/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { // TODO: Add your initialization code here menuButton = new Button(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width / 2 - 100, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height - 200); base.Initialize(); }
/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { // TODO: Add your initialization code here menuButton = new Button(Global.WIDTH/ 2 - 50, Global.HEIGHT - 75,2); base.Initialize(); }
/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { // TODO: Add your initialization code here menuButton = new Button(800 / 2 - 50, 600 - 75,2); base.Initialize(); }