/// <summary>
 /// Adds the collider scene.
 /// </summary>
 /// <param name="colliderScene">Collider scene.</param>
 public void AddColliderScene(ColliderScene colliderScene)
 {
     for (int i = 0; i < colliderStreamers.Count; ++i)
     {
         ColliderStreamer item = colliderStreamers[i];
         if (item != null && item.sceneName == colliderScene.sceneName)
         {
             item.SetSceneGameObject(colliderScene.gameObject);
             break;
         }
     }
 }
 /// <summary>
 /// Adds the collider streamer.
 /// </summary>
 /// <param name="colliderStreamer">Collider streamer.</param>
 public void AddColliderStreamer(ColliderStreamer colliderStreamer)
 {
     colliderStreamers.Add(colliderStreamer);
 }