public GameResults(StatsSaveStruct statsSave) { this.SurvivalTime = statsSave.SurvivalTime; this.NumberOfZombieKills = statsSave.NumberOfZombieKills; this.NumberOfZombieWaves = statsSave.NumberOfZombieWaves; this.CollectablesResults = new GameCollectableResults(statsSave.CollectablesStats); this.KillResults = new GameKillResults(statsSave.KillsStats); this.FistWeaponResults = new GameWeaponResults(statsSave.FistWeaponsStats); this.CrowbarWeaponResults = new GameWeaponResults(statsSave.CrowbarWeaponsStats); this.ChainsawWeaponResults = new GameWeaponResults(statsSave.ChainsawWeaponsStats); this.PistolWeaponResults = new GameWeaponResults(statsSave.PistolWeaponsStats); this.ShotgunWeaponResults = new GameWeaponResults(statsSave.ShotgunWeaponsStats); }