public Class100(VattiClipper2DV3.Class102 startVertex, VattiClipper2DV3.Class102 endVertex) { this.point2D_0 = startVertex.point2D_0; this.point2D_1 = endVertex.point2D_0; this.class102_0 = startVertex; this.class102_1 = endVertex; }
internal static void smethod_0(Polygon2D polygon, byte type, List <VattiClipper2DV3.Class102.Class103> localMinimumList) { if (polygon.Count == 0) { return; } Point2D item = polygon[0]; Point2D point2D = item; int num = 1; int num1 = 0; int count = polygon.Count; while (true) { if (num < count) { point2D = polygon[num]; num1 = System.Math.Sign(point2D.Y - item.Y); if (num1 == 0) { num1 = System.Math.Sign(point2D.X - item.X); } if (num1 != 0) { num++; break; } else { num++; } } else { break; } } VattiClipper2DV3.Class102 class102 = null; Action <VattiClipper2DV3.Class102> class1020 = null; while (true) { if (num <= count) { Point2D item1 = polygon[num % count]; int num2 = System.Math.Sign(item1.Y - point2D.Y); if (num2 == 0) { num2 = System.Math.Sign(item1.X - point2D.X); } if (num2 != 0) { if (num2 == num1) { if (num2 <= 0) { VattiClipper2DV3.Class102 class1021 = new VattiClipper2DV3.Class102(point2D); class1020 = (VattiClipper2DV3.Class102 prev) => class1021.class102_0 = prev; class102 = class1021; } else { VattiClipper2DV3.Class102 class1022 = new VattiClipper2DV3.Class102(point2D); class1020 = (VattiClipper2DV3.Class102 prev) => prev.class102_0 = class1022; class102 = class1022; } } else if (num2 <= 0 || num1 >= 0) { VattiClipper2DV3.Class102 class1023 = new VattiClipper2DV3.Class102(point2D); class1020 = (VattiClipper2DV3.Class102 prev) => prev.class102_0 = class1023; class102 = class1023; } else { VattiClipper2DV3.Class102.Class103 class103 = new VattiClipper2DV3.Class102.Class103(point2D); class1020 = (VattiClipper2DV3.Class102 prev) => class103.class102_1 = prev; class102 = class103; localMinimumList.Add(class103); } num1 = num2; point2D = item1; num++; break; } else { num++; } } else { break; } } int num3 = count + 2; while (num < num3) { Point2D point2D1 = polygon[num % count]; int num4 = System.Math.Sign(point2D1.Y - point2D.Y); if (num4 == 0) { num4 = System.Math.Sign(point2D1.X - point2D.X); } if (num4 != 0) { if (num4 == num1) { if (num4 <= 0) { class102 = new VattiClipper2DV3.Class102(point2D) { class102_0 = class102 }; } else { VattiClipper2DV3.Class102 class1024 = new VattiClipper2DV3.Class102(point2D); class102.class102_0 = class1024; class102 = class1024; } } else if (num4 <= 0 || num1 >= 0) { VattiClipper2DV3.Class102 class1025 = new VattiClipper2DV3.Class102(point2D); class102.class102_0 = class1025; class102 = class1025; } else { VattiClipper2DV3.Class102.Class103 class1031 = new VattiClipper2DV3.Class102.Class103(point2D) { class102_1 = class102 }; class102 = class1031; localMinimumList.Add(class1031); } num1 = num4; point2D = point2D1; } num++; } if (class1020 != null) { class1020(class102); } }