public static void CommittPlaceArmiesMove(BotOrderDeploy placeArmiesMove, BotTerritory.DeploymentType type) { if (type == BotTerritory.DeploymentType.Normal) { placeArmiesMove.Territory.Deployment.Add(placeArmiesMove); } else if (type == BotTerritory.DeploymentType.Conservative) { placeArmiesMove.Territory.ConservativeDeployment.Add(placeArmiesMove); } }
private GameOrder Convert(BotOrderDeploy o) { return(GameOrderDeploy.Create(o.Armies, o.PlayerID, o.Territory.ID)); }
public static void CommittPlaceArmiesMove(BotOrderDeploy placeArmiesMove) { placeArmiesMove.Territory.Deployment.Add(placeArmiesMove); }