示例#1
0
        public AiPlayer(WarZGame game, Camera camera, Tank tank, Terrain terrain, int id)
            : base(game, camera, tank, terrain)
        {
            WZGame = game;
            Behaviors = new List<AiPlayerBehavior>(MAX_BEHAVIORS);
            MaxSpeed = 5f;

            this.id = id;
        }
示例#2
0
文件: Player.cs 项目: vvolkgang/WarZ
        public Player(WarZGame game, Camera camera, Tank tank, Terrain terrain)
            : base(game)
        {
            WZGame = game;
            _mesh = tank;

            _terrain = terrain;

            ChangeCamera(camera);

            _canonManager = new CanonManager(game);

            _soundFire = WZGame.Content.Load<SoundEffect>("Sounds/tank - shoot");
            _soundTankGo = WZGame.Content.Load<SoundEffect>("Sounds/tank - go");
            _soundTankGoInstance = _soundTankGo.CreateInstance();
            _soundTankGoInstance.IsLooped = true;
            // _camera.HorizontalOffset = 4f;
        }
示例#3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Window.Title = "WarZ v" + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
            Prepare3DRenderer.Initialize(this);

            Song mainTheme = Content.Load<Song>(@"Music/main1");

            MediaPlayer.Play(mainTheme);
            MediaPlayer.Volume *= 0.7f;

            _fpsCamera = new FPSCamera(this, new Vector3(0, 10, 3), Vector3.Zero, Vector3.Up);
            _topViewCamera = new TopViewCamera(this, new Vector3(0, 10, 0), Vector3.Zero, Vector3.Forward);
            //  _chaseCamera = new ChaseCamera(this, new Vector3(0, 10, 3), Vector3.Zero, Vector3.Up);
            SimpleCamera simpleCam = new SimpleCamera(this, Vector3.Zero, Vector3.Forward, Vector3.Up);
            _aiCamera = new SimpleCamera(this, Vector3.Backward, Vector3.Zero, Vector3.Up);
            GodViewCamera godView = new GodViewCamera(this, Vector3.Up * 50, Vector3.Forward * 62.5f + Vector3.Right * 62.5f, Vector3.Up);
            _cameras = new Camera[3];
            _cameras[0] = _fpsCamera;
            _cameras[1] = _topViewCamera;
            _cameras[2] = godView;

            cameraNumber = 0;

            _activeCamera = _fpsCamera;

            _3DAxis = new Axis(this, _activeCamera);
            _GUI = new GUIManager(this);
            _GUI.CrossairVisible = true;

            Terrain = new Terrain(this, _activeCamera);
            _skybox = new Skybox(this, _activeCamera);

            Tank tank = new Tank(this, Content.Load<Model>(@"Models\Tank\DXTank"));

            Player1 = new Player(this, _activeCamera, tank, Terrain);
            _aiPlayerManager = new AiPlayerManager(this, tank);
            _collisionSystem = new CollisionSystem(this, _player1, _aiPlayerManager);
            _particlesManager = new ParticlesManager(this);

            Components.Add(_skybox);
            //Components.Add(_activeCamera);
            Components.Add(Player1);
            Components.Add(_3DAxis);
            Components.Add(Terrain);

            Components.Add(_aiPlayerManager);
            Components.Add(_collisionSystem);
            Components.Add(_particlesManager);
            Components.Add(_GUI);

            _aiPlayerManager.AddBot(_aiCamera, Vector3.Backward * 10 + Vector3.Right * 20);
            _aiPlayerManager.AddBot(_aiCamera, Vector3.Backward * 10 + Vector3.Right * 10);
            _aiPlayerManager.AddBot(_aiCamera, Vector3.Backward * 10 + Vector3.Right * 10);
            _aiPlayerManager.AddBot(_aiCamera, Vector3.Backward * 10 + Vector3.Right * 10);
            _aiPlayerManager.AddBot(_aiCamera, Vector3.Backward * 10 + Vector3.Right * 10);

            base.Initialize();
        }
示例#4
0
文件: Camera.cs 项目: vvolkgang/WarZ
 public void ApplySurfaceFollow(Terrain terrain)
 {
     _position.Y = _offset.Y + terrain.GetPositionHeight(_position.X, _position.Z);
 }