void Start() { voxelTerrain = GameObject.Find("VoxelTerrain").GetComponent <VoxelTerrain>(); chunks = transform.Find("Chunks"); savePath = GameConfig.Instance.GetSavePath(); saveFilename = string.Format("{0}/{1}.bin", savePath, filename); }
void Start() { voxelTerrain = GameObject.Find("VoxelTerrain").GetComponent <VoxelTerrain>(); }