public ZombieSpriteSaveStruct[] ZombieSaveStructs() { ZombieSpriteSaveStruct[] zombieSaveStructs = new ZombieSpriteSaveStruct[ZombieSprites.Count]; for (int index = 0; index < ZombieSprites.Count; index++) { zombieSaveStructs[index] = ZombieSprites[index].SaveStruct; } return(zombieSaveStructs); }
public ZombieSprite(Game game, ZombieSpriteSaveStruct saveStruct) : this(game, new Location(saveStruct.Position, saveStruct.Scale, saveStruct.Rotation), 0, saveStruct.HitPoints, saveStruct.Alive, saveStruct.Random) { }
public ZombieSpriteSaveStruct[] ZombieSaveStructs() { ZombieSpriteSaveStruct[] zombieSaveStructs = new ZombieSpriteSaveStruct[ZombieSprites.Count]; for (int index = 0; index < ZombieSprites.Count; index++) { zombieSaveStructs[index] = ZombieSprites[index].SaveStruct; } return zombieSaveStructs; }