public EditorPlayerRenderer(EditorWorld world, EditorPlayer player) { _world = world; _player = player; }
public TileSelectorList(EditorPlayer player) { _player = player; this.CreateUi(); }
public ResizeButton(EditorPlayer player) : base(ResizeButton.Area) { _player = player; }
public EditorPlayerController(EditorWorld world, EditorPlayer player) { _world = world; _player = player; }
public EditorLevel(EditorWorld world) { _world = world; _player = new EditorPlayer(); }