private ZombieSprite CreateNewZombieSprite() { ZombieSprite zombieSprite = new ZombieSprite(this.Game, RandomZombieSpawnLocation(), 0, RandomHelper.NextRandomSingle()); this.AddZombieSprite(zombieSprite); return(zombieSprite); }
// TODO: Make private public void AddZombieSprite(ZombieSprite zombieSprite) { Game.SpritesDrawingManager.DrawableEntities.Add(zombieSprite); ZombiesUpdateManger.UpdatableEntities.Add(zombieSprite); ZombiesCollisionManager.CollidableEntities.Add(zombieSprite); ZombiesAttackManager.AttackableEntities.Add(zombieSprite); ZombieSprites.Add(zombieSprite); }
private void StartPlayingSavedGame(GameSaveStruct saveStruct) { this.Options = new GameOptions(saveStruct.Options); this.StartPlayingGame(); SurvivorSubsystem.AddPlayerOneSurvivorSprite(new SurvivorSprite(this, saveStruct.PlayerOneSurvivorSprite)); foreach (ZombieSpriteSaveStruct zombieSpriteSaveStruct in saveStruct.ZombieSprites) { ZombieSprite zombieSprite = new ZombieSprite(this, zombieSpriteSaveStruct); ZombiesSubsystem.AddZombieSprite(zombieSprite); } foreach (CollectableSaveStruct collectableSaveStruct in saveStruct.Collectables) { CollectablesSubsystem.AddCollectable(new Collectable(this, collectableSaveStruct)); switch (collectableSaveStruct.CollectableEntityType) { case CollectableEntityType.Health: CollectablesSubsystem.HealthCollectablesSpawned++; break; case CollectableEntityType.Gasoline: CollectablesSubsystem.GasolineCollectablesSpawned++; break; case CollectableEntityType.PistolAmmo: CollectablesSubsystem.PistolAmmoCollectablesSpawned++; break; case CollectableEntityType.ShotgunAmmo: CollectablesSubsystem.ShotgunAmmoCollectablesSpawned++; break; case CollectableEntityType.Energy: CollectablesSubsystem.EnergyCollectablesSpawned++; break; default: break; } } // Reset Zombie Subsystem ZombiesSubsystem.WaveTimer = saveStruct.WaveTimer; AchievmentsSubsystem.Initialize(saveStruct.Achievments); this.Results = new GameResults(saveStruct.Stats); this.GamePaused = true; }
public static void LoadContent(ContentManager contentManager) { ZombieSprite.LoadContent(contentManager); }
private ZombieSprite CreateNewZombieSprite() { ZombieSprite zombieSprite = new ZombieSprite(this.Game, RandomZombieSpawnLocation(), 0, RandomHelper.NextRandomSingle()); this.AddZombieSprite(zombieSprite); return zombieSprite; }