
                        }
                    }
                }

                XPathNavigator NavPS1D = Reader.SelectSingleNode("//PS1D");
                if (NavPS1D != null)
                    PS1D = NavPS1D.InnerXml.Split(';').Select(v =>
                    {
                        string[] Pair = v.Split('|');
                        return new float2(float.Parse(Pair[0], CultureInfo.InvariantCulture), float.Parse(Pair[1], CultureInfo.InvariantCulture));
                    }).ToArray();

                XPathNavigator NavSimBackground = Reader.SelectSingleNode("//SimulatedBackground");
                if (NavSimBackground != null)
                    _SimulatedBackground = new Cubic1D(NavSimBackground.InnerXml.Split(';').Select(v =>
                    {
                        string[] Pair = v.Split('|');
                        return new float2(float.Parse(Pair[0], CultureInfo.InvariantCulture), float.Parse(Pair[1], CultureInfo.InvariantCulture));
                    }).ToArray());

                XPathNavigator NavSimScale = Reader.SelectSingleNode("//SimulatedScale");
                if (NavSimScale != null)
                    _SimulatedScale = new Cubic1D(NavSimScale.InnerXml.Split(';').Select(v =>
                    {
                        string[] Pair = v.Split('|');
                        return new float2(float.Parse(Pair[0], CultureInfo.InvariantCulture), float.Parse(Pair[1], CultureInfo.InvariantCulture));
                    }).ToArray());

                XPathNavigator NavCTF = Reader.SelectSingleNode("//CTF");
                if (NavCTF != null)
                    CTF.Load(NavCTF);

                XPathNavigator NavGridCTF = Reader.SelectSingleNode("//GridCTF");
                if (NavGridCTF != null)
                    GridCTF = CubicGrid.Load(NavGridCTF);

                XPathNavigator NavGridCTFPhase = Reader.SelectSingleNode("//GridCTFPhase");
                if (NavGridCTFPhase != null)
                    GridCTFPhase = CubicGrid.Load(NavGridCTFPhase);

                XPathNavigator NavMoveX = Reader.SelectSingleNode("//GridMovementX");
                if (NavMoveX != null)
                    GridMovementX = CubicGrid.Load(NavMoveX);

                XPathNavigator NavMoveY = Reader.SelectSingleNode("//GridMovementY");
                if (NavMoveY != null)
                    GridMovementY = CubicGrid.Load(NavMoveY);

                XPathNavigator NavLocalX = Reader.SelectSingleNode("//GridLocalMovementX");
                if (NavLocalX != null)
                    GridLocalX = CubicGrid.Load(NavLocalX);

                XPathNavigator NavLocalY = Reader.SelectSingleNode("//GridLocalMovementY");
                if (NavLocalY != null)
                    GridLocalY = CubicGrid.Load(NavLocalY);

                PyramidShiftX.Clear();
                foreach (XPathNavigator NavShiftX in Reader.Select("//PyramidShiftX"))
                    PyramidShiftX.Add(CubicGrid.Load(NavShiftX));

                PyramidShiftY.Clear();
                foreach (XPathNavigator NavShiftY in Reader.Select("//PyramidShiftY"))
                    PyramidShiftY.Add(CubicGrid.Load(NavShiftY));
            }
        }