protected override void LoadContent() { _dummyTexture = new Texture2D(GraphicsDevice, 1, 1); _dummyTexture.SetData(new Color[] { Color.White }); _normalKey = new MagicSprite(Game1.Instance.SpriteBatch, Game.Content.Load<Texture2D>("sprite/normal_key"), _key1Pos, _keyWidth, null, -1); _masterKey = new MagicSprite(Game1.Instance.SpriteBatch, Game.Content.Load<Texture2D>("sprite/normal_key"), _key2Pos, _keyWidth, null, -1); _keyFont = Game.Content.Load<SpriteFont>("font/keyFont"); }
public InventoryDrawer(Inventory inventory) { _inventory = inventory; _itemCross = new MagicSprite(Game1.Instance.SpriteBatch, Game1.Instance.Content.Load<Texture2D>("sprite/cross"), _crossPos, null, .5f); float panning = .36f; _slotPos1 = new Vector2(_itemCross.Center.X, _itemCross.Center.Y - _itemCross.Height * panning); _slotPos2 = new Vector2(_itemCross.Center.X + _itemCross.Width * panning, _itemCross.Center.Y); _slotPos3 = new Vector2(_itemCross.Center.X, _itemCross.Center.Y + _itemCross.Height * panning); _slotPos4 = new Vector2(_itemCross.Center.X - _itemCross.Width * panning, _itemCross.Center.Y); _selector = new MagicSprite(Game1.Instance.SpriteBatch, Game1.Instance.Content.Load<Texture2D>("sprite/selector"), Vector2.Zero, panning * .4f, null); _selector.Position = _slotPos4; _potionBag = new MagicSprite(Game1.Instance.SpriteBatch, Game1.Instance.Content.Load<Texture2D>("sprite/potion"), Vector2.Zero, panning * .3f, null); _potionBag.Position = _slotPos4; _telekinesis = new MagicSprite(Game1.Instance.SpriteBatch, Game1.Instance.Content.Load<Texture2D>("sprite/telekinesis"), Vector2.Zero, panning * .3f, null); _telekinesis.Position = _slotPos2; _gun = new MagicSprite(Game1.Instance.SpriteBatch, Game1.Instance.Content.Load<Texture2D>("sprite/gun"), Vector2.Zero, panning * .5f, null); _gun.Position = _slotPos1; _iceHammer = new MagicSprite(Game1.Instance.SpriteBatch, Game1.Instance.Content.Load<Texture2D>("sprite/ice"), Vector2.Zero, panning * .3f, null); _iceHammer.Position = _slotPos3; }