protected void OnPlay(object sender, PlayEventArgs eventArgs) { EventHandler <PlayEventArgs> temp = Play; if (temp != null) { temp(sender, eventArgs); } }
private void patEditor_Play(object sender, PlayEventArgs e) { this.playToolStrip_Click(sender, e); }
private void patView_Play(object sender, PlayEventArgs e) { this.OnPlay(sender, e); }
protected void OnPlay(object sender, PlayEventArgs eventArgs) { EventHandler<PlayEventArgs> temp = Play; if (temp != null) temp(sender, eventArgs); }
protected void OnPlay(object sender, PlayEventArgs eventArgs) { Play?.Invoke(sender, eventArgs); }